1. Increased Performance
2. Added Demo Scene
3. Made visualising mask and collision better
4. Small changes to prefab scripts
5. New overloads for destruction methods(you can destroy an object with destruction types defined elsewhere : call Destruction.Setup() first)
6. Added different Colors for different destruction on same object
7. Added max chunk count functionality
8. Fixed a small bug with burntime
9. Fixed a silly bug with shader that made fps worse