修复了build guard等若干问题
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@@ -27,6 +27,7 @@ public sealed class PackagingBuildGuard : IPreprocessBuildWithReport
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CheckPlayers(problems);
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CheckHeroes(problems);
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CheckSongs(problems);
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CheckMails(problems);
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if (problems.Count == 0)
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{
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@@ -156,5 +157,32 @@ public sealed class PackagingBuildGuard : IPreprocessBuildWithReport
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}
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}
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}
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private static void CheckMails(List<string> problems)
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{
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foreach (var guid in AssetDatabase.FindAssets("t:mail_so"))
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{
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string path = AssetDatabase.GUIDToAssetPath(guid);
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var so = AssetDatabase.LoadAssetAtPath<mail_so>(path);
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if (so == null) continue;
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// 跳过 mail_id = 0 的模板文件。
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if (so.mail_id == 0) continue;
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// 标记未领取(isReceived:0)且携带奖励的邮件 → 新玩家首启会自动领取。
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if (!so.isReceived && so.rewardList != null && so.rewardList.Count > 0)
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{
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int totalRewards = 0;
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foreach (var reward in so.rewardList)
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{
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totalRewards += reward.reward_ammount;
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}
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if (totalRewards > 0)
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{
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problems.Add(path + " :: mail_id=" + so.mail_id + " 未领取且含 " + so.rewardList.Count + " 项奖励(新玩家会自动领取)");
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}
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}
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}
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}
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}
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#endif
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