浮动小游戏已经基本搞好
新做了两个设置界面 一些bug修复和优化
This commit is contained in:
@@ -3,6 +3,9 @@ using System.IO;
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using UnityEngine;
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using System;
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using System.Collections;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using System.Text.RegularExpressions;
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using Debug = UnityEngine.Debug;
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@@ -29,6 +32,30 @@ public class WebViewLauncher : MonoBehaviour
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// Event invoked when web process main window handle becomes available
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public event Action WebViewReady;
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[Header("Control Buttons (optional)")]
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public Button refreshButton; // 刷新当前webview页面
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public Button closeButton; // 关闭webview
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public Button restartButton; // 重启webview
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public Button backButton; // 返回
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public Button forwardButton; // 前进
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public Button startRestartButton; // 新增:根据运行状态启动或重启 webview2
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public Button forceKillButton; // 强制结束进程按钮
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public Button hideWindowButton; // 隐藏webview窗口
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public Button showWindowButton; // 显示webview窗口
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[Header("Autostart")]
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public UnityEngine.UI.Toggle autostartToggle; // UI toggle to control auto-start
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private bool autostart = true;
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private const string PREF_AUTOSTART = "WebView_AutoStart";
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[Header("Homepage / URL UI")]
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public Button homepageButton; // 返回主页
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public InputField urlInputField; // 显示/输入当前 url
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[Tooltip("Homepage URL (can be file:// or http(s) or local path)")]
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public string homepageUrl = "";
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[Header("Go button")]
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public Button goButton; // 点击跳转,和回车效果一致
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void Awake()
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{
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if (Instance != null)
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@@ -38,11 +65,52 @@ public class WebViewLauncher : MonoBehaviour
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}
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Instance = this;
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DontDestroyOnLoad(gameObject);
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// wire up optional UI buttons
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if (refreshButton != null) refreshButton.onClick.AddListener(RefreshWebView);
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if (closeButton != null) closeButton.onClick.AddListener(CloseWebView);
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if (restartButton != null) restartButton.onClick.AddListener(RestartWebView);
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if (backButton != null) backButton.onClick.AddListener(GoBackWebView);
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if (forwardButton != null) forwardButton.onClick.AddListener(GoForwardWebView);
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if (startRestartButton != null) startRestartButton.onClick.AddListener(OnStartRestartButtonClicked);
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if (forceKillButton != null) forceKillButton.onClick.AddListener(OnForceKillClicked);
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if (hideWindowButton != null) hideWindowButton.onClick.AddListener(OnHideWindowClicked);
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if (showWindowButton != null) showWindowButton.onClick.AddListener(OnShowWindowClicked);
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if (homepageButton != null) homepageButton.onClick.AddListener(OnHomepageClicked);
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if (urlInputField != null) urlInputField.onEndEdit.AddListener(OnUrlInputEndEdit);
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if (goButton != null) goButton.onClick.AddListener(OnGoButtonClicked);
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// Load autostart preference and bind toggle
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autostart = PlayerPrefs.GetInt(PREF_AUTOSTART, 1) == 1;
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if (autostartToggle != null)
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{
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autostartToggle.isOn = autostart;
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autostartToggle.onValueChanged.AddListener(OnAutostartToggleChanged);
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}
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// set default homepage if empty
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if (string.IsNullOrEmpty(homepageUrl))
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{
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#if UNITY_EDITOR
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string candidate = Path.Combine(h5EditorPath, "_officialDocs", "openings", "index.html");
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if (File.Exists(candidate))
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homepageUrl = new Uri(candidate).AbsoluteUri;
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else
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homepageUrl = startUrl;
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#else
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string candidate = Path.Combine(Application.streamingAssetsPath, "h5LG", "_officialDocs", "openings", "index.html");
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if (File.Exists(candidate))
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homepageUrl = new Uri(candidate).AbsoluteUri;
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else
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homepageUrl = startUrl;
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#endif
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}
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}
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void Start()
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{
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// 扫描 H5 文件夹
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// Ensure H5 root exists
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string h5Folder = GetH5FolderPath();
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if (!Directory.Exists(h5Folder))
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{
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@@ -50,12 +118,28 @@ public class WebViewLauncher : MonoBehaviour
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Debug.Log("Created H5 folder: " + h5Folder);
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}
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// Prefer explicit openings index as startup page when available
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string preferred = Path.Combine(h5Folder, "_officialDocs", "openings", "index.html");
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if (File.Exists(preferred))
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{
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startUrl = new Uri(preferred).AbsoluteUri;
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Debug.Log("Using preferred startup page: " + startUrl);
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// show initial url in input field
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if (urlInputField != null)
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urlInputField.text = GetDisplayUrl(startUrl);
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if (autostart) LaunchWebView();
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return;
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}
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// 扫描 H5 文件夹
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var h5SubFolders = ScanH5Folders(h5Folder);
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if (h5SubFolders.Count > 0)
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{
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Debug.Log("Found H5 folders: " + string.Join(", ", h5SubFolders));
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string selectedFolder = h5SubFolders[0]; // 选择第一个
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startUrl = "file://" + Path.Combine(h5Folder, selectedFolder, "index.html");
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string candidatePath = Path.Combine(h5Folder, selectedFolder, "index.html");
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startUrl = new Uri(candidatePath).AbsoluteUri; // ensure proper file:/// URI
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Debug.Log("Selected H5 folder: " + selectedFolder + ", URL: " + startUrl);
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}
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else
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@@ -63,19 +147,87 @@ public class WebViewLauncher : MonoBehaviour
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Debug.LogWarning("No H5 subfolders with index.html found in: " + h5Folder);
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}
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LaunchWebView();
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// show initial url in input field if available (use shortened display for local files that are indexed)
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if (urlInputField != null)
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{
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urlInputField.text = GetDisplayUrl(startUrl);
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}
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if (autostart) LaunchWebView();
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}
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void OnDestroy()
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{
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KillWebView();
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// remove listeners
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if (refreshButton != null) refreshButton.onClick.RemoveListener(RefreshWebView);
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if (closeButton != null) closeButton.onClick.RemoveListener(CloseWebView);
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if (restartButton != null) restartButton.onClick.RemoveListener(RestartWebView);
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if (backButton != null) backButton.onClick.RemoveListener(GoBackWebView);
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if (forwardButton != null) forwardButton.onClick.RemoveListener(GoForwardWebView);
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if (startRestartButton != null) startRestartButton.onClick.RemoveListener(OnStartRestartButtonClicked);
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if (forceKillButton != null) forceKillButton.onClick.RemoveListener(OnForceKillClicked);
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if (hideWindowButton != null) hideWindowButton.onClick.RemoveListener(OnHideWindowClicked);
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if (showWindowButton != null) showWindowButton.onClick.RemoveListener(OnShowWindowClicked);
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if (autostartToggle != null) autostartToggle.onValueChanged.RemoveListener(OnAutostartToggleChanged);
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if (homepageButton != null) homepageButton.onClick.RemoveListener(OnHomepageClicked);
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if (urlInputField != null) urlInputField.onEndEdit.RemoveListener(OnUrlInputEndEdit);
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if (goButton != null) goButton.onClick.RemoveListener(OnGoButtonClicked);
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}
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void Update()
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{
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// if input field focused and Enter pressed -> navigate
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if (urlInputField != null && urlInputField.isFocused && (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter)))
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{
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string text = urlInputField.text;
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if (!string.IsNullOrEmpty(text))
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{
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OpenUrl(text);
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// remove focus
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EventSystem.current?.SetSelectedGameObject(null);
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urlInputField.DeactivateInputField();
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}
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}
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// clicking elsewhere should unfocus input field (end edit)
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if (Input.GetMouseButtonDown(0) && urlInputField != null && urlInputField.isFocused)
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{
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var sel = EventSystem.current != null ? EventSystem.current.currentSelectedGameObject : null;
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if (sel != urlInputField.gameObject)
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{
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urlInputField.DeactivateInputField();
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EventSystem.current?.SetSelectedGameObject(null);
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}
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}
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}
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void OnGoButtonClicked()
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{
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if (urlInputField == null) return;
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string text = urlInputField.text;
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if (!string.IsNullOrEmpty(text))
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{
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OpenUrl(text);
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EventSystem.current?.SetSelectedGameObject(null);
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urlInputField.DeactivateInputField();
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}
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}
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public void KillWebView()
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{
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if (webProcess != null && !webProcess.HasExited)
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{
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webProcess.Kill();
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try
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{
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webProcess.Kill();
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}
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catch (Exception e)
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{
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Debug.LogWarning("KillWebView failed: " + e.Message);
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}
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webProcess = null;
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}
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}
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@@ -169,10 +321,24 @@ public class WebViewLauncher : MonoBehaviour
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string final;
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try
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{
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if (Uri.TryCreate(url, UriKind.Absolute, out var parsed) && !string.IsNullOrEmpty(parsed.Scheme))
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if (IsLikelyWebUrl(url))
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{
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// If it's already a file/http/https URI, use its AbsoluteUri
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final = parsed.AbsoluteUri;
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if (!Uri.TryCreate(url, UriKind.Absolute, out var parsed) || string.IsNullOrEmpty(parsed.Scheme))
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{
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final = "http://" + url;
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}
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else
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{
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final = parsed.AbsoluteUri;
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}
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}
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else if (url.StartsWith("localhost::"))
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{
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// Map localhost::display back to actual file URI
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string relativePath = url.Substring("localhost::".Length).Replace('/', Path.DirectorySeparatorChar);
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string h5Folder = GetH5FolderPath();
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string fullPath = Path.Combine(h5Folder, relativePath);
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final = new Uri(fullPath).AbsoluteUri;
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}
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else
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{
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@@ -190,6 +356,10 @@ public class WebViewLauncher : MonoBehaviour
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Debug.Log($"OpenUrl requested. original='{url}', normalized='{final}'");
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startUrl = final;
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// update input field display
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if (urlInputField != null)
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urlInputField.text = GetDisplayUrl(final);
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// if process not running, launch; otherwise try to send url to existing window
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if (webProcess == null || webProcess.HasExited)
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{
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@@ -222,6 +392,160 @@ public class WebViewLauncher : MonoBehaviour
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// after relaunch, WaitForMainWindowHandle will invoke WebViewReady when handle ready
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}
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// Try to send a simple command string to the webview process via WM_COPYDATA. Returns true when SendMessage returned non-zero.
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bool TrySendCommand(string cmd)
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{
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if (webProcess == null || webProcess.HasExited)
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{
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Debug.LogWarning("TrySendCommand: webProcess not running");
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return false;
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}
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bool sent = WebViewWin32.TrySendUrlToWindow(webProcess, cmd);
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Debug.Log($"TrySendCommand('{cmd}') returned: {sent}");
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return sent;
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}
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// UI control methods
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public void RefreshWebView()
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{
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// Try sending a refresh command; fallback to restarting to refresh
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if (TrySendCommand("CMD:REFRESH"))
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{
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Debug.Log("Sent REFRESH command to webview");
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return;
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}
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Debug.Log("REFRESH command not supported, restarting webview to refresh");
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KillWebView();
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LaunchWebView();
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}
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public void CloseWebView()
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{
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Debug.Log("Closing webview process");
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KillWebView();
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}
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public void RestartWebView()
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{
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Debug.Log("Restarting webview process");
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KillWebView();
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LaunchWebView();
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}
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public void GoBackWebView()
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{
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if (TrySendCommand("CMD:BACK"))
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{
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Debug.Log("Sent BACK command to webview");
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return;
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}
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Debug.LogWarning("BACK command not supported by webview");
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}
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public void GoForwardWebView()
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{
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if (TrySendCommand("CMD:FORWARD"))
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{
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Debug.Log("Sent FORWARD command to webview");
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return;
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}
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Debug.LogWarning("FORWARD command not supported by webview");
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}
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void OnHomepageClicked()
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{
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// Always navigate to StreamingAssets/h5LG/_officialDocs/openings/index.html
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string candidate = Path.Combine(Application.streamingAssetsPath, "h5LG", "_officialDocs", "openings", "index.html");
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if (!File.Exists(candidate))
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{
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Debug.LogWarning("Homepage index not found at: " + candidate + ". Falling back to homepageUrl or startUrl.");
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if (!string.IsNullOrEmpty(homepageUrl))
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{
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LaunchWebViewWithUrl(homepageUrl);
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}
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else
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{
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LaunchWebViewWithUrl(startUrl);
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}
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return;
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}
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string fileUri = new Uri(candidate).AbsoluteUri;
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LaunchWebViewWithUrl(fileUri);
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// OpenUrl will update the input field using GetDisplayUrl(final). Ensure display shows the shortened localhost form.
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if (urlInputField != null)
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urlInputField.text = GetDisplayUrl(fileUri);
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}
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void OnUrlInputEndEdit(string text)
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{
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if (string.IsNullOrEmpty(text)) return;
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OpenUrl(text);
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}
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void OnStartRestartButtonClicked()
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{
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if (webProcess == null || webProcess.HasExited)
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{
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Debug.Log("WebView process not running. Starting webview.");
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StartWebView();
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}
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else
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{
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Debug.Log("WebView process running. Restarting webview.");
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RestartWebView();
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}
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}
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void OnForceKillClicked()
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{
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Debug.Log("Force killing webview process");
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KillWebView();
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}
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void OnHideWindowClicked()
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{
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if (webProcess == null || webProcess.HasExited)
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{
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Debug.LogWarning("HideWindow: webview process not running");
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return;
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}
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bool ok = WebViewWin32.TryShowWindow(webProcess, false);
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Debug.Log("HideWindow clicked, result: " + ok);
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}
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void OnShowWindowClicked()
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{
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if (webProcess == null || webProcess.HasExited)
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{
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Debug.LogWarning("ShowWindow: webview process not running");
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return;
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}
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bool ok = WebViewWin32.TryShowWindow(webProcess, true);
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Debug.Log("ShowWindow clicked, result: " + ok);
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}
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public void StartWebView()
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{
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LaunchWebView();
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}
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public void StopWebView()
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{
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KillWebView();
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}
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void OnAutostartToggleChanged(bool value)
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{
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autostart = value;
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PlayerPrefs.SetInt(PREF_AUTOSTART, autostart ? 1 : 0);
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PlayerPrefs.Save();
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Debug.Log("Autostart toggled: " + autostart);
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}
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string GetExePath()
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{
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#if UNITY_EDITOR
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@@ -298,4 +622,113 @@ public class WebViewLauncher : MonoBehaviour
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return WebViewWin32.TrySetWindowRect(webProcess, x, y, w, h);
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}
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string GetDisplayUrl(string url)
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{
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if (string.IsNullOrEmpty(url))
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return url;
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try
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{
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Uri uri = new Uri(url);
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if (uri.Scheme == Uri.UriSchemeFile)
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{
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string localPath = uri.LocalPath;
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string h5Folder = GetH5FolderPath();
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if (localPath.StartsWith(h5Folder, StringComparison.OrdinalIgnoreCase))
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{
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string relativePath = localPath.Substring(h5Folder.Length).TrimStart(Path.DirectorySeparatorChar);
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return $"localhost::{relativePath.Replace(Path.DirectorySeparatorChar, '/')}";
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}
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}
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}
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catch (Exception e)
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{
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Debug.LogWarning("GetDisplayUrl: failed to parse url '" + url + "' : " + e.Message);
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}
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return url;
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}
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bool IsLikelyWebUrl(string url)
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{
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return Regex.IsMatch(url, @"^(https?:\/\/|www\.|[a-zA-Z0-9-]+\.[a-zA-Z]{2,})");
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}
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string NormalizeToAbsolute(string url)
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{
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if (string.IsNullOrEmpty(url))
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{
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Debug.LogWarning("NormalizeToAbsolute called with empty url");
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return url;
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}
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try
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{
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if (Uri.TryCreate(url, UriKind.Absolute, out var parsed) && parsed.IsAbsoluteUri)
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{
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return parsed.AbsoluteUri;
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}
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if (url.StartsWith("localhost::"))
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{
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// Map localhost::display back to actual file URI
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string relativePath = url.Substring("localhost::".Length).Replace('/', Path.DirectorySeparatorChar);
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string h5Folder = GetH5FolderPath();
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string fullPath = Path.Combine(h5Folder, relativePath);
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return new Uri(fullPath).AbsoluteUri;
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}
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// Treat as local file path
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string abs = Path.GetFullPath(url);
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return new Uri(abs).AbsoluteUri; // yields file:///C:/...
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}
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catch (Exception e)
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{
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Debug.LogWarning("NormalizeToAbsolute: failed to normalize url '" + url + "' : " + e.Message);
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return url;
|
||||
}
|
||||
}
|
||||
|
||||
void LaunchWebViewWithUrl(string url)
|
||||
{
|
||||
string finalUrl = NormalizeToAbsolute(url);
|
||||
Debug.Log($"LaunchWebViewWithUrl requested. original='{url}', normalized='{finalUrl}'");
|
||||
startUrl = finalUrl;
|
||||
|
||||
// update input field display
|
||||
if (urlInputField != null)
|
||||
urlInputField.text = GetDisplayUrl(finalUrl);
|
||||
|
||||
// if process not running, launch; otherwise try to send url to existing window
|
||||
if (webProcess == null || webProcess.HasExited)
|
||||
{
|
||||
Debug.Log("WebView process not running. Launching with URL: " + finalUrl);
|
||||
LaunchWebView();
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
Debug.Log($"WebView process running. PID={webProcess.Id}, MainWindowHandle=0x{webProcess.MainWindowHandle.ToInt64():X}");
|
||||
}
|
||||
catch { }
|
||||
|
||||
// 尝试通过 WM_COPYDATA 将 URL 发送给已有进程窗口(需要 fdBrowser 实现接收处理)
|
||||
bool sent = WebViewWin32.TrySendUrlToWindow(webProcess, finalUrl);
|
||||
Debug.Log($"TrySendUrlToWindow returned: {sent}");
|
||||
if (sent)
|
||||
{
|
||||
Debug.Log("Sent URL to existing WebView process: " + finalUrl);
|
||||
// Notify followers that webview content may have changed and they should reapply positioning
|
||||
WebViewReady?.Invoke();
|
||||
return;
|
||||
}
|
||||
|
||||
// 发送失败,退回到重启进程打开 URL 的方式
|
||||
Debug.Log("Failed to send URL to existing process, restarting to open: " + finalUrl);
|
||||
KillWebView();
|
||||
LaunchWebView();
|
||||
// after relaunch, WaitForMainWindowHandle will invoke WebViewReady when handle ready
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,6 +21,9 @@ public static class WebViewWin32
|
||||
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
|
||||
private static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct RECT
|
||||
{
|
||||
@@ -45,10 +48,26 @@ public static class WebViewWin32
|
||||
public IntPtr lpData;
|
||||
}
|
||||
|
||||
// SetWindowPos flags
|
||||
const uint SWP_NOZORDER = 0x0004;
|
||||
const uint SWP_NOACTIVATE = 0x0010;
|
||||
const uint SWP_NOMOVE = 0x0002;
|
||||
const uint SWP_NOSIZE = 0x0001;
|
||||
|
||||
// HWND insert-after special values
|
||||
static readonly IntPtr HWND_TOP = new IntPtr(0);
|
||||
static readonly IntPtr HWND_BOTTOM = new IntPtr(1);
|
||||
static readonly IntPtr HWND_TOPMOST = new IntPtr(-1);
|
||||
static readonly IntPtr HWND_NOTOPMOST = new IntPtr(-2);
|
||||
|
||||
const uint WM_COPYDATA = 0x004A;
|
||||
|
||||
// ShowWindow commands
|
||||
const int SW_HIDE = 0;
|
||||
const int SW_SHOW = 5;
|
||||
const int SW_MINIMIZE = 6;
|
||||
const int SW_RESTORE = 9;
|
||||
|
||||
public static bool TrySetWindowRect(Process process, int x, int y, int width, int height)
|
||||
{
|
||||
if (process == null || process.HasExited)
|
||||
@@ -74,6 +93,44 @@ public static class WebViewWin32
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Place the given process window directly above the target process window in Z-order
|
||||
/// and set its position/size. This ensures the webview sits just above the Unity window.
|
||||
/// </summary>
|
||||
public static bool TrySetWindowRectAboveProcess(Process process, Process targetProcess, int x, int y, int width, int height)
|
||||
{
|
||||
if (process == null || process.HasExited || targetProcess == null || targetProcess.HasExited)
|
||||
return false;
|
||||
|
||||
if (process.MainWindowHandle == IntPtr.Zero)
|
||||
{
|
||||
process.Refresh();
|
||||
if (process.MainWindowHandle == IntPtr.Zero)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (targetProcess.MainWindowHandle == IntPtr.Zero)
|
||||
{
|
||||
targetProcess.Refresh();
|
||||
if (targetProcess.MainWindowHandle == IntPtr.Zero)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Place process window after targetProcess window in Z-order (i.e. on top of target)
|
||||
// Do not use SWP_NOZORDER so that z-order is changed.
|
||||
bool ok = SetWindowPos(
|
||||
process.MainWindowHandle,
|
||||
targetProcess.MainWindowHandle,
|
||||
x,
|
||||
y,
|
||||
width,
|
||||
height,
|
||||
SWP_NOACTIVATE
|
||||
);
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
public static bool TryGetWindowRect(Process process, out RECT rect)
|
||||
{
|
||||
rect = new RECT();
|
||||
@@ -114,6 +171,48 @@ public static class WebViewWin32
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to show or hide the given process main window.
|
||||
/// </summary>
|
||||
public static bool TryShowWindow(Process process, bool show)
|
||||
{
|
||||
if (process == null || process.HasExited)
|
||||
return false;
|
||||
|
||||
if (process.MainWindowHandle == IntPtr.Zero)
|
||||
{
|
||||
process.Refresh();
|
||||
if (process.MainWindowHandle == IntPtr.Zero)
|
||||
return false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (!show)
|
||||
{
|
||||
// Minimize instead of hide
|
||||
return ShowWindow(process.MainWindowHandle, SW_MINIMIZE);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Restore and bring to top
|
||||
bool r = ShowWindow(process.MainWindowHandle, SW_RESTORE);
|
||||
try
|
||||
{
|
||||
// bring to top without making it topmost
|
||||
SetWindowPos(process.MainWindowHandle, HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
|
||||
}
|
||||
catch { }
|
||||
return r;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning("TryShowWindow failed: " + e.Message);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 尝试向指定进程的主窗口发送 WM_COPYDATA 消息,lParam 为包含 Unicode 字符串的 COPYDATASTRUCT。
|
||||
/// 接收方需要处理 WM_COPYDATA 并解释字符串为 URL 并导航。
|
||||
|
||||
@@ -2,6 +2,7 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
public class game_card_Prefab : MonoBehaviour, IPointerClickHandler
|
||||
{
|
||||
@@ -9,6 +10,7 @@ public class game_card_Prefab : MonoBehaviour, IPointerClickHandler
|
||||
public Image card_icon_image;
|
||||
public Text card_name_text;
|
||||
public Text authorName_text;
|
||||
public Text versionCode_text;
|
||||
public Text description_text;
|
||||
public Text _isOfficial_text;
|
||||
public Text source_text;
|
||||
@@ -21,7 +23,7 @@ public class game_card_Prefab : MonoBehaviour, IPointerClickHandler
|
||||
private string indexFilePath;
|
||||
|
||||
// 给 loadLittleGamesPrefab 调用以填充文本和路径
|
||||
public void SetData(string indexPath, string cardName, string authorName, string description, string isOfficial, string source, string yyyyMmDd)
|
||||
public void SetData(string indexPath, string cardName, string authorName, string description, string isOfficial, string source, string yyyyMmDd, string version = null)
|
||||
{
|
||||
indexFilePath = indexPath;
|
||||
if (card_name_text != null) card_name_text.text = cardName ?? "";
|
||||
@@ -31,7 +33,11 @@ public class game_card_Prefab : MonoBehaviour, IPointerClickHandler
|
||||
if (source_text != null) source_text.text = source ?? "";
|
||||
if (yyyy_mm_dd != null) yyyy_mm_dd.text = yyyyMmDd ?? "";
|
||||
|
||||
UnityEngine.Debug.Log($"game_card_Prefab.SetData: indexPath='{indexFilePath}', card_name='{cardName}', author='{authorName}', isOfficial='{isOfficial}', source='{source}'");
|
||||
// version
|
||||
string ver = string.IsNullOrEmpty(version) ? "0.0.0" : version;
|
||||
if (versionCode_text != null) versionCode_text.text = ver;
|
||||
|
||||
UnityEngine.Debug.Log($"game_card_Prefab.SetData: indexPath='{indexFilePath}', card_name='{cardName}', author='{authorName}', isOfficial='{isOfficial}', source='{source}', version='{ver}'");
|
||||
}
|
||||
|
||||
void Awake()
|
||||
@@ -110,6 +116,21 @@ public class game_card_Prefab : MonoBehaviour, IPointerClickHandler
|
||||
{
|
||||
UnityEngine.Debug.Log("Calling WebViewLauncher.OpenUrl with: " + indexFilePath);
|
||||
WebViewLauncher.Instance.OpenUrl(indexFilePath);
|
||||
|
||||
// After initiating navigation, set the input field display to localhost::parent/index.html
|
||||
try
|
||||
{
|
||||
if (WebViewLauncher.Instance != null && WebViewLauncher.Instance.urlInputField != null)
|
||||
{
|
||||
string parent = Path.GetFileName(Path.GetDirectoryName(indexFilePath));
|
||||
string display = $"localhost::{parent}/{Path.GetFileName(indexFilePath)}";
|
||||
WebViewLauncher.Instance.urlInputField.text = display;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning("Failed to set url input display: " + e.Message);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -120,6 +141,20 @@ public class game_card_Prefab : MonoBehaviour, IPointerClickHandler
|
||||
{
|
||||
UnityEngine.Debug.Log("Found launcher in scene, calling OpenUrl: " + indexFilePath);
|
||||
launcherObj.OpenUrl(indexFilePath);
|
||||
|
||||
try
|
||||
{
|
||||
if (launcherObj.urlInputField != null)
|
||||
{
|
||||
string parent = Path.GetFileName(Path.GetDirectoryName(indexFilePath));
|
||||
string display = $"localhost::{parent}/{Path.GetFileName(indexFilePath)}";
|
||||
launcherObj.urlInputField.text = display;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning("Failed to set url input display: " + e.Message);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -129,6 +164,20 @@ public class game_card_Prefab : MonoBehaviour, IPointerClickHandler
|
||||
var launcher = go.AddComponent<WebViewLauncher>();
|
||||
launcher.OpenUrl(indexFilePath);
|
||||
GameObject.DontDestroyOnLoad(go);
|
||||
|
||||
try
|
||||
{
|
||||
if (launcher.urlInputField != null)
|
||||
{
|
||||
string parent = Path.GetFileName(Path.GetDirectoryName(indexFilePath));
|
||||
string display = $"localhost::{parent}/{Path.GetFileName(indexFilePath)}";
|
||||
launcher.urlInputField.text = display;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning("Failed to set url input display: " + e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,8 +34,8 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 10.717, y: 14.07}
|
||||
m_SizeDelta: {x: 252.359, y: 30}
|
||||
m_AnchoredPosition: {x: -12.6, y: 14.07}
|
||||
m_SizeDelta: {x: 204.359, y: 30}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &7480212223569318349
|
||||
CanvasRenderer:
|
||||
@@ -316,6 +316,85 @@ MonoBehaviour:
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!1 &3596489648732047302
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 6607639485689222063}
|
||||
- component: {fileID: 552011013437464851}
|
||||
- component: {fileID: 6022216317311205539}
|
||||
m_Layer: 5
|
||||
m_Name: version_code
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &6607639485689222063
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3596489648732047302}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3566709735925945696}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 105.7, y: 15.6}
|
||||
m_SizeDelta: {x: 47.359, y: 30}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &552011013437464851
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3596489648732047302}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &6022216317311205539
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3596489648732047302}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: cc180dff846d13a4d88ddaed6f77e5cd, type: 3}
|
||||
m_FontSize: 10
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
m_MinSize: 1
|
||||
m_MaxSize: 40
|
||||
m_Alignment: 8
|
||||
m_AlignByGeometry: 0
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text: 1.0.1
|
||||
--- !u!1 &5110857998175197173
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -429,6 +508,7 @@ RectTransform:
|
||||
- {fileID: 4583698199465520998}
|
||||
- {fileID: 604392950021451895}
|
||||
- {fileID: 872492842950718926}
|
||||
- {fileID: 6607639485689222063}
|
||||
- {fileID: 2019306417107768352}
|
||||
- {fileID: 2622440068852620012}
|
||||
- {fileID: 2138782682665805939}
|
||||
@@ -653,6 +733,7 @@ MonoBehaviour:
|
||||
card_icon_image: {fileID: 6004099248657222439}
|
||||
card_name_text: {fileID: 3389633104739560455}
|
||||
authorName_text: {fileID: 9193153990832272737}
|
||||
versionCode_text: {fileID: 6022216317311205539}
|
||||
description_text: {fileID: 8118505406259206449}
|
||||
_isOfficial_text: {fileID: 5166008895911254744}
|
||||
source_text: {fileID: 4780041332280513338}
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
public class loadLittleGamesPrefab : MonoBehaviour
|
||||
{
|
||||
@@ -12,44 +14,66 @@ public class loadLittleGamesPrefab : MonoBehaviour
|
||||
|
||||
[Header("Prefab")]
|
||||
public GameObject littleGames_card_Prefab;
|
||||
[Tooltip("默认icon图")]
|
||||
public Sprite default_card_icon_sprite;
|
||||
|
||||
[Header("Refresh")]
|
||||
public Button refreshButton; // 点击触发重新扫描并刷新左侧列表
|
||||
|
||||
[Header("H5 Root Path (optional, leave empty to use WebViewLauncher settings)")]
|
||||
public string h5RootPath;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
// attach refresh listener if button provided
|
||||
if (refreshButton != null)
|
||||
{
|
||||
refreshButton.onClick.AddListener(RefreshList);
|
||||
}
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
if (refreshButton != null)
|
||||
refreshButton.onClick.RemoveListener(RefreshList);
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
LoadAllLittleGames();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 在 WebViewLauncher 的 h5 目录下扫描 three categories 的所有子文件夹(递归一层),
|
||||
/// 找到含有 index.html 的目录(例如: ...\h5LG\_thirdPartyGames\kjb\index.html),
|
||||
/// 读取同目录下的 info.xml(如果存在),并把 prefab 实例化到对应的 content 中。
|
||||
///
|
||||
/// info.xml 示例格式(放在同目录下,编码 UTF-8):
|
||||
/// <?xml version="1.0" encoding="utf-8"?>
|
||||
/// <Info>
|
||||
/// <card_name>示例游戏名</card_name>
|
||||
/// <authorName>作者名</authorName>
|
||||
/// <description>这里是描述文本</description>
|
||||
/// <isOfficial>True</isOfficial>
|
||||
/// <source>来源信息</source>
|
||||
/// <yyyy_mm_dd>2025-12-23</yyyy_mm_dd>
|
||||
/// </Info>
|
||||
///
|
||||
/// 请保证节点名如上所示以便能被正确读取。
|
||||
/// </summary>
|
||||
// Clear children of a content transform
|
||||
void ClearContent(GameObject content)
|
||||
{
|
||||
if (content == null) return;
|
||||
for (int i = content.transform.childCount - 1; i >= 0; i--)
|
||||
{
|
||||
var child = content.transform.GetChild(i).gameObject;
|
||||
Destroy(child);
|
||||
}
|
||||
}
|
||||
|
||||
// Public method to allow external callers to refresh
|
||||
public void RefreshList()
|
||||
{
|
||||
// clear all three contents then reload
|
||||
ClearContent(officialDocs_scrollView_content);
|
||||
ClearContent(officialGames_scrollView_content);
|
||||
ClearContent(thirdPartyGames_scrollView_content);
|
||||
LoadAllLittleGames();
|
||||
}
|
||||
|
||||
public void LoadAllLittleGames()
|
||||
{
|
||||
string root = GetH5RootPath();
|
||||
string root = ResolveH5RootPath();
|
||||
if (string.IsNullOrEmpty(root) || !Directory.Exists(root))
|
||||
{
|
||||
Debug.LogWarning("H5 root path not found: " + root);
|
||||
return;
|
||||
}
|
||||
|
||||
// 目标一级子目录名称(与 WebViewLauncher 中保持一致)
|
||||
string[] categories = { "_officialDocs", "_officialGames", "_thirdPartyGames" };
|
||||
string[] categories = new string[] { "_officialDocs", "_officialGames", "_thirdPartyGames" };
|
||||
|
||||
foreach (string cat in categories)
|
||||
{
|
||||
@@ -57,95 +81,148 @@ public class loadLittleGamesPrefab : MonoBehaviour
|
||||
if (!Directory.Exists(catPath))
|
||||
continue;
|
||||
|
||||
// 遍历 catPath 下的第一层子目录,检查是否含有 index.html
|
||||
string[] subdirs = Directory.GetDirectories(catPath);
|
||||
foreach (string subdir in subdirs)
|
||||
{
|
||||
string indexPath = Path.Combine(subdir, "index.html");
|
||||
if (!File.Exists(indexPath))
|
||||
string indexHtml = Path.Combine(subdir, "index.html");
|
||||
if (!File.Exists(indexHtml))
|
||||
continue;
|
||||
|
||||
// read xml if exists
|
||||
string xmlPath = Path.Combine(subdir, "info.xml");
|
||||
Dictionary<string, string> meta = null;
|
||||
if (File.Exists(xmlPath))
|
||||
meta = ReadInfoXml(xmlPath);
|
||||
|
||||
// target content
|
||||
GameObject target = GetTargetContent(cat);
|
||||
if (target == null || littleGames_card_Prefab == null)
|
||||
{
|
||||
// 也可能 index.html 在更深一层,但按照约定通常是 subdir/index.html
|
||||
Debug.LogWarning("Missing target content or prefab for category: " + cat);
|
||||
continue;
|
||||
}
|
||||
|
||||
// 读取 info.xml(可选)
|
||||
string infoXmlPath = Path.Combine(subdir, "info.xml");
|
||||
var meta = ReadInfoXml(infoXmlPath);
|
||||
|
||||
// 根据分类选择目标 content
|
||||
GameObject targetContent = GetContentByCategory(cat);
|
||||
if (targetContent == null || littleGames_card_Prefab == null)
|
||||
{
|
||||
Debug.LogWarning("Missing prefab or content for category: " + cat);
|
||||
GameObject item = Instantiate(littleGames_card_Prefab, target.transform);
|
||||
var card = item.GetComponent<game_card_Prefab>();
|
||||
if (card == null)
|
||||
continue;
|
||||
|
||||
// defaults
|
||||
string defName = "未知Html文件";
|
||||
string defAuthor = "未知作者";
|
||||
string defDesc = "暂无相关描述信息";
|
||||
string defIsOfficial = "未知来源";
|
||||
string defSource = "自定义渠道";
|
||||
string defDateRaw = "19700101";
|
||||
|
||||
string cardName = GetMeta(meta, "card_name") ?? defName;
|
||||
string author = GetMeta(meta, "authorName") ?? defAuthor;
|
||||
string desc = GetMeta(meta, "description") ?? defDesc;
|
||||
string isOfficial = GetMeta(meta, "isOfficial");
|
||||
string source = GetMeta(meta, "source");
|
||||
string dateRaw = GetMeta(meta, "yyyy_mm_dd");
|
||||
string cardIcon = GetMeta(meta, "card_icon");
|
||||
string versionCode = GetMeta(meta, "versionCode");
|
||||
|
||||
if (string.IsNullOrEmpty(dateRaw)) dateRaw = defDateRaw;
|
||||
|
||||
if (cat == "_officialDocs" || cat == "_officialGames")
|
||||
{
|
||||
isOfficial = "官方";
|
||||
source = "小游戏DLC";
|
||||
}
|
||||
else
|
||||
{
|
||||
if (string.IsNullOrEmpty(isOfficial)) isOfficial = "第三方来源";
|
||||
if (string.IsNullOrEmpty(source)) source = defSource;
|
||||
}
|
||||
|
||||
// 实例化 prefab
|
||||
GameObject go = Instantiate(littleGames_card_Prefab, targetContent.transform);
|
||||
// ensure no nulls
|
||||
if (string.IsNullOrEmpty(cardName)) cardName = defName;
|
||||
if (string.IsNullOrEmpty(author)) author = defAuthor;
|
||||
if (string.IsNullOrEmpty(desc)) desc = defDesc;
|
||||
if (string.IsNullOrEmpty(isOfficial)) isOfficial = defIsOfficial;
|
||||
if (string.IsNullOrEmpty(source)) source = defSource;
|
||||
|
||||
// 设置数据(indexPath 使用本地文件绝对路径)
|
||||
string absIndexPath = indexPath; // 使用绝对路径,WebViewLauncher.OpenUrl 会添加 file://
|
||||
var prefabComp = go.GetComponent<game_card_Prefab>();
|
||||
if (prefabComp != null)
|
||||
string formattedDate = FormatDate(dateRaw);
|
||||
|
||||
card.SetData(indexHtml, cardName, author, desc, isOfficial, source, formattedDate, versionCode);
|
||||
|
||||
// Set default icon first (if provided)
|
||||
if (card.card_icon_image != null && default_card_icon_sprite != null)
|
||||
{
|
||||
// 若来自官方分类,覆盖 isOfficial 与 source 字段为固定值
|
||||
string finalIsOfficial = meta.GetValueOrDefault("isOfficial");
|
||||
string finalSource = meta.GetValueOrDefault("source");
|
||||
card.card_icon_image.sprite = default_card_icon_sprite;
|
||||
card.card_icon_image.enabled = true;
|
||||
}
|
||||
|
||||
if (cat == "_officialDocs" || cat == "_officialGames")
|
||||
// load icon if specified (override default)
|
||||
if (!string.IsNullOrEmpty(cardIcon))
|
||||
{
|
||||
string iconPath = cardIcon;
|
||||
if (!Path.IsPathRooted(iconPath))
|
||||
iconPath = Path.Combine(subdir, iconPath);
|
||||
|
||||
if (File.Exists(iconPath))
|
||||
{
|
||||
finalIsOfficial = "官方";
|
||||
finalSource = "小游戏DLC";
|
||||
try
|
||||
{
|
||||
byte[] bytes = File.ReadAllBytes(iconPath);
|
||||
Texture2D tex = new Texture2D(2, 2);
|
||||
if (tex.LoadImage(bytes))
|
||||
{
|
||||
Sprite sp = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
|
||||
if (card.card_icon_image != null)
|
||||
{
|
||||
card.card_icon_image.sprite = sp;
|
||||
card.card_icon_image.enabled = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Failed to LoadImage for card_icon: " + iconPath + ". Using default sprite if available.");
|
||||
}
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
Debug.LogWarning("Failed to load card_icon: " + e.Message + ". Using default sprite if available.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// 非官方分类统一标记为第三方来源
|
||||
finalIsOfficial = "第三方来源";
|
||||
// 若 info.xml 没有 source,则可以保留原值或设置默认,这里若无则为空
|
||||
if (string.IsNullOrEmpty(finalSource))
|
||||
finalSource = "";
|
||||
Debug.LogWarning("card_icon not found: " + iconPath + ". Using default sprite if available.");
|
||||
}
|
||||
|
||||
// 格式化日期为 yyyy\nmm\ndd 的形式
|
||||
string rawDate = meta.GetValueOrDefault("yyyy_mm_dd");
|
||||
string formattedDate = FormatDateWithNewlines(rawDate);
|
||||
|
||||
prefabComp.SetData(absIndexPath,
|
||||
meta.GetValueOrDefault("card_name"),
|
||||
meta.GetValueOrDefault("authorName"),
|
||||
meta.GetValueOrDefault("description"),
|
||||
finalIsOfficial,
|
||||
finalSource,
|
||||
formattedDate
|
||||
);
|
||||
}
|
||||
// if no cardIcon specified and no default was assigned earlier, ensure image disabled
|
||||
else
|
||||
{
|
||||
if (card.card_icon_image != null && card.card_icon_image.sprite == null)
|
||||
card.card_icon_image.enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
string GetH5RootPath()
|
||||
string ResolveH5RootPath()
|
||||
{
|
||||
if (!string.IsNullOrEmpty(h5RootPath) && Directory.Exists(h5RootPath))
|
||||
return h5RootPath;
|
||||
|
||||
// 从 WebViewLauncher 获取编辑器路径
|
||||
var w = GameObject.FindObjectOfType<WebViewLauncher>();
|
||||
if (w != null)
|
||||
var launcher = GameObject.FindObjectOfType<WebViewLauncher>();
|
||||
if (launcher != null)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
return w.h5EditorPath;
|
||||
return launcher.h5EditorPath;
|
||||
#else
|
||||
return Path.Combine(Application.streamingAssetsPath, "h5LG");
|
||||
#endif
|
||||
}
|
||||
|
||||
// 作为回退,使用 StreamingAssets/h5LG
|
||||
return Path.Combine(Application.streamingAssetsPath, "h5LG");
|
||||
}
|
||||
|
||||
GameObject GetContentByCategory(string categoryName)
|
||||
GameObject GetTargetContent(string category)
|
||||
{
|
||||
switch (categoryName)
|
||||
switch (category)
|
||||
{
|
||||
case "_officialDocs": return officialDocs_scrollView_content;
|
||||
case "_officialGames": return officialGames_scrollView_content;
|
||||
@@ -162,54 +239,43 @@ public class loadLittleGamesPrefab : MonoBehaviour
|
||||
|
||||
try
|
||||
{
|
||||
var doc = new XmlDocument();
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.Load(xmlPath);
|
||||
var root = doc.DocumentElement;
|
||||
if (root == null)
|
||||
return dict;
|
||||
XmlElement root = doc.DocumentElement;
|
||||
if (root == null) return dict;
|
||||
|
||||
// 读取预定义字段
|
||||
string[] keys = { "card_name", "authorName", "description", "isOfficial", "source", "yyyy_mm_dd" };
|
||||
foreach (var k in keys)
|
||||
string[] keys = new string[] { "card_name", "authorName", "description", "isOfficial", "source", "yyyy_mm_dd", "card_icon", "versionCode" };
|
||||
foreach (string k in keys)
|
||||
{
|
||||
var node = root.SelectSingleNode(k);
|
||||
if (node != null)
|
||||
dict[k] = node.InnerText;
|
||||
XmlNode node = root.SelectSingleNode(k);
|
||||
if (node != null) dict[k] = node.InnerText;
|
||||
}
|
||||
}
|
||||
catch (System.Exception e)
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
Debug.LogWarning("Failed to read info.xml: " + xmlPath + " error: " + e.Message);
|
||||
Debug.LogWarning("ReadInfoXml failed: " + ex.Message);
|
||||
}
|
||||
|
||||
return dict;
|
||||
}
|
||||
|
||||
// 将日期文本尝试解析成 yyyy\nmm\ndd 格式,若解析失败则做简单替换(支持 2025-12-23, 2025/12/23, 2025_12_23, 20251223 等)
|
||||
string FormatDateWithNewlines(string raw)
|
||||
string GetMeta(Dictionary<string, string> meta, string key)
|
||||
{
|
||||
if (string.IsNullOrEmpty(raw))
|
||||
return "";
|
||||
if (meta == null) return null;
|
||||
string v;
|
||||
if (meta.TryGetValue(key, out v)) return v;
|
||||
return null;
|
||||
}
|
||||
|
||||
// 尝试按常见分隔符拆分
|
||||
string FormatDate(string raw)
|
||||
{
|
||||
if (string.IsNullOrEmpty(raw)) return "";
|
||||
char[] seps = new char[] { '-', '/', '_', ' ' };
|
||||
var parts = raw.Split(seps, System.StringSplitOptions.RemoveEmptyEntries);
|
||||
if (parts.Length == 3)
|
||||
{
|
||||
return parts[0] + "\n" + parts[1] + "\n" + parts[2];
|
||||
}
|
||||
if (parts.Length == 3) return parts[0] + "\n" + parts[1] + "\n" + parts[2];
|
||||
|
||||
// 尝试连续数字 8 位
|
||||
var digits = System.Text.RegularExpressions.Regex.Replace(raw, "\\D", "");
|
||||
if (digits.Length == 8)
|
||||
{
|
||||
string y = digits.Substring(0, 4);
|
||||
string m = digits.Substring(4, 2);
|
||||
string d = digits.Substring(6, 2);
|
||||
return y + "\n" + m + "\n" + d;
|
||||
}
|
||||
|
||||
// 回退:尝试用第一个 4 位作为年,接下来的两位为月,之后为日
|
||||
string digits = Regex.Replace(raw, "\\D", "");
|
||||
if (digits.Length == 8) return digits.Substring(0, 4) + "\n" + digits.Substring(4, 2) + "\n" + digits.Substring(6, 2);
|
||||
if (digits.Length >= 6)
|
||||
{
|
||||
string y = digits.Substring(0, 4);
|
||||
@@ -218,13 +284,8 @@ public class loadLittleGamesPrefab : MonoBehaviour
|
||||
return y + "\n" + m + "\n" + d;
|
||||
}
|
||||
|
||||
// 最后回退直接把原文本按字符换行(有限长度)
|
||||
return raw.Replace("-", "\n").Replace("/", "\n").Replace("_", "\n");
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
void Update() { }
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user