test again

This commit is contained in:
FloatGaming
2026-07-23 23:16:18 +08:00
parent 304a13aa7d
commit 094b7b775d
+30 -18
View File
@@ -33,22 +33,31 @@ public static class PackagingResetTool
[MenuItem("Tools/Packaging/一键初始化打包设置(恢复默认)", false, 0)] [MenuItem("Tools/Packaging/一键初始化打包设置(恢复默认)", false, 0)]
public static void ResetForPackaging() public static void ResetForPackaging()
{ {
bool confirmed = EditorUtility.DisplayDialog( bool isBatchMode = Application.isBatchMode;
"一键初始化打包设置",
"将执行以下重置(仅玩家进度,不改配置/解锁/技能配装):\n\n" +
"1. 玩家:金币、材料、经验、等级清零\n" +
"2. 英雄:经验、成长阶位、自动突破、等级锁、出战/完成/MVP 统计、入队日期清零\n" +
"2.5 歌曲:游玩次数、累计时长、各难度成绩记录清零(歌曲解锁/谱面配置不动)\n" +
"3. 装备:删除 " + GeneratedEquipmentFolder + " 下所有生成装备,清除英雄已装备引用\n" +
"4. 商店:所有物品 purchasedCount、user_has_read 清零(限购配置 itemPurchaseQuota 不动)\n" +
"5. 清理本机测试存档(.cache_bridge 货币/成长/经验瓶/突破材料/装备消耗品、player_rks、player_experience、player_skills、装备/商店存档,不含拥有权账本)与相关 PlayerPrefs\n\n" +
"此操作会修改并保存资产文件,建议在版本控制下执行。是否继续?",
"执行重置",
"取消");
if (!confirmed) if (!isBatchMode)
{ {
return; bool confirmed = EditorUtility.DisplayDialog(
"一键初始化打包设置",
"将执行以下重置(仅玩家进度,不改配置/解锁/技能配装):\n\n" +
"1. 玩家:金币、材料、经验、等级清零\n" +
"2. 英雄:经验、成长阶位、自动突破、等级锁、出战/完成/MVP 统计、入队日期清零\n" +
"2.5 歌曲:游玩次数、累计时长、各难度成绩记录清零(歌曲解锁/谱面配置不动)\n" +
"3. 装备:删除 " + GeneratedEquipmentFolder + " 下所有生成装备,清除英雄已装备引用\n" +
"4. 商店:所有物品 purchasedCount、user_has_read 清零(限购配置 itemPurchaseQuota 不动)\n" +
"5. 清理本机测试存档(.cache_bridge 货币/成长/经验瓶/突破材料/装备消耗品、player_rks、player_experience、player_skills、装备/商店存档,不含拥有权账本)与相关 PlayerPrefs\n\n" +
"此操作会修改并保存资产文件,建议在版本控制下执行。是否继续?",
"执行重置",
"取消");
if (!confirmed)
{
return;
}
}
else
{
Debug.Log("[PackagingReset] BatchMode 检测到,跳过确认弹窗,直接执行重置。");
} }
var report = new StringBuilder(); var report = new StringBuilder();
@@ -88,10 +97,13 @@ public static class PackagingResetTool
: "打包初始化完成,但有 " + errors + " 处警告/错误,请查看下方明细。\n\n"); : "打包初始化完成,但有 " + errors + " 处警告/错误,请查看下方明细。\n\n");
Debug.Log("[PackagingReset]\n" + report); Debug.Log("[PackagingReset]\n" + report);
EditorUtility.DisplayDialog( if (!isBatchMode)
errors == 0 ? "初始化完成" : "初始化完成(有警告)", {
report.ToString(), EditorUtility.DisplayDialog(
"好"); errors == 0 ? "初始化完成" : "初始化完成(有警告)",
report.ToString(),
"好");
}
} }
private static int ResetPlayers(StringBuilder report) private static int ResetPlayers(StringBuilder report)