浮动小游戏已经基本搞好

新做了两个设置界面
一些bug修复和优化
This commit is contained in:
FloatGaming
2025-12-28 04:55:18 +08:00
parent eb9b6ba78a
commit 0963263ff4
557 changed files with 296886 additions and 487 deletions
+99
View File
@@ -21,6 +21,9 @@ public static class WebViewWin32
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
private static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll")]
private static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
@@ -45,10 +48,26 @@ public static class WebViewWin32
public IntPtr lpData;
}
// SetWindowPos flags
const uint SWP_NOZORDER = 0x0004;
const uint SWP_NOACTIVATE = 0x0010;
const uint SWP_NOMOVE = 0x0002;
const uint SWP_NOSIZE = 0x0001;
// HWND insert-after special values
static readonly IntPtr HWND_TOP = new IntPtr(0);
static readonly IntPtr HWND_BOTTOM = new IntPtr(1);
static readonly IntPtr HWND_TOPMOST = new IntPtr(-1);
static readonly IntPtr HWND_NOTOPMOST = new IntPtr(-2);
const uint WM_COPYDATA = 0x004A;
// ShowWindow commands
const int SW_HIDE = 0;
const int SW_SHOW = 5;
const int SW_MINIMIZE = 6;
const int SW_RESTORE = 9;
public static bool TrySetWindowRect(Process process, int x, int y, int width, int height)
{
if (process == null || process.HasExited)
@@ -74,6 +93,44 @@ public static class WebViewWin32
return true;
}
/// <summary>
/// Place the given process window directly above the target process window in Z-order
/// and set its position/size. This ensures the webview sits just above the Unity window.
/// </summary>
public static bool TrySetWindowRectAboveProcess(Process process, Process targetProcess, int x, int y, int width, int height)
{
if (process == null || process.HasExited || targetProcess == null || targetProcess.HasExited)
return false;
if (process.MainWindowHandle == IntPtr.Zero)
{
process.Refresh();
if (process.MainWindowHandle == IntPtr.Zero)
return false;
}
if (targetProcess.MainWindowHandle == IntPtr.Zero)
{
targetProcess.Refresh();
if (targetProcess.MainWindowHandle == IntPtr.Zero)
return false;
}
// Place process window after targetProcess window in Z-order (i.e. on top of target)
// Do not use SWP_NOZORDER so that z-order is changed.
bool ok = SetWindowPos(
process.MainWindowHandle,
targetProcess.MainWindowHandle,
x,
y,
width,
height,
SWP_NOACTIVATE
);
return ok;
}
public static bool TryGetWindowRect(Process process, out RECT rect)
{
rect = new RECT();
@@ -114,6 +171,48 @@ public static class WebViewWin32
return true;
}
/// <summary>
/// Try to show or hide the given process main window.
/// </summary>
public static bool TryShowWindow(Process process, bool show)
{
if (process == null || process.HasExited)
return false;
if (process.MainWindowHandle == IntPtr.Zero)
{
process.Refresh();
if (process.MainWindowHandle == IntPtr.Zero)
return false;
}
try
{
if (!show)
{
// Minimize instead of hide
return ShowWindow(process.MainWindowHandle, SW_MINIMIZE);
}
else
{
// Restore and bring to top
bool r = ShowWindow(process.MainWindowHandle, SW_RESTORE);
try
{
// bring to top without making it topmost
SetWindowPos(process.MainWindowHandle, HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
}
catch { }
return r;
}
}
catch (Exception e)
{
UnityEngine.Debug.LogWarning("TryShowWindow failed: " + e.Message);
return false;
}
}
/// <summary>
/// 尝试向指定进程的主窗口发送 WM_COPYDATA 消息,lParam 为包含 Unicode 字符串的 COPYDATASTRUCT。
/// 接收方需要处理 WM_COPYDATA 并解释字符串为 URL 并导航。