diff --git a/Assets/AddressableAssetsData/link.xml b/Assets/AddressableAssetsData/link.xml
deleted file mode 100644
index 62ce7303..00000000
--- a/Assets/AddressableAssetsData/link.xml
+++ /dev/null
@@ -1,24 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/Assets/AddressableAssetsData/link.xml.meta b/Assets/AddressableAssetsData/link.xml.meta
deleted file mode 100644
index 19cc8ac3..00000000
--- a/Assets/AddressableAssetsData/link.xml.meta
+++ /dev/null
@@ -1,7 +0,0 @@
-fileFormatVersion: 2
-guid: 2664c414003fece4d86a470c718331e1
-TextScriptImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Editor/PackagingBuildGuard.cs b/Assets/Editor/PackagingBuildGuard.cs
index 23f544af..dd00c599 100644
--- a/Assets/Editor/PackagingBuildGuard.cs
+++ b/Assets/Editor/PackagingBuildGuard.cs
@@ -25,6 +25,7 @@ public sealed class PackagingBuildGuard : IPreprocessBuildWithReport
var problems = new List();
CheckPlayers(problems);
+ CheckPlayerSkills(problems);
CheckHeroes(problems);
CheckSongs(problems);
CheckMails(problems);
@@ -85,6 +86,24 @@ public sealed class PackagingBuildGuard : IPreprocessBuildWithReport
problems.Add(path + " :: uRankingScore = " + rank.floatValue);
}
}
+
+ PlayerExperienceRuntimeProbe expProbe;
+ if (SecureSaveVault.TryLoadJson("player_experience", "runtime", out expProbe) && expProbe != null && expProbe.playerExp != 0)
+ {
+ problems.Add("player_experience/runtime :: playerExp = " + expProbe.playerExp);
+ }
+
+ int backupExp;
+ if (PlayerProgressBackupService.TryRestorePlayerExperience(out backupExp) && backupExp != 0)
+ {
+ problems.Add("player progress backup :: playerExperience = " + backupExp);
+ }
+ }
+
+ [System.Serializable]
+ private sealed class PlayerExperienceRuntimeProbe
+ {
+ public int playerExp;
}
private static void CheckHeroes(List problems)
@@ -118,6 +137,62 @@ public sealed class PackagingBuildGuard : IPreprocessBuildWithReport
}
}
+ private static void CheckPlayerSkills(List problems)
+ {
+ foreach (var guid in AssetDatabase.FindAssets("t:userLevel_skills_SO"))
+ {
+ string path = AssetDatabase.GUIDToAssetPath(guid);
+ var so = AssetDatabase.LoadAssetAtPath(path);
+ if (so == null || so.skills == null || so.skills.Count == 0)
+ {
+ continue;
+ }
+
+ int enabledCount = 0;
+ int enabledIndex = -1;
+ for (int i = 0; i < so.skills.Count; i++)
+ {
+ var entry = so.skills[i];
+ if (entry != null && entry.isEnabled)
+ {
+ enabledCount++;
+ enabledIndex = i;
+ }
+ }
+
+ if (enabledCount != 1 || enabledIndex != 0)
+ {
+ problems.Add(path + " :: player skill selection must ship with only index 0 enabled, current enabledIndex=" + enabledIndex + ", enabledCount=" + enabledCount);
+ }
+ }
+
+ PlayerSkillSaveData runtimeSkillData;
+ if (SecureSaveVault.TryLoadJson("player_skills", "runtime", out runtimeSkillData) && runtimeSkillData != null)
+ {
+ if (runtimeSkillData.selectedSkillIndex != 0 ||
+ runtimeSkillData.postMatchRewardCounter != 0 ||
+ runtimeSkillData.skillSwitchCooldownRemainingMatches != 0)
+ {
+ problems.Add("player_skills/runtime :: selectedSkillIndex=" + runtimeSkillData.selectedSkillIndex
+ + ", postMatchRewardCounter=" + runtimeSkillData.postMatchRewardCounter
+ + ", skillSwitchCooldownRemainingMatches=" + runtimeSkillData.skillSwitchCooldownRemainingMatches);
+ }
+ }
+
+ PlayerSkillSaveData backupSkillData;
+ if (PlayerProgressBackupService.TryRestorePlayerSkill(out backupSkillData) && backupSkillData != null)
+ {
+ if (backupSkillData.selectedSkillIndex != 0 ||
+ backupSkillData.postMatchRewardCounter != 0 ||
+ backupSkillData.skillSwitchCooldownRemainingMatches != 0)
+ {
+ problems.Add("player progress backup :: playerSkill selectedSkillIndex=" + backupSkillData.selectedSkillIndex
+ + ", postMatchRewardCounter=" + backupSkillData.postMatchRewardCounter
+ + ", skillSwitchCooldownRemainingMatches=" + backupSkillData.skillSwitchCooldownRemainingMatches);
+ }
+ }
+ }
+
private static void CheckSongs(List problems)
{
string[] recordFields =
diff --git a/Assets/Editor/PackagingResetTool.cs b/Assets/Editor/PackagingResetTool.cs
index e5e0c246..bac024e0 100644
--- a/Assets/Editor/PackagingResetTool.cs
+++ b/Assets/Editor/PackagingResetTool.cs
@@ -41,7 +41,7 @@ public static class PackagingResetTool
"2.5 歌曲:游玩次数、累计时长、各难度成绩记录清零(歌曲解锁/谱面配置不动)\n" +
"3. 装备:删除 " + GeneratedEquipmentFolder + " 下所有生成装备,清除英雄已装备引用\n" +
"4. 商店:所有物品 purchasedCount、user_has_read 清零(限购配置 itemPurchaseQuota 不动)\n" +
- "5. 清理本机测试存档(.cache_bridge 货币/成长/经验瓶/突破材料/装备消耗品、player_rks、player_experience、装备/商店存档,不含拥有权账本)与相关 PlayerPrefs\n\n" +
+ "5. 清理本机测试存档(.cache_bridge 货币/成长/经验瓶/突破材料/装备消耗品、player_rks、player_experience、player_skills、装备/商店存档,不含拥有权账本)与相关 PlayerPrefs\n\n" +
"此操作会修改并保存资产文件,建议在版本控制下执行。是否继续?",
"执行重置",
"取消");
@@ -65,6 +65,7 @@ public static class PackagingResetTool
AssetDatabase.StartAssetEditing();
errors += ResetPlayers(report);
+ errors += ResetPlayerSkills(report);
errors += ResetHeroes(report);
errors += ResetSongs(report);
errors += DeleteGeneratedEquipmentAssets(report);
@@ -129,9 +130,53 @@ public static class PackagingResetTool
}
report.AppendLine("玩家资产已重置:" + count + " 个 Player_SO。");
+ try
+ {
+ SecureSaveVault.Delete("player_skills", "runtime");
+ PlayerProgressBackupService.ClearPlayerSkillBackup();
+ report.AppendLine("已清理 player_skills 运行时存档与备份(player_skills/runtime)。");
+ }
+ catch (Exception ex)
+ {
+ errors++;
+ report.AppendLine("清理 player_skills 存档失败:" + ex.Message);
+ }
+
return errors;
}
+ private static int ResetPlayerSkills(StringBuilder report)
+ {
+ int count = 0;
+ foreach (var guid in AssetDatabase.FindAssets("t:userLevel_skills_SO"))
+ {
+ string path = AssetDatabase.GUIDToAssetPath(guid);
+ var so = AssetDatabase.LoadAssetAtPath(path);
+ if (so == null || so.skills == null || so.skills.Count == 0)
+ {
+ continue;
+ }
+
+ var serialized = new SerializedObject(so);
+ var skills = serialized.FindProperty("skills");
+ if (skills != null && skills.isArray)
+ {
+ for (int i = 0; i < skills.arraySize; i++)
+ {
+ var entry = skills.GetArrayElementAtIndex(i);
+ SetChildBool(entry, "isEnabled", i == 0);
+ }
+ }
+
+ serialized.ApplyModifiedPropertiesWithoutUndo();
+ EditorUtility.SetDirty(so);
+ count++;
+ }
+
+ report.AppendLine("玩家技能资产已重置:" + count + " 个 userLevel_skills_SO(仅启用第 0 个技能)。");
+ return 0;
+ }
+
private static int ResetHeroes(StringBuilder report)
{
int count = 0;
@@ -237,6 +282,15 @@ public static class PackagingResetTool
}
}
+ private static void SetChildBool(SerializedProperty parent, string field, bool value)
+ {
+ var prop = parent.FindPropertyRelative(field);
+ if (prop != null)
+ {
+ prop.boolValue = value;
+ }
+ }
+
private static int DeleteGeneratedEquipmentAssets(StringBuilder report)
{
if (!AssetDatabase.IsValidFolder(GeneratedEquipmentFolder))
@@ -383,6 +437,7 @@ public static class PackagingResetTool
{
string legacyExpPath = Path.Combine(Application.persistentDataPath, "player_experience.json");
SecureSaveVault.Delete("player_experience", "runtime", legacyExpPath);
+ PlayerProgressBackupService.ClearPlayerExperienceBackup();
report.AppendLine("已清理 player_experience 运行时存档(player_experience/runtime)。");
}
catch (Exception ex)
diff --git a/Assets/Resources/so/ally/30205_winnie.asset b/Assets/Resources/so/ally/30205_winnie.asset
index 279e8bdc..d2a4c1b9 100644
--- a/Assets/Resources/so/ally/30205_winnie.asset
+++ b/Assets/Resources/so/ally/30205_winnie.asset
@@ -258,6 +258,6 @@ MonoBehaviour:
skillDescriptionsText: "\u3010\u8D70\u5411\u672B\u8DEF\u3011\u6D88\u8017\u6CD5\u529B\u503C\u65F6\uFF0C\u83B7\u53D6\u7B49\u540C\u4E8E\u81EA\u8EAB\u6CD5\u529B\u503C\u4E0A\u9650100%\u7684\u5076\u50CF\u5206\u6570\uFF1B\u6D88\u8017\u5168\u90E8\u7684\u6CD5\u529B\u503C\u65F6\uFF0C\u989D\u5916\u83B7\u5F97200%\u3002"
thisSkill_levelLimit: 4
isSpecialSkill: 0
- equippedSkillGroupIDs: 4ae4cc01
+ equippedSkillGroupIDs: 4ae4cc0150e4cc0152e4cc0153e4cc01
equippedEquipment: {fileID: 0}
equippedEquipmentId:
diff --git a/Assets/Resources/so/notebook/502idols/502001.asset b/Assets/Resources/so/notebook/502idols/502001.asset
index ddd2568a..926fd076 100644
--- a/Assets/Resources/so/notebook/502idols/502001.asset
+++ b/Assets/Resources/so/notebook/502idols/502001.asset
@@ -13,10 +13,11 @@ MonoBehaviour:
m_Name: 502001
m_EditorClassIdentifier:
fatherType: 2
- isUnlocked: 1
+ isUnlocked: 0
class_id: 502001
class_name: "\u524D\u8A00"
class_image: {fileID: 0}
+ showInBag: 0
itemRarity: 5
usageTag: 0
class_description: "\u540D\u4EE5\u201C\u95EA\u8000\u7684\u5979\u4EEC\u201D"
diff --git a/Assets/Resources/so/notebook/502idols/502002.asset b/Assets/Resources/so/notebook/502idols/502002.asset
index 3761cf9e..c0ba812f 100644
--- a/Assets/Resources/so/notebook/502idols/502002.asset
+++ b/Assets/Resources/so/notebook/502idols/502002.asset
@@ -13,10 +13,11 @@ MonoBehaviour:
m_Name: 502002
m_EditorClassIdentifier:
fatherType: 2
- isUnlocked: 1
+ isUnlocked: 0
class_id: 501001
class_name: "\u5B54\u5609\u5F6C"
class_image: {fileID: 0}
+ showInBag: 0
itemRarity: 5
usageTag: 0
class_description: "\u6211\u4FDD\u6301\u7740\u6124\u6012\u4F46\u4F60\u770B\u4E0D\u51FA\u6765\n\u56E0\u4E3A\u6211\u6709\u5FAE\u7B11\u5507"
diff --git a/Assets/Resources/so/notebook/502idols/502003.asset b/Assets/Resources/so/notebook/502idols/502003.asset
index 09e89cae..95dcfde8 100644
--- a/Assets/Resources/so/notebook/502idols/502003.asset
+++ b/Assets/Resources/so/notebook/502idols/502003.asset
@@ -13,10 +13,11 @@ MonoBehaviour:
m_Name: 502003
m_EditorClassIdentifier:
fatherType: 2
- isUnlocked: 1
+ isUnlocked: 0
class_id: 501001
class_name: "\u5B54"
class_image: {fileID: 0}
+ showInBag: 0
itemRarity: 5
usageTag: 0
class_description: "\u6211\u4FDD\u6301\u7740\u6124\u6012\u4F46\u4F60\u770B\u4E0D\u51FA\u6765\n\u56E0\u4E3A\u6211\u6709\u5FAE\u7B11\u5507"
diff --git a/Assets/Resources/so/storeSO/medicines/78111_eqp_breakthrough_material.asset b/Assets/Resources/so/storeSO/medicines/78111_eqp_breakthrough_material.asset
index d7ecacdd..cad4eea6 100644
--- a/Assets/Resources/so/storeSO/medicines/78111_eqp_breakthrough_material.asset
+++ b/Assets/Resources/so/storeSO/medicines/78111_eqp_breakthrough_material.asset
@@ -17,7 +17,7 @@ MonoBehaviour:
itemRarity: 3
itemID: 78111
itemSinglePurchaseQty: 1
- itemPurchaseQuota: -1
+ itemPurchaseQuota: 0
itemDescription: "\u4E00\u4E2A\u5DE8\u5927\u7684\u86CB\u7CD5\uFF0C\u5B83\u5C06\u4F60\u5E26\u56DE\u4E86\u4F60\u4E0E\u521D\u604B\u7EA6\u4F1A\u7684\u90A3\u4E2A\u751C\u871C\u590F\u5929\u3002"
itemDetailedDescription: "\u6B64\u6D88\u8017\u54C1\u7528\u4E8E\u8BB0\u5FC6\u5DE1\u6F14\u3002\n\n\u4E00\u4E2A\u5DE8\u5927\u768414\u5BF8\u6C34\u679C\u6155\u65AF\u5976\u6CB9\u86CB\u7CD5\uFF0C\u5B83\u5C06\u4F60\u5E26\u56DE\u4E86\u4F60\u4E0E\u521D\u604B\u7EA6\u4F1A\u7684\u90A3\u4E2A\u751C\u871C\u590F\u5929\u3002\n\n\u4F60\u671B\u7740\u5979\u7684\u80CC\u5F71\uFF0C\u5FC3\u4E2D\u90A3\u53E5\u8BDD\u6700\u7EC8\u8FD8\u662F\u6CA1\u6709\u8BF4\u51FA\u53E3\u3002\u5915\u9633\u4E2D\u4F60\u62D9\u52A3\u5730\u62E8\u5F04\u7740\u5409\u4ED6\u7684\u7434\u5F26\uFF0C\u534A\u751F\u4E0D\u719F\u5730\u5F39\u7740\u901F\u6210\u7684\u7B80\u5355\u8C31\u5B50\u3002\u5979\u8010\u5FC3\u5730\u542C\u5B8C\u4E86\uFF0C\u9752\u6DA9\u7684\u8138\u5E9E\u6CDB\u8D77\u7F9E\u6DA9\u817C\u8146\u7684\u7EA2\u6655\u3002\u5FAE\u98CE\u4E2D\uFF0C\u5979\u7684\u957F\u53D1\u5212\u8FC7\u5634\u89D2\uFF0C\u9732\u51FA\u53EA\u6709\u4F60\u80FD\u8BFB\u61C2\u7684\u5F27\u5EA6\u3002\n\n\u2014\u2014\u591A\u5E74\u8FC7\u53BB\uFF0C\u4F60\u518D\u672A\u5F97\u5230\u5979\u7684\u4EFB\u4F55\u6D88\u606F\u3002\u90A3\u628A\u5409\u4ED6\u627F\u8F7D\u7740\u4F60\u7684\u56DE\u5FC6\uFF0C\u6162\u6162\u5728\u5899\u89D2\u72EC\u81EA\u53D1\u9709\u3002\u60C5\u4E0D\u81EA\u7981\u5728\u8111\u6D77\u4E2D\u56DE\u671B\uFF0C\u4F46\u90A3\u91CC\u5DF2\u7ECF\u6CA1\u6709\u5979\u7684\u8EAB\u5F71\u4E86\u3002\n\n\u201C\u5C06\u4F60\u77ED\u6682\u5730\u5E26\u56DE\u4F60\u751F\u547D\u4E2D\u6700\u5E78\u798F\u7684\u65F6\u523B\u3002\u53EA\u662F\u7247\u523B\u4E4B\u95F4\u4E5F\u4F1A\u5F88\u5FEB\u5316\u4F5C\u6CE1\u5F71\u5427\u3002\u201D"
itemUsageTag: 0
diff --git a/Assets/Resources/so/storeSO/medicines/78121_eqp_transfer_material.asset b/Assets/Resources/so/storeSO/medicines/78121_eqp_transfer_material.asset
index 681337d1..f1015ca6 100644
--- a/Assets/Resources/so/storeSO/medicines/78121_eqp_transfer_material.asset
+++ b/Assets/Resources/so/storeSO/medicines/78121_eqp_transfer_material.asset
@@ -17,7 +17,7 @@ MonoBehaviour:
itemRarity: 4
itemID: 78121
itemSinglePurchaseQty: 1
- itemPurchaseQuota: -1
+ itemPurchaseQuota: 0
itemDescription: "\u7528\u4E8E\u8BB0\u5FC6\u5631\u6258\uFF08\u5C5E\u6027\u8F6C\u79FB\uFF09\u7684\u6D88\u8017\u54C1\u3002"
itemDetailedDescription: "\u4E00\u4EFD\u7528\u4E8E\u88C5\u5907\u6D17\u70BC\u4E0E\u5C5E\u6027\u8F6C\u79FB\u7684\u6750\u6599\uFF0C\u53EF\u5728\u540E\u7EED\u6D17\u70BC\u7CFB\u7EDF\u4E2D\u6D88\u8017\u4F7F\u7528\u3002"
itemUsageTag: 0
diff --git a/Assets/Resources/so/storeSO/medicines/78131_eqp_final_material.asset b/Assets/Resources/so/storeSO/medicines/78131_eqp_final_material.asset
index 19c73fb1..4a4c3907 100644
--- a/Assets/Resources/so/storeSO/medicines/78131_eqp_final_material.asset
+++ b/Assets/Resources/so/storeSO/medicines/78131_eqp_final_material.asset
@@ -17,7 +17,7 @@ MonoBehaviour:
itemRarity: 7
itemID: 78131
itemSinglePurchaseQty: 1
- itemPurchaseQuota: -1
+ itemPurchaseQuota: 0
itemDescription: "\u7528\u4E8E\u8BB0\u5FC6\u767B\u9876\u5F3A\u5316\u7684\u6D88\u8017\u54C1\u3002"
itemDetailedDescription: "\u4E00\u4EFD\u7528\u4E8E\u88C5\u5907\u767B\u9876\u5F3A\u5316\u7684\u6750\u6599\uFF0C\u53EF\u5728\u540E\u7EED\u767B\u9876\u5F3A\u5316\u7CFB\u7EDF\u4E2D\u6D88\u8017\u4F7F\u7528\u3002"
itemUsageTag: 0
diff --git a/Assets/Resources/song_songIndex/1002002_arcstar.asset b/Assets/Resources/song_songIndex/1002002_arcstar.asset
index 0444f90f..7360510b 100644
--- a/Assets/Resources/song_songIndex/1002002_arcstar.asset
+++ b/Assets/Resources/song_songIndex/1002002_arcstar.asset
@@ -108,6 +108,6 @@ MonoBehaviour:
current_levelProgress: 0
_if_level_is_EASE: 0
max_comboRecord: 0
- thisLevel_selectedDifficultyID: 1
+ thisLevel_selectedDifficultyID: 2
thisLevel_addDateString: 2025-12-28
thisLevel_overallDescription: "\u7D22\u5C3C\u5A05\u8BF4\uFF0C\u4E3A\u5979\u627E\u5230\u8BC1\u660E\u8FC7\u53BB\u771F\u5B9E\u5B58\u5728\u7684\u8BC1\u636E\uFF0C\u5979\u4FBF\u80FD\u8FD8\u539F\u4E00\u4E2A\u6765\u81EA\u8FC7\u53BB\u6240\u53D1\u751F\u8FC7\u7684\u6545\u4E8B\uFF0C\u53EF\u6211\u76EE\u524D\u8FD8\u672A\u80FD\u627E\u5230\u8FD9\u6240\u8C13\u7684\u201C\u8BC1\u636E\u201D......\u5B83\u771F\u7684\u5B58\u5728\u5417\uFF1F"
diff --git a/Assets/Resources/song_songIndex/1002003_spectrum.asset b/Assets/Resources/song_songIndex/1002003_spectrum.asset
index 1c28d50a..5966a06b 100644
--- a/Assets/Resources/song_songIndex/1002003_spectrum.asset
+++ b/Assets/Resources/song_songIndex/1002003_spectrum.asset
@@ -108,6 +108,6 @@ MonoBehaviour:
current_levelProgress: 0
_if_level_is_EASE: 0
max_comboRecord: 0
- thisLevel_selectedDifficultyID: 0
+ thisLevel_selectedDifficultyID: 2
thisLevel_addDateString: 2026-01-01
thisLevel_overallDescription: "\u201C\u54D7\u5566\u5566......\u201D\n\u7834\u788E\u7684\u955C\u9762\u6620\u51FA\u5979\u7684\u53CC\u76EE\uFF0C\u5728\u90A3\u4E00\u523B\uFF0C\u89C6\u91CE\u91CC\u51FA\u73B0\u4E86\u591A\u4E2A\u4EE5\u5979\u4E3A\u540D\u7684\u5076\u50CF......"
diff --git a/Assets/Resources/song_songIndex/1002004_smile.asset b/Assets/Resources/song_songIndex/1002004_smile.asset
index 0b9bbdfb..70cd76e3 100644
--- a/Assets/Resources/song_songIndex/1002004_smile.asset
+++ b/Assets/Resources/song_songIndex/1002004_smile.asset
@@ -108,6 +108,6 @@ MonoBehaviour:
current_levelProgress: 0
_if_level_is_EASE: 0
max_comboRecord: 0
- thisLevel_selectedDifficultyID: 1
+ thisLevel_selectedDifficultyID: 2
thisLevel_addDateString:
thisLevel_overallDescription: "\u201C\u53F2\u8BD7\u8FDC\u5F81\u201D\u8D5B\u4E8B\u7684\u5F00\u573A\u5E18\u5E55\u88AB\u7F13\u7F13\u62C9\u5F00\uFF0C\u5973\u5B69\u5750\u5728\u8282\u8282\u76F8\u6263\u7684\u9F7F\u8F6E\u8FB9\u4E0A\u3002\n\u800C\u5728\u5979\u7684\u773C\u4E0B\uFF0C\u4FBF\u662F\u65E9\u5DF2\u6253\u5F97\u70ED\u706B\u671D\u5929\u7684\u8D5B\u573A\u3002"
diff --git a/Assets/Scenes/Main_main.unity b/Assets/Scenes/Main_main.unity
index 3e8d555d..36e7c4d5 100644
--- a/Assets/Scenes/Main_main.unity
+++ b/Assets/Scenes/Main_main.unity
@@ -2470,6 +2470,85 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 486109075}
m_CullTransparentMesh: 1
+--- !u!1 &505976164
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 505976165}
+ - component: {fileID: 505976167}
+ - component: {fileID: 505976166}
+ m_Layer: 5
+ m_Name: statusText
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &505976165
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 505976164}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 615433840}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 64.98, y: 0}
+ m_SizeDelta: {x: 114, y: 21.44}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &505976166
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 505976164}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.8396226, g: 0.21782663, b: 0.40195742, a: 1}
+ m_RaycastTarget: 0
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 12800000, guid: dfa10de3e2846524089b5073175cd151, type: 3}
+ m_FontSize: 15
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 0
+ m_MaxSize: 16
+ m_Alignment: 3
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: "\u672A\u8FBE\u5230\u5F00\u653E\u8981\u6C42"
+--- !u!222 &505976167
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 505976164}
+ m_CullTransparentMesh: 1
--- !u!1 &519420028
GameObject:
m_ObjectHideFlags: 0
@@ -2733,6 +2812,82 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: -100}
m_SizeDelta: {x: 450, y: 300}
m_Pivot: {x: 0.5, y: 0.5}
+--- !u!1 &615433839
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 615433840}
+ - component: {fileID: 615433842}
+ - component: {fileID: 615433841}
+ m_Layer: 5
+ m_Name: statusBall
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &615433840
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 615433839}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 505976165}
+ m_Father: {fileID: 1623890023}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 41.6, y: -12.8}
+ m_SizeDelta: {x: 13.72, y: 13.88}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &615433841
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 615433839}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 0
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 1ebd4694ade773448a86c2f663908563, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &615433842
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 615433839}
+ m_CullTransparentMesh: 1
--- !u!1 &619394800
GameObject:
m_ObjectHideFlags: 0
@@ -3774,7 +3929,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
- m_Text: WINDOWS_STEAM_publicVer_bansonic_1.0.01
+ m_Text: WINDOWS_STEAM_bansonic_1.0.01
--- !u!1 &777304727
GameObject:
m_ObjectHideFlags: 0
@@ -4760,6 +4915,82 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 969599515}
m_CullTransparentMesh: 1
+--- !u!1 &982753966
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 982753967}
+ - component: {fileID: 982753969}
+ - component: {fileID: 982753968}
+ m_Layer: 5
+ m_Name: boarder
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &982753967
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 982753966}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1623890023}
+ m_Father: {fileID: 1750898222}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: -72, y: 0}
+ m_SizeDelta: {x: 53, y: 53}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &982753968
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 982753966}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 0
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: a3ab628d6dae8c844bcc5bcfa59c40d8, type: 3}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &982753969
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 982753966}
+ m_CullTransparentMesh: 1
--- !u!1 &993808400
GameObject:
m_ObjectHideFlags: 0
@@ -4920,7 +5151,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
- m_Sprite: {fileID: -9087179407877008718, guid: 3384083cfacddc9478468669e5cae168, type: 3}
+ m_Sprite: {fileID: 21300000, guid: 95f2af828653163469c9f827bdaaa49c, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@@ -5469,6 +5700,85 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1122772963}
m_CullTransparentMesh: 1
+--- !u!1 &1147968701
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1147968702}
+ - component: {fileID: 1147968704}
+ - component: {fileID: 1147968703}
+ m_Layer: 5
+ m_Name: serverName
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1147968702
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1147968701}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1623890023}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 100.01, y: 12.02}
+ m_SizeDelta: {x: 131.2, y: 22}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &1147968703
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1147968701}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.23137255, g: 0.27450982, b: 0.4862745, a: 1}
+ m_RaycastTarget: 0
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 12800000, guid: dfa10de3e2846524089b5073175cd151, type: 3}
+ m_FontSize: 20
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 2
+ m_MaxSize: 22
+ m_Alignment: 3
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: "\u516C\u6D4B\u670D\uFF1A\u897F\u6E56"
+--- !u!222 &1147968704
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1147968701}
+ m_CullTransparentMesh: 1
--- !u!1 &1169725025
GameObject:
m_ObjectHideFlags: 0
@@ -6063,6 +6373,87 @@ Canvas:
m_SortingLayerID: 0
m_SortingOrder: 0
m_TargetDisplay: 0
+--- !u!1 &1215657711
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1215657712}
+ - component: {fileID: 1215657713}
+ m_Layer: 5
+ m_Name: serverPrefab (4)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1215657712
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1215657711}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1750898222}
+ m_Father: {fileID: 1216424339}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 120, y: -135}
+ m_SizeDelta: {x: 220, y: 75}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &1215657713
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1215657711}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Navigation:
+ m_Mode: 3
+ m_WrapAround: 0
+ m_SelectOnUp: {fileID: 0}
+ m_SelectOnDown: {fileID: 0}
+ m_SelectOnLeft: {fileID: 0}
+ m_SelectOnRight: {fileID: 0}
+ m_Transition: 1
+ m_Colors:
+ m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
+ m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
+ m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
+ m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
+ m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
+ m_ColorMultiplier: 1
+ m_FadeDuration: 0.1
+ m_SpriteState:
+ m_HighlightedSprite: {fileID: 0}
+ m_PressedSprite: {fileID: 0}
+ m_SelectedSprite: {fileID: 0}
+ m_DisabledSprite: {fileID: 0}
+ m_AnimationTriggers:
+ m_NormalTrigger: Normal
+ m_HighlightedTrigger: Highlighted
+ m_PressedTrigger: Pressed
+ m_SelectedTrigger: Selected
+ m_DisabledTrigger: Disabled
+ m_Interactable: 0
+ m_TargetGraphic: {fileID: 1750898223}
+ m_OnClick:
+ m_PersistentCalls:
+ m_Calls: []
--- !u!1 &1216424338
GameObject:
m_ObjectHideFlags: 0
@@ -6095,6 +6486,7 @@ RectTransform:
- {fileID: 1797413297}
- {fileID: 1031085824}
- {fileID: 962986871}
+ - {fileID: 1215657712}
- {fileID: 75133058}
m_Father: {fileID: 309034177}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -6664,7 +7056,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
- m_Text: "\u60A8\u4E0D\u5177\u6709\u8BE5\u6743\u9650"
+ m_Text: "\u672A\u5F00\u653E\u524D\u77BB\u7248\u672C"
--- !u!222 &1432043143
CanvasRenderer:
m_ObjectHideFlags: 0
@@ -7175,6 +7567,83 @@ Canvas:
m_SortingLayerID: 0
m_SortingOrder: 1
m_TargetDisplay: 0
+--- !u!1 &1623890022
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1623890023}
+ - component: {fileID: 1623890025}
+ - component: {fileID: 1623890024}
+ m_Layer: 5
+ m_Name: profile
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1623890023
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1623890022}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1147968702}
+ - {fileID: 615433840}
+ m_Father: {fileID: 982753967}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 50, y: 50}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &1623890024
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1623890022}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 2100000, guid: 7701c15f96b443d408ac83222c9b869a, type: 2}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 0
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: f4d448bbf745cc54095d651af7394bff, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &1623890025
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1623890022}
+ m_CullTransparentMesh: 1
--- !u!1 &1666387300
GameObject:
m_ObjectHideFlags: 0
@@ -7749,6 +8218,82 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1746241769}
m_CullTransparentMesh: 1
+--- !u!1 &1750898221
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1750898222}
+ - component: {fileID: 1750898224}
+ - component: {fileID: 1750898223}
+ m_Layer: 5
+ m_Name: btm
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1750898222
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1750898221}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 982753967}
+ m_Father: {fileID: 1215657712}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 220, y: 75}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &1750898223
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1750898221}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: a3ab628d6dae8c844bcc5bcfa59c40d8, type: 3}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &1750898224
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1750898221}
+ m_CullTransparentMesh: 1
--- !u!1 &1761920628
GameObject:
m_ObjectHideFlags: 0
@@ -7808,7 +8353,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
- m_Sprite: {fileID: 21300000, guid: f4d448bbf745cc54095d651af7394bff, type: 3}
+ m_Sprite: {fileID: 21300000, guid: f14b64b175b40214b9e2b4ba8be24697, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
diff --git a/Assets/Scenes/gamePlay_gamePlay.unity b/Assets/Scenes/gamePlay_gamePlay.unity
index 25a4a7aa..043c7fd2 100644
--- a/Assets/Scenes/gamePlay_gamePlay.unity
+++ b/Assets/Scenes/gamePlay_gamePlay.unity
@@ -2722,7 +2722,7 @@ Transform:
m_GameObject: {fileID: 133835248}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 1.82, y: 17, z: 0}
+ m_LocalPosition: {x: 1.82, y: 30, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -14505,14 +14505,14 @@ MonoBehaviour:
m_EditorClassIdentifier:
startPoint: {fileID: 2067579813}
endPoint: {fileID: 1144428590}
- particlePrefab: {fileID: 8995107884300426767, guid: 96d352d647a28914c97c8e0732daf67e, type: 3}
+ particlePrefab: {fileID: 919132149155446097, guid: 0a88ecb14af08a64dae3e5832dff0d28, type: 3}
particleMaterials:
- material: {fileID: 2100000, guid: fda61a4e48014e24cacbb48c3f50a2f7, type: 2}
isEnabled: 1
useGradientOverride: 1
colorGradient:
serializedVersion: 2
- key0: {r: 1, g: 0.15408784, b: 0.15408784, a: 1}
+ key0: {r: 1, g: 0.5424528, b: 0.5424528, a: 1}
key1: {r: 1, g: 0.73624206, b: 0.68867916, a: 1}
key2: {r: 0, g: 0, b: 0, a: 0}
key3: {r: 0, g: 0, b: 0, a: 0}
@@ -14545,7 +14545,7 @@ MonoBehaviour:
useGradientOverride: 1
colorGradient:
serializedVersion: 2
- key0: {r: 0.5118936, g: 0.8742138, b: 0.21168062, a: 1}
+ key0: {r: 0.6892934, g: 1, b: 0.4292453, a: 1}
key1: {r: 0.9284591, g: 1, b: 0.8459119, a: 1}
key2: {r: 0, g: 0, b: 0, a: 0}
key3: {r: 0, g: 0, b: 0, a: 0}
@@ -14578,7 +14578,7 @@ MonoBehaviour:
useGradientOverride: 1
colorGradient:
serializedVersion: 2
- key0: {r: 1, g: 0.9086553, b: 0.17924517, a: 1}
+ key0: {r: 1, g: 0.9486097, b: 0.5330188, a: 1}
key1: {r: 1, g: 0.98631495, b: 0.8522012, a: 1}
key2: {r: 0, g: 0, b: 0, a: 0}
key3: {r: 0, g: 0, b: 0, a: 0}
@@ -14611,7 +14611,7 @@ MonoBehaviour:
useGradientOverride: 1
colorGradient:
serializedVersion: 2
- key0: {r: 0.7577474, g: 0.24842751, b: 1, a: 1}
+ key0: {r: 0.8827143, g: 0.6367924, b: 1, a: 1}
key1: {r: 1, g: 0.75157225, b: 0.99807405, a: 1}
key2: {r: 0, g: 0, b: 0, a: 0}
key3: {r: 0, g: 0, b: 0, a: 0}
@@ -14644,7 +14644,7 @@ MonoBehaviour:
useGradientOverride: 1
colorGradient:
serializedVersion: 2
- key0: {r: 0.24842751, g: 0.74991274, b: 1, a: 1}
+ key0: {r: 0.6367924, g: 0.8789309, b: 1, a: 1}
key1: {r: 0.80817604, g: 0.93888795, b: 1, a: 1}
key2: {r: 0, g: 0, b: 0, a: 0}
key3: {r: 0, g: 0, b: 0, a: 0}
@@ -14672,25 +14672,28 @@ MonoBehaviour:
m_ColorSpace: -1
m_NumColorKeys: 2
m_NumAlphaKeys: 2
- minParticleScale: 0.05
- maxParticleScale: 0.2
- enableParticles: 0
+ minParticleScale: 0.03
+ maxParticleScale: 0.06
+ enableParticles: 1
physicsLayerName: particles
sortingLayerName: Particles
sortingOrder: -667
renderQueueOffset: 0
- baseEmitRate: 500
+ baseEmitRate: 10
emitBatchSize: 2
chaosRandomDelay: 0.05
spawnOffsetX: 0.5
spawnOffsetY: 0.5
speedMultiplier: 1
emissionSpeedMultiplier: 1
+ perFrameMoveMultiplier: 0.25
+ enableRandomRotation: 1
+ randomRotationRangeDegrees: 60
shakeIntensity: 0.1
particleParent: {fileID: 885394780}
musicSource: {fileID: 845021791}
beatmapManager: {fileID: 1261342020}
- useAudioAnalysis: 0
+ useAudioAnalysis: 1
audioSensitivity: 0.5
audioEmitBoost: 50
--- !u!1 &322497709
@@ -17541,7 +17544,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
- m_text: 560/560
+ m_text: 590/590
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 7cad3f54ac7b53d4885f00c16f1a6929, type: 2}
m_sharedMaterial: {fileID: -346136068272202111, guid: 7cad3f54ac7b53d4885f00c16f1a6929, type: 2}
@@ -25639,7 +25642,7 @@ Transform:
m_GameObject: {fileID: 659610115}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: -0.04, y: 17, z: 0}
+ m_LocalPosition: {x: -0.04, y: 30, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -31642,7 +31645,7 @@ Transform:
m_GameObject: {fileID: 706338008}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: -3.75, y: 17, z: 0}
+ m_LocalPosition: {x: -3.75, y: 30, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -41180,7 +41183,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
- m_Sprite: {fileID: 21300000, guid: 09a8dd532919ad74daabf8e2cd345d26, type: 3}
+ m_Sprite: {fileID: 21300000, guid: 7df561841c29f7c4495809fa26c0fd87, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@@ -58443,14 +58446,14 @@ MonoBehaviour:
m_EditorClassIdentifier:
startPoint: {fileID: 1927940169}
endPoint: {fileID: 999995737}
- particlePrefab: {fileID: 8995107884300426767, guid: 96d352d647a28914c97c8e0732daf67e, type: 3}
+ particlePrefab: {fileID: 919132149155446097, guid: 0a88ecb14af08a64dae3e5832dff0d28, type: 3}
particleMaterials:
- material: {fileID: 2100000, guid: fda61a4e48014e24cacbb48c3f50a2f7, type: 2}
isEnabled: 0
useGradientOverride: 1
colorGradient:
serializedVersion: 2
- key0: {r: 1, g: 0.15408784, b: 0.15408784, a: 1}
+ key0: {r: 1, g: 0.5424528, b: 0.5424528, a: 1}
key1: {r: 1, g: 0.73624206, b: 0.68867916, a: 1}
key2: {r: 0, g: 0, b: 0, a: 0}
key3: {r: 0, g: 0, b: 0, a: 0}
@@ -58483,7 +58486,7 @@ MonoBehaviour:
useGradientOverride: 1
colorGradient:
serializedVersion: 2
- key0: {r: 0.5118936, g: 0.8742138, b: 0.21168062, a: 1}
+ key0: {r: 0.6892934, g: 1, b: 0.4292453, a: 1}
key1: {r: 0.9284591, g: 1, b: 0.8459119, a: 1}
key2: {r: 0, g: 0, b: 0, a: 0}
key3: {r: 0, g: 0, b: 0, a: 0}
@@ -58516,7 +58519,7 @@ MonoBehaviour:
useGradientOverride: 1
colorGradient:
serializedVersion: 2
- key0: {r: 1, g: 0.9086553, b: 0.17924517, a: 1}
+ key0: {r: 1, g: 0.9486097, b: 0.5330188, a: 1}
key1: {r: 1, g: 0.98631495, b: 0.8522012, a: 1}
key2: {r: 0, g: 0, b: 0, a: 0}
key3: {r: 0, g: 0, b: 0, a: 0}
@@ -58549,7 +58552,7 @@ MonoBehaviour:
useGradientOverride: 1
colorGradient:
serializedVersion: 2
- key0: {r: 0.7577474, g: 0.24842751, b: 1, a: 1}
+ key0: {r: 0.8827143, g: 0.6367924, b: 1, a: 1}
key1: {r: 1, g: 0.75157225, b: 0.99807405, a: 1}
key2: {r: 0, g: 0, b: 0, a: 0}
key3: {r: 0, g: 0, b: 0, a: 0}
@@ -58582,7 +58585,7 @@ MonoBehaviour:
useGradientOverride: 1
colorGradient:
serializedVersion: 2
- key0: {r: 0.24842751, g: 0.74991274, b: 1, a: 1}
+ key0: {r: 0.6367924, g: 0.8789309, b: 1, a: 1}
key1: {r: 0.80817604, g: 0.93888795, b: 1, a: 1}
key2: {r: 0, g: 0, b: 0, a: 0}
key3: {r: 0, g: 0, b: 0, a: 0}
@@ -58610,20 +58613,23 @@ MonoBehaviour:
m_ColorSpace: -1
m_NumColorKeys: 2
m_NumAlphaKeys: 2
- minParticleScale: 0.05
- maxParticleScale: 0.2
- enableParticles: 0
+ minParticleScale: 0.03
+ maxParticleScale: 0.06
+ enableParticles: 1
physicsLayerName: particles
sortingLayerName: Particles
sortingOrder: -667
renderQueueOffset: 0
- baseEmitRate: 500
+ baseEmitRate: 10
emitBatchSize: 2
chaosRandomDelay: 0.05
spawnOffsetX: 0.5
spawnOffsetY: 0.5
speedMultiplier: 1
emissionSpeedMultiplier: 1
+ perFrameMoveMultiplier: 0.25
+ enableRandomRotation: 1
+ randomRotationRangeDegrees: 60
shakeIntensity: 0.1
particleParent: {fileID: 885394780}
musicSource: {fileID: 845021791}
@@ -60555,14 +60561,14 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
slotIndex: 1
- maxHP: 580
- currentHP: 580
+ maxHP: 1630
+ currentHP: 1630
maxMana: 300
currentMana: 0
damageResistance: 0
- scoreEfficiency: 0.01
+ scoreEfficiency: 0.09
bmm: {fileID: 1261342020}
- attack: 8
+ attack: 38
baseTrackScore: 1000
perfectRatio: 1
greatRatio: 0.75
@@ -61303,7 +61309,7 @@ Transform:
m_GameObject: {fileID: 1638325220}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 3.66, y: 17, z: 0}
+ m_LocalPosition: {x: 3.66, y: 30, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -62715,7 +62721,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
- m_text: "\u7231\u7433\u8FBE\u96C5"
+ m_text: "\u9ECE\u5999\u5999"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 47babadf44fc728438ae9a924c42227e, type: 2}
m_sharedMaterial: {fileID: 6312708493749940865, guid: 47babadf44fc728438ae9a924c42227e, type: 2}
@@ -66674,7 +66680,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
- m_text: 580/580
+ m_text: 1630/1630
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 7cad3f54ac7b53d4885f00c16f1a6929, type: 2}
m_sharedMaterial: {fileID: -346136068272202111, guid: 7cad3f54ac7b53d4885f00c16f1a6929, type: 2}
@@ -67321,14 +67327,14 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
slotIndex: 4
- maxHP: 560
- currentHP: 560
- maxMana: 100
+ maxHP: 590
+ currentHP: 590
+ maxMana: 400
currentMana: 0
damageResistance: 0
scoreEfficiency: 0.01
bmm: {fileID: 1261342020}
- attack: 8
+ attack: 9
baseTrackScore: 1000
perfectRatio: 1
greatRatio: 0.75
@@ -73845,7 +73851,7 @@ Transform:
m_GameObject: {fileID: 2100777313}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: -1.9, y: 17, z: 0}
+ m_LocalPosition: {x: -1.9, y: 30, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
diff --git a/Assets/Scenes/gamePlay_gamePlay/gpGV.asset b/Assets/Scenes/gamePlay_gamePlay/gpGV.asset
index 0a18256b..803b79e5 100644
--- a/Assets/Scenes/gamePlay_gamePlay/gpGV.asset
+++ b/Assets/Scenes/gamePlay_gamePlay/gpGV.asset
@@ -47,14 +47,14 @@ MonoBehaviour:
m_Name: gpGV
m_EditorClassIdentifier:
components:
- - {fileID: 2046802184354103511}
- {fileID: 2590790448571127267}
- - {fileID: -4028999061945789234}
- {fileID: 1487594879138804974}
- - {fileID: 9136543105356401684}
- {fileID: 6346711178776092008}
- {fileID: 5914684897888933277}
- {fileID: 0}
+ - {fileID: 0}
+ - {fileID: 0}
+ - {fileID: 0}
--- !u!114 &1487594879138804974
MonoBehaviour:
m_ObjectHideFlags: 3
diff --git a/Assets/_eqpmtSys/eqpmtDesPrefab.cs b/Assets/_eqpmtSys/eqpmtDesPrefab.cs
index 7eabdde0..cf6664e6 100644
--- a/Assets/_eqpmtSys/eqpmtDesPrefab.cs
+++ b/Assets/_eqpmtSys/eqpmtDesPrefab.cs
@@ -793,7 +793,7 @@ public class eqpmtDesPrefab : MonoBehaviour
case equipmentSO.EquipmentSpecialEffectType.ScoreEfficiency: return "得分效率";
case equipmentSO.EquipmentSpecialEffectType.HitManaRecovery: return "hit法力恢复";
case equipmentSO.EquipmentSpecialEffectType.HitDamageMultiplier: return "hit伤害倍率";
- case equipmentSO.EquipmentSpecialEffectType.HpLoseBase: return "hplosebase";
+ case equipmentSO.EquipmentSpecialEffectType.HpLoseBase: return "基本生命损失";
case equipmentSO.EquipmentSpecialEffectType.Skill: return "技能";
default: return effectType.ToString();
}
@@ -848,4 +848,3 @@ public class eqpmtDesPrefab : MonoBehaviour
}
}
-
diff --git a/Assets/_eqpmtSys/equipItemPrefab.cs b/Assets/_eqpmtSys/equipItemPrefab.cs
index 6a1f66a6..93bd5bdb 100644
--- a/Assets/_eqpmtSys/equipItemPrefab.cs
+++ b/Assets/_eqpmtSys/equipItemPrefab.cs
@@ -68,6 +68,25 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
}
}
+ private void OnDisable()
+ {
+ if (spawnedDescription != null)
+ {
+ Destroy(spawnedDescription);
+ spawnedDescription = null;
+ }
+
+ if (dragGhost != null)
+ {
+ Destroy(dragGhost);
+ dragGhost = null;
+ dragGhostRect = null;
+ }
+
+ suppressNextClick = false;
+ isDraggingWithLeftButton = false;
+ }
+
public void Bind(equipmentSO so, Action onClick = null, Func onRightClick = null)
{
itemSO = so;
diff --git a/Assets/_eqpmtSys/equipmentSO.cs b/Assets/_eqpmtSys/equipmentSO.cs
index 00d7e869..75c86555 100644
--- a/Assets/_eqpmtSys/equipmentSO.cs
+++ b/Assets/_eqpmtSys/equipmentSO.cs
@@ -107,6 +107,11 @@ public class equipmentSO : ScriptableObject
return maxLevelEffects != null && maxLevelEffects.Length > 0;
}
+ public bool IsMaxLevelEffectActive()
+ {
+ return level >= 20 && HasFinalDreamEffect();
+ }
+
public int GetTierStageIndex()
{
if (level >= 20)
diff --git a/Assets/_mainSpine/op/特邀测试2.png b/Assets/_mainSpine/op/特邀测试2.png
new file mode 100644
index 00000000..b2dcdc52
Binary files /dev/null and b/Assets/_mainSpine/op/特邀测试2.png differ
diff --git a/Assets/_mainSpine/op/特邀测试2.png.meta b/Assets/_mainSpine/op/特邀测试2.png.meta
new file mode 100644
index 00000000..d3159746
--- /dev/null
+++ b/Assets/_mainSpine/op/特邀测试2.png.meta
@@ -0,0 +1,156 @@
+fileFormatVersion: 2
+guid: 95f2af828653163469c9f827bdaaa49c
+TextureImporter:
+ internalIDToNameTable:
+ - first:
+ 213: -2318275076012390624
+ second: "\u7279\u9080\u6D4B\u8BD52._0"
+ externalObjects: {}
+ serializedVersion: 13
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 0
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 1
+ wrapV: 1
+ wrapW: 1
+ nPOTScale: 0
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 1
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 1
+ spriteTessellationDetail: -1
+ textureType: 8
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 4
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites:
+ - serializedVersion: 2
+ name: "\u7279\u9080\u6D4B\u8BD52._0"
+ rect:
+ serializedVersion: 2
+ x: 0
+ y: 0
+ width: 3600
+ height: 5400
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ customData:
+ outline: []
+ physicsShape: []
+ tessellationDetail: -1
+ bones: []
+ spriteID: 027c3a2e915d3dfd0800000000000000
+ internalID: -2318275076012390624
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ outline: []
+ customData:
+ physicsShape: []
+ bones: []
+ spriteID: 5e97eb03825dee720800000000000000
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spriteCustomMetadata:
+ entries: []
+ nameFileIdTable:
+ "\u7279\u9080\u6D4B\u8BD52._0": -2318275076012390624
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/artworks/selectYourSongFirst/heroes_level_image/levelBar_controller.cs b/Assets/artworks/selectYourSongFirst/heroes_level_image/levelBar_controller.cs
index 5fd65dfc..e0f516f7 100644
--- a/Assets/artworks/selectYourSongFirst/heroes_level_image/levelBar_controller.cs
+++ b/Assets/artworks/selectYourSongFirst/heroes_level_image/levelBar_controller.cs
@@ -189,9 +189,24 @@ public class levelBar_controller : MonoBehaviour
}
}
- // Documentation text normalized.
+ // 等级评级改从持久化账本(AllyHeroDeployLedger)取真值,而非 SO 上被打包烘焙的镜像字段。
+ // 修复客户端更新后 SO 镜像为出厂 0 值、卡片显示过期等级、需重新给经验才同步的问题。
private string GetRatingFromSO(AllyHero_SO so)
{
- return so != null ? so.GetDisplayLevelRatingKey() : "C";
+ if (so == null)
+ {
+ return "C";
+ }
+
+ if (so.ally_heroID <= 0)
+ {
+ return so.GetDisplayLevelRatingKey();
+ }
+
+ AllyHeroDeployLedger ledger = AllyHeroDeployLedger.EnsureInstance();
+ int currentExp = ledger.GetCurrentExp(so.ally_heroID);
+ int unlockedTier = ledger.GetUnlockedTierIndex(so.ally_heroID);
+ bool levelLocked = ledger.IsLevelLockEnabled(so.ally_heroID);
+ return so.GetDisplayLevelRatingKeyFromGrowth(currentExp, unlockedTier, levelLocked);
}
}
diff --git a/Assets/artworks/selectYourSongFirst/heroes_level_image/roleCard_prefabController.cs b/Assets/artworks/selectYourSongFirst/heroes_level_image/roleCard_prefabController.cs
index 664c2b6a..0d925d2a 100644
--- a/Assets/artworks/selectYourSongFirst/heroes_level_image/roleCard_prefabController.cs
+++ b/Assets/artworks/selectYourSongFirst/heroes_level_image/roleCard_prefabController.cs
@@ -198,9 +198,25 @@ public class roleCard_prefabController : MonoBehaviour, IDropHandler, IBeginDrag
}
}
+ // 等级评级改从持久化账本(AllyHeroDeployLedger)取真值,而非 SO 上被打包烘焙的镜像字段。
+ // 修复客户端更新后 SO 镜像为出厂 0 值、卡片显示过期等级、需重新给经验才同步的问题。
private string GetRatingFromSO(AllyHero_SO so)
{
- return so != null ? so.GetDisplayLevelRatingKey() : "C";
+ if (so == null)
+ {
+ return "C";
+ }
+
+ if (so.ally_heroID <= 0)
+ {
+ return so.GetDisplayLevelRatingKey();
+ }
+
+ AllyHeroDeployLedger ledger = AllyHeroDeployLedger.EnsureInstance();
+ int currentExp = ledger.GetCurrentExp(so.ally_heroID);
+ int unlockedTier = ledger.GetUnlockedTierIndex(so.ally_heroID);
+ bool levelLocked = ledger.IsLevelLockEnabled(so.ally_heroID);
+ return so.GetDisplayLevelRatingKeyFromGrowth(currentExp, unlockedTier, levelLocked);
}
// ---------------- Drag implementation so roleCard entries can be dragged as source ----------------
diff --git a/Assets/artworks/selectYourSongFirst/heroes_level_image/slots_heroSlots.cs b/Assets/artworks/selectYourSongFirst/heroes_level_image/slots_heroSlots.cs
index b39e1e25..0cc60557 100644
--- a/Assets/artworks/selectYourSongFirst/heroes_level_image/slots_heroSlots.cs
+++ b/Assets/artworks/selectYourSongFirst/heroes_level_image/slots_heroSlots.cs
@@ -948,10 +948,26 @@ public class slots_heroSlots : MonoBehaviour, IDropHandler, IBeginDragHandler, I
}
}
- // Documentation text normalized.
+ // 等级评级改从持久化账本(AllyHeroDeployLedger)取真值,而非 SO 上被打包烘焙的镜像字段。
+ // 修复:客户端更新后 SO 镜像为出厂 0 值,若账本尚未回写 SO 就渲染卡片,会显示过期等级,
+ // 且需玩家重新给一次经验才同步。这里直接读账本(getter 内部保证 InitializeIfNeeded),从根源消除不一致。
private string GetRatingFromSO(AllyHero_SO so)
{
- return so != null ? so.GetDisplayLevelRatingKey() : "C";
+ if (so == null)
+ {
+ return "C";
+ }
+
+ if (so.ally_heroID <= 0)
+ {
+ return so.GetDisplayLevelRatingKey();
+ }
+
+ AllyHeroDeployLedger ledger = AllyHeroDeployLedger.EnsureInstance();
+ int currentExp = ledger.GetCurrentExp(so.ally_heroID);
+ int unlockedTier = ledger.GetUnlockedTierIndex(so.ally_heroID);
+ bool levelLocked = ledger.IsLevelLockEnabled(so.ally_heroID);
+ return so.GetDisplayLevelRatingKeyFromGrowth(currentExp, unlockedTier, levelLocked);
}
// Handle detail button click
diff --git a/Assets/idolsDisplay/UI_Idols.cs b/Assets/idolsDisplay/UI_Idols.cs
index bbd5ebba..0b68dab5 100644
--- a/Assets/idolsDisplay/UI_Idols.cs
+++ b/Assets/idolsDisplay/UI_Idols.cs
@@ -91,9 +91,11 @@ public class UI_Idols : MonoBehaviour
private int pendingGrowthAnimationHeroId = -1;
private Tween idolExpBarTween;
private Coroutine startupSkillValidationRoutine;
+ private bool hasStarted;
private void Start()
{
+ hasStarted = true;
BindQuitButton();
InitializeSectionToggles();
RebuildCards();
@@ -108,7 +110,10 @@ public class UI_Idols : MonoBehaviour
AllyHeroDeployLedger.EnsureInstance().OnHeroGrowthChanged += HandleHeroGrowthChanged;
StoreOwnershipLedger.EnsureInstance().OnOwnershipChanged += HandleOwnershipChanged;
InitializeSectionToggles();
- RebuildCards();
+ if (hasStarted)
+ {
+ RebuildCards();
+ }
HandleOverlayPanelsVisibilityChanged(btmandtopController.CurrentOverlayPanelsVisible);
}
@@ -399,6 +404,7 @@ public class UI_Idols : MonoBehaviour
AllyHero_SO firstDisplayedHero = null;
AllyHero_SO preferredHero = currentSelectedHero;
bool preferredHeroDisplayed = false;
+ int visibleCardCount = 0;
for (int i = 0; i < heroes.Count; i++)
{
@@ -414,8 +420,8 @@ public class UI_Idols : MonoBehaviour
}
IdolLevelSnapshot snapshot = BuildLevelSnapshot(hero);
- GameObject instance = Instantiate(idolCardPrefab, idolCardParent);
- spawnedCards.Add(instance);
+ GameObject instance = GetOrCreateCard(visibleCardCount);
+ visibleCardCount++;
idolCardPrefab card = instance.GetComponent();
if (card == null)
@@ -686,8 +692,7 @@ public class UI_Idols : MonoBehaviour
continue;
}
- GameObject instance = Instantiate(ssPrefab, ssParent);
- spawnedSpecialSkillEntries.Add(instance);
+ GameObject instance = GetOrCreateSpecialSkillEntry(shown);
ssPrefab display = instance.GetComponent();
if (display != null)
@@ -760,47 +765,15 @@ public class UI_Idols : MonoBehaviour
{
for (int i = spawnedCards.Count - 1; i >= 0; i--)
{
- if (spawnedCards[i] == null)
+ GameObject card = spawnedCards[i];
+ if (card == null)
{
continue;
}
-#if UNITY_EDITOR
- if (!Application.isPlaying)
+ if (card.activeSelf)
{
- DestroyImmediate(spawnedCards[i]);
- }
- else
-#endif
- {
- Destroy(spawnedCards[i]);
- }
- }
-
- spawnedCards.Clear();
-
- if (idolCardParent == null)
- {
- return;
- }
-
- for (int i = idolCardParent.childCount - 1; i >= 0; i--)
- {
- Transform child = idolCardParent.GetChild(i);
- if (child == null || child.GetComponent() == null)
- {
- continue;
- }
-
-#if UNITY_EDITOR
- if (!Application.isPlaying)
- {
- DestroyImmediate(child.gameObject);
- }
- else
-#endif
- {
- Destroy(child.gameObject);
+ card.SetActive(false);
}
}
}
@@ -809,49 +782,61 @@ public class UI_Idols : MonoBehaviour
{
for (int i = spawnedSpecialSkillEntries.Count - 1; i >= 0; i--)
{
- if (spawnedSpecialSkillEntries[i] == null)
+ GameObject entry = spawnedSpecialSkillEntries[i];
+ if (entry == null)
{
continue;
}
-#if UNITY_EDITOR
- if (!Application.isPlaying)
+ if (entry.activeSelf)
{
- DestroyImmediate(spawnedSpecialSkillEntries[i]);
- }
- else
-#endif
- {
- Destroy(spawnedSpecialSkillEntries[i]);
+ entry.SetActive(false);
}
}
+ }
- spawnedSpecialSkillEntries.Clear();
-
- if (ssParent == null)
+ private GameObject GetOrCreateCard(int index)
+ {
+ while (spawnedCards.Count <= index)
{
- return;
+ GameObject instance = Instantiate(idolCardPrefab, idolCardParent);
+ spawnedCards.Add(instance);
}
- for (int i = ssParent.childCount - 1; i >= 0; i--)
+ GameObject card = spawnedCards[index];
+ if (card != null)
{
- Transform child = ssParent.GetChild(i);
- if (child == null || child.GetComponent() == null)
+ card.transform.SetParent(idolCardParent, false);
+ card.transform.SetSiblingIndex(index);
+ if (!card.activeSelf)
{
- continue;
- }
-
-#if UNITY_EDITOR
- if (!Application.isPlaying)
- {
- DestroyImmediate(child.gameObject);
- }
- else
-#endif
- {
- Destroy(child.gameObject);
+ card.SetActive(true);
}
}
+
+ return card;
+ }
+
+ private GameObject GetOrCreateSpecialSkillEntry(int index)
+ {
+ while (spawnedSpecialSkillEntries.Count <= index)
+ {
+ GameObject instance = Instantiate(ssPrefab, ssParent);
+ spawnedSpecialSkillEntries.Add(instance);
+ }
+
+ GameObject entry = spawnedSpecialSkillEntries[index];
+ if (entry != null)
+ {
+ entry.transform.SetParent(ssParent, false);
+ entry.transform.SetSiblingIndex(index);
+ if (!entry.activeSelf)
+ {
+ entry.SetActive(true);
+ }
+ }
+
+ return entry;
}
private static void SetText(Text target, string value)
@@ -1023,7 +1008,22 @@ public class UI_Idols : MonoBehaviour
public void RefreshCurrentHeroDetails()
{
- ApplyHeroDetails(currentSelectedHero, false);
+ if (currentSelectedHero == null)
+ {
+ ApplyHeroDetails(null, false);
+ return;
+ }
+
+ IdolLevelSnapshot snapshot = BuildLevelSnapshot(currentSelectedHero);
+ SetSliderVisual(idol_expBar, snapshot.sliderValue, snapshot.sliderColor, false);
+ SetText(idol_expText, snapshot.detailXpText);
+ SetImageSprite(levelIcon, snapshot.levelIcon);
+ ApplyLevelDetails(GetEffectiveLevelInfoFromLedger(currentSelectedHero));
+
+ if (ieqpmt != null)
+ {
+ ieqpmt.RefreshCurrentHeroEquipmentState();
+ }
}
private void ApplyBehaviourRadar(AllyHero_SO hero)
diff --git a/Assets/idolsDisplay/idolEquipments.cs b/Assets/idolsDisplay/idolEquipments.cs
index 5d554374..b8b94705 100644
--- a/Assets/idolsDisplay/idolEquipments.cs
+++ b/Assets/idolsDisplay/idolEquipments.cs
@@ -73,6 +73,10 @@ public class idolEquipments : MonoBehaviour
private float pendingScrollbarValue = 1f;
private Coroutine restoreScrollbarRoutine;
private bool suppressDropdownCallbacks;
+ private bool hasStarted;
+ private bool equipmentOwnershipCacheReady;
+ private readonly Dictionary ownershipByReference = new Dictionary();
+ private readonly Dictionary ownershipByName = new Dictionary(StringComparer.Ordinal);
private static readonly (EquipFilterMode mode, string label)[] FilterOptions =
{
@@ -102,6 +106,7 @@ public class idolEquipments : MonoBehaviour
private void Start()
{
+ hasStarted = true;
InitializeDropdowns();
InitializeOnlyCanEquipToggle();
BindControls();
@@ -116,8 +121,11 @@ public class idolEquipments : MonoBehaviour
InitializeOnlyCanEquipToggle();
BindControls();
RestoreEquippedFromHero();
- RebuildBag();
- RefreshEquippedSlot();
+ if (hasStarted)
+ {
+ RebuildBag();
+ RefreshEquippedSlot();
+ }
}
private void OnDisable()
@@ -267,6 +275,8 @@ public class idolEquipments : MonoBehaviour
return;
}
+ RefreshEquipmentOwnershipCache();
+
List equipments = LoadEquipments()
.Where(e => e != null)
.Where(e => !equipSmelt.IsEquipmentAssignedToSmeltPool(e) && !equipSmelt.ShouldHideConsumedEquipment(e))
@@ -292,7 +302,7 @@ public class idolEquipments : MonoBehaviour
int batchSize = Mathf.Max(1, i_batch);
for (int i = 0; i < equipments.Count; i++)
{
- SpawnBagItem(equipments[i]);
+ SpawnBagItem(equipments[i], i);
if ((i + 1) % batchSize == 0)
{
yield return null;
@@ -307,18 +317,18 @@ public class idolEquipments : MonoBehaviour
{
for (int i = 0; i < equipments.Count; i++)
{
- SpawnBagItem(equipments[i]);
+ SpawnBagItem(equipments[i], i);
}
}
- private void SpawnBagItem(equipmentSO equipment)
+ private void SpawnBagItem(equipmentSO equipment, int index)
{
if (equipment == null || eqpmtItemPrefab == null || eqpmtBagParent == null)
{
return;
}
- GameObject instance = Instantiate(eqpmtItemPrefab, eqpmtBagParent);
+ GameObject instance = GetOrCreateBagItem(index);
instance.name = string.IsNullOrWhiteSpace(equipment.GetDisplayTierName()) ? equipment.name : equipment.GetDisplayTierName();
equipItemPrefab item = instance.GetComponent();
@@ -332,8 +342,6 @@ public class idolEquipments : MonoBehaviour
item.itemButton.interactable = true;
}
}
-
- spawnedBagItems.Add(instance);
}
private bool HandleBagItemRightClicked(equipmentSO equipment)
@@ -372,7 +380,8 @@ public class idolEquipments : MonoBehaviour
{
currentHero.SetEquippedEquipment(equipment);
}
- RefreshAllIdolPanels();
+ equipmentOwnershipCacheReady = false;
+ RefreshAllIdolPanels(GetComponentInParent(true));
RefreshEquippedSlot();
RebuildBag();
}
@@ -384,7 +393,8 @@ public class idolEquipments : MonoBehaviour
{
currentHero.ClearEquippedEquipment();
}
- RefreshAllIdolPanels();
+ equipmentOwnershipCacheReady = false;
+ RefreshAllIdolPanels(GetComponentInParent(true));
RefreshEquippedSlot();
RebuildBag();
}
@@ -392,6 +402,15 @@ public class idolEquipments : MonoBehaviour
public void SetHero(AllyHero_SO hero)
{
currentHero = hero;
+ equipmentOwnershipCacheReady = false;
+ RestoreEquippedFromHero();
+ RefreshEquippedSlot();
+ RebuildBag();
+ }
+
+ public void RefreshCurrentHeroEquipmentState()
+ {
+ equipmentOwnershipCacheReady = false;
RestoreEquippedFromHero();
RefreshEquippedSlot();
RebuildBag();
@@ -493,22 +512,21 @@ public class idolEquipments : MonoBehaviour
return false;
}
- AllyHero_SO[] heroes = LoadHeroAssetsForOwnershipCheck();
- for (int i = 0; i < heroes.Length; i++)
+ if (!equipmentOwnershipCacheReady)
{
- AllyHero_SO hero = heroes[i];
- if (hero == null || hero == currentHero)
- {
- continue;
- }
+ RefreshEquipmentOwnershipCache();
+ }
- hero.LoadEquippedEquipmentFromLocal();
- equipmentSO equipped = hero.GetEquippedEquipmentResolved();
- if (equipped == equipment || (!string.IsNullOrWhiteSpace(equipped?.name) && equipped.name == equipment.name))
- {
- occupiedHero = hero;
- return true;
- }
+ if (ownershipByReference.TryGetValue(equipment, out occupiedHero) && occupiedHero != null)
+ {
+ return true;
+ }
+
+ if (!string.IsNullOrWhiteSpace(equipment.name) &&
+ ownershipByName.TryGetValue(equipment.name, out occupiedHero) &&
+ occupiedHero != null)
+ {
+ return true;
}
return false;
@@ -567,13 +585,13 @@ public class idolEquipments : MonoBehaviour
}
}
- private void RefreshAllIdolPanels()
+ private void RefreshAllIdolPanels(UI_Idols skipPanel = null)
{
UI_Idols[] panels = FindObjectsByType(FindObjectsInactive.Include, FindObjectsSortMode.None);
for (int i = 0; i < panels.Length; i++)
{
UI_Idols panel = panels[i];
- if (panel != null)
+ if (panel != null && panel != skipPanel)
{
panel.RefreshCurrentHeroDetails();
}
@@ -582,16 +600,14 @@ public class idolEquipments : MonoBehaviour
private void ClearBagItems()
{
- for (int i = eqpmtBagParent != null ? eqpmtBagParent.childCount - 1 : -1; i >= 0; i--)
+ for (int i = spawnedBagItems.Count - 1; i >= 0; i--)
{
- Transform child = eqpmtBagParent.GetChild(i);
- if (child != null)
+ GameObject item = spawnedBagItems[i];
+ if (item != null && item.activeSelf)
{
- Destroy(child.gameObject);
+ item.SetActive(false);
}
}
-
- spawnedBagItems.Clear();
}
private void CacheScrollbarValue()
@@ -765,7 +781,7 @@ public class idolEquipments : MonoBehaviour
else
#endif
{
- results.AddRange(Resources.LoadAll(runtimeEquipmentFolder).Where(e => e != null));
+ results.AddRange(RuntimeResourcesCache.LoadAll(runtimeEquipmentFolder).Where(e => e != null));
}
for (int i = 0; i < results.Count; i++)
@@ -903,4 +919,57 @@ public class idolEquipments : MonoBehaviour
string raw = equipment.name.Replace("(Clone)", string.Empty).Replace("(Preview)", string.Empty).Replace("(TourPreview)", string.Empty);
return raw.StartsWith("type", StringComparison.OrdinalIgnoreCase) && raw.Length > 4 ? raw.Substring(4) : raw;
}
+
+ private GameObject GetOrCreateBagItem(int index)
+ {
+ while (spawnedBagItems.Count <= index)
+ {
+ GameObject instance = Instantiate(eqpmtItemPrefab, eqpmtBagParent);
+ spawnedBagItems.Add(instance);
+ }
+
+ GameObject item = spawnedBagItems[index];
+ if (item != null)
+ {
+ item.transform.SetParent(eqpmtBagParent, false);
+ item.transform.SetSiblingIndex(index);
+ if (!item.activeSelf)
+ {
+ item.SetActive(true);
+ }
+ }
+
+ return item;
+ }
+
+ private void RefreshEquipmentOwnershipCache()
+ {
+ ownershipByReference.Clear();
+ ownershipByName.Clear();
+
+ AllyHero_SO[] heroes = LoadHeroAssetsForOwnershipCheck();
+ for (int i = 0; i < heroes.Length; i++)
+ {
+ AllyHero_SO hero = heroes[i];
+ if (hero == null || hero == currentHero)
+ {
+ continue;
+ }
+
+ hero.LoadEquippedEquipmentFromLocal();
+ equipmentSO equipped = hero.GetEquippedEquipmentResolved();
+ if (equipped == null)
+ {
+ continue;
+ }
+
+ ownershipByReference[equipped] = hero;
+ if (!string.IsNullOrWhiteSpace(equipped.name))
+ {
+ ownershipByName[equipped.name] = hero;
+ }
+ }
+
+ equipmentOwnershipCacheReady = true;
+ }
}
diff --git a/Assets/idolsDisplay/idolSkillsHub.cs b/Assets/idolsDisplay/idolSkillsHub.cs
index 803a6440..171ace0e 100644
--- a/Assets/idolsDisplay/idolSkillsHub.cs
+++ b/Assets/idolsDisplay/idolSkillsHub.cs
@@ -30,6 +30,7 @@ public class idolSkillsHub : MonoBehaviour
[Header("runtime")]
public AllyHero_SO currentHero;
private int selectedDetailSkillGroupId = -1;
+ private readonly List spawnedSkillItems = new List();
public void SetHero(AllyHero_SO hero)
{
@@ -61,6 +62,8 @@ public class idolSkillsHub : MonoBehaviour
int currentTierNumber = GetCurrentTierNumber(currentHero);
int maxSkillSlots = currentHero.GetEffectiveSkillSlotLimit();
+ int equippedCount = GetEquippedCount();
+ int visibleIndex = 0;
for (int i = 0; i < currentHero.skillGroups.Length; i++)
{
@@ -72,7 +75,7 @@ public class idolSkillsHub : MonoBehaviour
bool unlocked = currentTierNumber >= Mathf.Clamp(group.thisSkill_levelLimit, 1, 4);
bool equipped = IsEquipped(group.skillGroupID);
- bool slotAvailable = equipped || GetEquippedCount() < maxSkillSlots;
+ bool slotAvailable = equipped || equippedCount < maxSkillSlots;
string enableText;
bool enableToggleValue;
@@ -106,7 +109,8 @@ public class idolSkillsHub : MonoBehaviour
Color bottomColor = equipped ? enabled_btmColor : (unlocked ? disabled_btmColor : unlock_btmColor);
Material iconMaterial = unlocked ? null : disgot_grayMtr;
- GameObject instance = Instantiate(deSkillPrefab, deSkillContainer);
+ GameObject instance = GetOrCreateSkillItem(visibleIndex);
+ visibleIndex++;
deSkillPrefab item = instance.GetComponent();
if (item == null)
{
@@ -286,31 +290,40 @@ public class idolSkillsHub : MonoBehaviour
private void ClearItems()
{
- if (deSkillContainer == null)
+ for (int i = spawnedSkillItems.Count - 1; i >= 0; i--)
{
- return;
- }
-
- for (int i = deSkillContainer.childCount - 1; i >= 0; i--)
- {
- Transform child = deSkillContainer.GetChild(i);
- if (child == null)
+ GameObject item = spawnedSkillItems[i];
+ if (item == null)
{
continue;
}
-#if UNITY_EDITOR
- if (!Application.isPlaying)
+ if (item.activeSelf)
{
- DestroyImmediate(child.gameObject);
+ item.SetActive(false);
}
- else
- {
- Destroy(child.gameObject);
- }
-#else
- Destroy(child.gameObject);
-#endif
}
}
+
+ private GameObject GetOrCreateSkillItem(int index)
+ {
+ while (spawnedSkillItems.Count <= index)
+ {
+ GameObject instance = Instantiate(deSkillPrefab, deSkillContainer);
+ spawnedSkillItems.Add(instance);
+ }
+
+ GameObject item = spawnedSkillItems[index];
+ if (item != null)
+ {
+ item.transform.SetParent(deSkillContainer, false);
+ item.transform.SetSiblingIndex(index);
+ if (!item.activeSelf)
+ {
+ item.SetActive(true);
+ }
+ }
+
+ return item;
+ }
}
diff --git a/Assets/playerInfoDisplay/UI_Player.prefab b/Assets/playerInfoDisplay/UI_Player.prefab
index 05f0be5c..5e7a5cb1 100644
--- a/Assets/playerInfoDisplay/UI_Player.prefab
+++ b/Assets/playerInfoDisplay/UI_Player.prefab
@@ -10967,7 +10967,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
- m_Sprite: {fileID: 8139719423079072813, guid: 16f0765cc15fce04f828ecd44d1dbf91, type: 3}
+ m_Sprite: {fileID: 21300000, guid: ddce9ea8759b6ca47b6d177982d1ed1e, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
diff --git a/Assets/playerInfoDisplay/uls/uLevel_skills.cs b/Assets/playerInfoDisplay/uls/uLevel_skills.cs
index 3a1436f1..f9b805c2 100644
--- a/Assets/playerInfoDisplay/uls/uLevel_skills.cs
+++ b/Assets/playerInfoDisplay/uls/uLevel_skills.cs
@@ -1,5 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
+using Bansonic;
public class uLevel_skills : MonoBehaviour
{
@@ -29,6 +30,8 @@ public class uLevel_skills : MonoBehaviour
private Color defaultNeedCoinsColor = Color.white;
private const int SkillSwitchCooldownMatches = 3;
private const int SkillSwitchMinimumCost = 200;
+ private const int ChallengerModelSkillIndex = 3;
+ private const string ChallengerModelBlockedMessage = "\u6682\u65f6\u65e0\u6cd5\u5207\u6362\u8fd9\u4e2a\u6280\u80fd";
private void Start()
{
@@ -101,6 +104,16 @@ public class uLevel_skills : MonoBehaviour
if (entry == null || !IsSkillUnlocked(entry))
return;
+ if (index == ChallengerModelSkillIndex)
+ {
+ gNotice.error.display(ChallengerModelBlockedMessage);
+ pendingSkillIndex = -1;
+ RefreshDetailPanel();
+ RefreshChangeUi();
+ RefreshStatusesOnly();
+ return;
+ }
+
int currentEnabledIndex = GetEnabledSkillIndex();
if (index == currentEnabledIndex)
{
@@ -255,6 +268,16 @@ public class uLevel_skills : MonoBehaviour
return;
}
+ if (pendingSkillIndex == ChallengerModelSkillIndex)
+ {
+ gNotice.error.display(ChallengerModelBlockedMessage);
+ pendingSkillIndex = -1;
+ RefreshStatusesOnly();
+ RefreshDetailPanel();
+ RefreshChangeUi();
+ return;
+ }
+
int switchCost = GetSkillSwitchCost();
bool spent = Application.isPlaying
? PlayerEconomyLedger.EnsureInstance().TrySpendCoins(switchCost)
diff --git a/Assets/scripts/Combat/SkillBuilder.cs b/Assets/scripts/Combat/SkillBuilder.cs
index 7fdb3cca..447e8ccc 100644
--- a/Assets/scripts/Combat/SkillBuilder.cs
+++ b/Assets/scripts/Combat/SkillBuilder.cs
@@ -59,7 +59,7 @@ public class SkillBuilder : MonoBehaviour
[Tooltip("(Fallback) Damage multiplier applied to ally base attack for Great hits if SO level value not present")] public float damageMultiplierGreat = 0.75f;
[Tooltip("(Fallback) Damage multiplier applied to ally base attack for Perfect hits if SO level value not present")] public float damageMultiplierPerfect = 1f;
- [Tooltip("(Fallback) Base HP loss on Miss will be (missHpLossBase * (1 - damageResistance)) if SO level value not present")] public float missHpLossBase = 10f;
+ [Tooltip("(Fallback) 若 SO 等级数据未提供,则 Miss 基本生命损失 = missHpLossBase * (1 - damageResistance)")] public float missHpLossBase = 10f;
// --------- Caches to avoid first-hit hitch (Resources.LoadAll) ---------
private AllyHero_SO[] _allAllyHeroSOs;
diff --git a/Assets/scripts/Data/AllyHero_SO.cs b/Assets/scripts/Data/AllyHero_SO.cs
index 3e2c3ebe..13885bf7 100644
--- a/Assets/scripts/Data/AllyHero_SO.cs
+++ b/Assets/scripts/Data/AllyHero_SO.cs
@@ -9,6 +9,15 @@ using UnityEditor;
[CreateAssetMenu(fileName = "NewAllyHero", menuName = "SO_Data/AllyHero")]
public class AllyHero_SO : ScriptableObject
{
+ public enum AllyRolePosition
+ {
+ 攻击,
+ 回血,
+ 回蓝,
+ 加分,
+ 综合
+ }
+
private const string EquippedEquipmentSaveCategory = "ally_equipped_equipment";
private const string EquippedEquipmentRecoverySlotPrefix = "ally_equipped_equipment_";
@@ -31,7 +40,13 @@ public class AllyHero_SO : ScriptableObject
public string ally_heroDesignation;
public int ally_heroID;
public bool isUnlocked;
+ [Header("Role Setup")]
+ [InspectorName("所属阵营")]
+ [Tooltip("Uses the same category list as equipment skill types.")]
public equipmentSO.EquipmentSkillType allyType;
+ [InspectorName("角色定位")]
+ [Tooltip("Primary combat role used for configuration and display.")]
+ public AllyRolePosition allyRolePosition = AllyRolePosition.综合;
[Tooltip("Optional obsession tag used by memory skills such as 30011012. Leave empty to ignore mismatch checks.")]
public string obsessionTag;
@@ -506,12 +521,57 @@ public class AllyHero_SO : ScriptableObject
public string GetDisplayLevelRatingKey()
{
int displayIndex = GetDisplayLevelIndex();
+ return DisplayLevelIndexToRatingKey(displayIndex);
+ }
+
+ // 用外部传入的成长值(来自持久化账本 AllyHeroDeployLedger)计算等级评级,
+ // 而不是读取 SO 上被打包烘焙的镜像字段。用于 teamSelector 等直接依赖账本真相的界面,
+ // 避免"账本已加载但尚未回写 SO 镜像"窗口内读到过期的烘焙值。判级规则与 GetDisplayLevelRatingKey 完全一致。
+ public string GetDisplayLevelRatingKeyFromGrowth(int currentExp, int unlockedTierIndex, bool levelLocked)
+ {
+ int displayIndex = ResolveDisplayLevelIndexFromGrowth(currentExp, unlockedTierIndex, levelLocked);
+ return DisplayLevelIndexToRatingKey(displayIndex);
+ }
+
+ private static string DisplayLevelIndexToRatingKey(int displayIndex)
+ {
if (displayIndex <= 0) return "C";
if (displayIndex == 1) return "B";
if (displayIndex == 2) return "A";
return "S";
}
+ private int ResolveDisplayLevelIndexFromGrowth(int currentExp, int unlockedTierIndex, bool levelLocked)
+ {
+ List sorted = BuildSortedLevelStats();
+ if (sorted == null || sorted.Count == 0)
+ {
+ return -1;
+ }
+
+ int safeExp = Mathf.Max(0, currentExp);
+ int expQualifiedIndex = 0;
+ for (int i = 0; i < sorted.Count; i++)
+ {
+ if (safeExp >= sorted[i].requiredEXP)
+ {
+ expQualifiedIndex = i;
+ }
+ else
+ {
+ break;
+ }
+ }
+
+ if (!levelLocked)
+ {
+ return expQualifiedIndex;
+ }
+
+ int unlockedIndex = Mathf.Clamp(unlockedTierIndex, 0, sorted.Count - 1);
+ return Mathf.Clamp(Mathf.Min(expQualifiedIndex, unlockedIndex), 0, sorted.Count - 1);
+ }
+
public AllyLevelInfo GetEffectiveLevelForCurrentEXP()
{
List sorted = BuildSortedLevelStats();
@@ -656,7 +716,11 @@ public class AllyHero_SO : ScriptableObject
total += SumEffectValues(equipment.typeSameEffects, effectType);
}
- total += SumEffectValues(equipment.maxLevelEffects, effectType);
+ if (equipment.IsMaxLevelEffectActive())
+ {
+ total += SumEffectValues(equipment.maxLevelEffects, effectType);
+ }
+
return total;
}
diff --git a/Assets/scripts/Team/newTeamSelector.cs b/Assets/scripts/Team/newTeamSelector.cs
index e51a616f..80969020 100644
--- a/Assets/scripts/Team/newTeamSelector.cs
+++ b/Assets/scripts/Team/newTeamSelector.cs
@@ -94,6 +94,9 @@ public class newTeamSelector : MonoBehaviour
return;
}
+ // 构建卡片前先确保成长账本已完成加载与镜像同步,消除"账本未初始化就读等级"的时序竞争。
+ AllyHeroDeployLedger.EnsureInstance().InitializeIfNeeded();
+
// Clear existing
for (int i = container.childCount - 1; i >= 0; i--)
{
@@ -449,7 +452,7 @@ public class newTeamSelector : MonoBehaviour
return null;
AllyHero_SO hero = FindHeroById(heroId);
- return hero != null ? GetRatingFromSO(hero) : null;
+ return hero != null ? GetRatingFromLedger(hero) : null;
}
private IEnumerator RefreshSkillsGradually()
@@ -519,8 +522,26 @@ public class newTeamSelector : MonoBehaviour
}
}
- private string GetRatingFromSO(AllyHero_SO so)
+ // 等级评级改从持久化账本(AllyHeroDeployLedger)取真值,而非 SO 上被打包烘焙的镜像字段。
+ // 修复:客户端更新后 SO 镜像为出厂 0 值,若账本尚未回写 SO 就构建卡片,会显示过期等级,
+ // 且需玩家重新给一次经验才同步。这里直接读账本(getter 内部会保证 InitializeIfNeeded),从根源消除不一致。
+ private string GetRatingFromLedger(AllyHero_SO so)
{
- return so != null ? so.GetDisplayLevelRatingKey() : "C";
+ if (so == null)
+ {
+ return "C";
+ }
+
+ if (so.ally_heroID <= 0)
+ {
+ // 无有效 heroID 无法查账本,退回 SO 自身判级,保持原行为。
+ return so.GetDisplayLevelRatingKey();
+ }
+
+ AllyHeroDeployLedger ledger = AllyHeroDeployLedger.EnsureInstance();
+ int currentExp = ledger.GetCurrentExp(so.ally_heroID);
+ int unlockedTier = ledger.GetUnlockedTierIndex(so.ally_heroID);
+ bool levelLocked = ledger.IsLevelLockEnabled(so.ally_heroID);
+ return so.GetDisplayLevelRatingKeyFromGrowth(currentExp, unlockedTier, levelLocked);
}
}
diff --git a/Assets/scripts/UI/Panel/dontdestroyonload/btm and top.prefab b/Assets/scripts/UI/Panel/dontdestroyonload/btm and top.prefab
index b4808f1e..676da0f5 100644
--- a/Assets/scripts/UI/Panel/dontdestroyonload/btm and top.prefab
+++ b/Assets/scripts/UI/Panel/dontdestroyonload/btm and top.prefab
@@ -6516,6 +6516,7 @@ MonoBehaviour:
notice_display: {fileID: 920723299105391293}
market_launch: {fileID: 5379967691629323644}
button_userBag: {fileID: 7063352251955770202}
+ enableGuideDisplay: 0
userGuideButton: {fileID: 6945238783669072533}
guideDisplayImage: {fileID: 2438452334951697137}
preIMGb: {fileID: 7091982211545804283}
diff --git a/Assets/scripts/UI/Panel/dontdestroyonload/btmandtopController.cs b/Assets/scripts/UI/Panel/dontdestroyonload/btmandtopController.cs
index fa396004..7ca1b0dc 100644
--- a/Assets/scripts/UI/Panel/dontdestroyonload/btmandtopController.cs
+++ b/Assets/scripts/UI/Panel/dontdestroyonload/btmandtopController.cs
@@ -14,6 +14,8 @@ using GameServer.Client;
public class btmandtopController : MonoBehaviour, ICancelHandler
{
+ private const string MusicLockedMessage = "暂无可选择的音乐";
+
public static event System.Action GlobalSettingsVisibilityChanged;
public static event System.Action GlobalOverlayPanelVisibilityChanged;
public static bool CurrentSettingsVisible { get; private set; }
@@ -47,6 +49,8 @@ public class btmandtopController : MonoBehaviour, ICancelHandler
public Button button_userBag;
[Header("User Guide")]
+ [Tooltip("是否启用指引 sprite 展示。true:点击指引按钮时按场景展示 guideMappings 的 sprite;false:点击无反应,不展示任何指引。")]
+ [SerializeField] private bool enableGuideDisplay = true;
[SerializeField] private Button userGuideButton;
[SerializeField] private Image guideDisplayImage;
[SerializeField] private Button preIMGb;
@@ -227,7 +231,7 @@ public class btmandtopController : MonoBehaviour, ICancelHandler
EnsureMusicPicRoot();
SetupMusicPicDefault();
if (button_Music != null)
- button_Music.onClick.AddListener(ToggleMusicPicLocal);
+ button_Music.onClick.AddListener(HandleMusicButtonLockedClick);
UpdateSteamUserInfo();
InitializeMailRedPot();
@@ -473,6 +477,11 @@ public class btmandtopController : MonoBehaviour, ICancelHandler
SetMusicPicVisible(!musicPicVisible, false);
}
+ private void HandleMusicButtonLockedClick()
+ {
+ gNotice.error.display(MusicLockedMessage);
+ }
+
private void SetMusicPicVisible(bool visible, bool instant)
{
if (musicPicRoot == null)
@@ -578,7 +587,7 @@ public class btmandtopController : MonoBehaviour, ICancelHandler
closeGuideButton.onClick.RemoveListener(CloseGuideDisplay);
if (button_Music != null)
- button_Music.onClick.RemoveListener(ToggleMusicPicLocal);
+ button_Music.onClick.RemoveListener(HandleMusicButtonLockedClick);
if (back_navButton != null && navBackAction != null)
back_navButton.onClick.RemoveListener(navBackAction);
@@ -842,6 +851,16 @@ public class btmandtopController : MonoBehaviour, ICancelHandler
private void ToggleGuideDisplay()
{
+ // 关闭指引展示时点击无反应;若指引已在显示中则允许关闭,避免残留面板卡住。
+ if (!enableGuideDisplay)
+ {
+ if (guideDisplayImage != null && guideDisplayImage.gameObject.activeSelf)
+ {
+ CloseGuideDisplay();
+ }
+ return;
+ }
+
if (guideDisplayImage == null)
{
return;
diff --git a/Assets/scripts/_runtimecache/PlayerSkillService.cs b/Assets/scripts/_runtimecache/PlayerSkillService.cs
index 17c320ea..2f24870e 100644
--- a/Assets/scripts/_runtimecache/PlayerSkillService.cs
+++ b/Assets/scripts/_runtimecache/PlayerSkillService.cs
@@ -469,11 +469,11 @@ public sealed class PlayerSkillService : MonoBehaviour
{
bool revealLockedSkills = IsSkillEnabledInternal(RevealLockedIdolSkillsSkillIndex);
- idolSkillsHub[] hubs = Resources.FindObjectsOfTypeAll();
+ idolSkillsHub[] hubs = FindObjectsByType(FindObjectsInactive.Include, FindObjectsSortMode.None);
for (int i = 0; i < hubs.Length; i++)
{
idolSkillsHub hub = hubs[i];
- if (hub == null || !IsSceneInstance(hub))
+ if (hub == null)
{
continue;
}
@@ -488,19 +488,19 @@ public sealed class PlayerSkillService : MonoBehaviour
}
}
- storeSystem[] stores = Resources.FindObjectsOfTypeAll();
+ storeSystem[] stores = FindObjectsByType(FindObjectsInactive.Include, FindObjectsSortMode.None);
for (int i = 0; i < stores.Length; i++)
{
- if (stores[i] != null && IsSceneInstance(stores[i]))
+ if (stores[i] != null)
{
stores[i].RefreshPlayerSkillItems();
}
}
- equipSmelt[] smelters = Resources.FindObjectsOfTypeAll();
+ equipSmelt[] smelters = FindObjectsByType(FindObjectsInactive.Include, FindObjectsSortMode.None);
for (int i = 0; i < smelters.Length; i++)
{
- if (smelters[i] != null && IsSceneInstance(smelters[i]))
+ if (smelters[i] != null)
{
smelters[i].RefreshPlayerSkillAdjustedUi();
}
@@ -516,7 +516,7 @@ public sealed class PlayerSkillService : MonoBehaviour
return;
}
- uLevel_skills[] skillPanels = Resources.FindObjectsOfTypeAll();
+ uLevel_skills[] skillPanels = FindObjectsByType(FindObjectsInactive.Include, FindObjectsSortMode.None);
for (int i = 0; i < skillPanels.Length; i++)
{
if (skillPanels[i] != null && skillPanels[i].ulsSO != null)
diff --git a/Assets/scripts/_runtimecache/SecureSaveVault.cs b/Assets/scripts/_runtimecache/SecureSaveVault.cs
index 8fa8b0ac..122f933b 100644
--- a/Assets/scripts/_runtimecache/SecureSaveVault.cs
+++ b/Assets/scripts/_runtimecache/SecureSaveVault.cs
@@ -167,6 +167,9 @@ public static class SecureSaveVault
DeleteIfExists(GetFilePath(category, key, ".bak"));
DeleteIfExists(GetFilePath(category, key, ".tmp"));
DeleteLegacyPlainFile(legacyPlainPath);
+ // 同时删除恢复镜像(.save_recovery/*),否则下次 TryLoadRawJson 会从镜像
+ // 复活刚删掉的数据并回写主存档——删除必须彻底,覆盖所有根目录变体与 .bak。
+ DeleteRecoveryCopies(category, key);
return true;
}
catch (Exception ex)
@@ -176,6 +179,15 @@ public static class SecureSaveVault
}
}
+ private static void DeleteRecoveryCopies(string category, string key)
+ {
+ IReadOnlyList candidates = GetRecoveryFilePathVariants(category, key);
+ for (int i = 0; i < candidates.Count; i++)
+ {
+ DeleteIfExists(candidates[i]);
+ }
+ }
+
public static List LoadAllRawJson(string category, string legacyDirectory = null, string legacySearchPattern = "*.json")
{
var result = new List();
diff --git a/Assets/scripts/gamePlay_gameplay/NoteSpawner.cs b/Assets/scripts/gamePlay_gameplay/NoteSpawner.cs
index 5566e958..1aeed7b8 100644
--- a/Assets/scripts/gamePlay_gameplay/NoteSpawner.cs
+++ b/Assets/scripts/gamePlay_gameplay/NoteSpawner.cs
@@ -86,6 +86,12 @@ public class NoteSpawner : MonoBehaviour
// optional: constants for runtime clamping (kept for internal use)
private const float SpeedMultiplierMin = 0.5f;
private const float SpeedMultiplierMax = 2f;
+ private const float FlowSpeedGlobalMultiplier = 1.5f;
+
+ public float EffectiveSpeedMultiplier
+ {
+ get { return Mathf.Clamp(speedMultiplier, SpeedMultiplierMin, SpeedMultiplierMax) * FlowSpeedGlobalMultiplier; }
+ }
public NoteJudgeConfig judgeConfig; // Documentation text normalized.
private Beatmap beatmap;
@@ -264,7 +270,7 @@ public class NoteSpawner : MonoBehaviour
}
// Cache parameters that don't change within the loop
- float sm = Mathf.Clamp(speedMultiplier, SpeedMultiplierMin, SpeedMultiplierMax);
+ float sm = EffectiveSpeedMultiplier;
float baseTravelTime = (60f / bpm) * 4f;
float baseNoteTravelTime = baseTravelTime / Mathf.Max(0.0001f, sm);
float noteSpeed = CalculateSpeed(baseNoteTravelTime);
diff --git a/Assets/scripts/gamePlay_gameplay/groundParticularController.cs b/Assets/scripts/gamePlay_gameplay/groundParticularController.cs
index 8df4b69f..3418cfa6 100644
--- a/Assets/scripts/gamePlay_gameplay/groundParticularController.cs
+++ b/Assets/scripts/gamePlay_gameplay/groundParticularController.cs
@@ -60,6 +60,13 @@ public class groundParticularController : MonoBehaviour
[SerializeField] private float speedMultiplier = 0.1f;
[Tooltip("发射速度倍增器")]
[SerializeField] private float emissionSpeedMultiplier = 1f;
+ [SerializeField] private float perFrameMoveMultiplier = 0.01f;
+
+ [Header("Rotation Randomness")]
+ [Tooltip("If enabled, each spawned particle gets a random initial rotation offset.")]
+ [SerializeField] private bool enableRandomRotation = false;
+ [Tooltip("Random initial rotation range in degrees. Each axis is offset from -range to +range.")]
+ [SerializeField] private float randomRotationRangeDegrees = 0f;
[Tooltip("起点缩放抖动强度 (基于音频电平)")]
[SerializeField] private float shakeIntensity = 0.1f;
@@ -214,7 +221,7 @@ public class groundParticularController : MonoBehaviour
Random.Range(-spawnOffsetY, spawnOffsetY)
);
particle.transform.position = startPoint.TransformPoint(finalLocalPos);
- particle.transform.rotation = startPoint.rotation;
+ particle.transform.rotation = GetSpawnRotation();
// 5. 材质均衡选取逻辑
MaterialConfig? selectedConfig = GetBalancedMaterialConfig();
@@ -251,6 +258,24 @@ public class groundParticularController : MonoBehaviour
///
/// 轮询式均衡选取材质,确保每种材质数量大致相同
///
+
+ private Quaternion GetSpawnRotation()
+ {
+ if (!enableRandomRotation || randomRotationRangeDegrees <= 0f || startPoint == null)
+ {
+ return startPoint != null ? startPoint.rotation : Quaternion.identity;
+ }
+
+ float range = Mathf.Abs(randomRotationRangeDegrees);
+ Vector3 randomEuler = new Vector3(
+ Random.Range(-range, range),
+ Random.Range(-range, range),
+ Random.Range(-range, range)
+ );
+
+ return startPoint.rotation * Quaternion.Euler(randomEuler);
+ }
+
private MaterialConfig? GetBalancedMaterialConfig()
{
if (particleMaterials == null || particleMaterials.Count == 0) return null;
@@ -301,13 +326,13 @@ public class groundParticularController : MonoBehaviour
float noteSpawnerSpeedMultiplier = 1.0f;
if (beatmapManager != null && beatmapManager.noteSpawner != null)
{
- noteSpawnerSpeedMultiplier = beatmapManager.noteSpawner.speedMultiplier;
+ noteSpawnerSpeedMultiplier = beatmapManager.noteSpawner.EffectiveSpeedMultiplier;
}
float effectiveBPM = Mathf.Max(currentBPM, 60f);
float noteSpeed = (totalDist * effectiveBPM * noteSpawnerSpeedMultiplier) / 240f;
- float step = noteSpeed * speedMultiplier * emissionSpeedMultiplier * Time.deltaTime;
+ float step = noteSpeed * speedMultiplier * emissionSpeedMultiplier * perFrameMoveMultiplier * Time.deltaTime;
if (step <= 0) step = 0.01f;
traveledDist += step;
diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/GameServerBridge.cs b/Assets/scripts/gamePlay_gameplay/network_submit/GameServerBridge.cs
index 34d85147..5adc4319 100644
--- a/Assets/scripts/gamePlay_gameplay/network_submit/GameServerBridge.cs
+++ b/Assets/scripts/gamePlay_gameplay/network_submit/GameServerBridge.cs
@@ -16,10 +16,11 @@ public class GameServerBridge : MonoBehaviour
[Header("配置")]
[SerializeField] private bool autoSubmitOnSettlement = true;
- private const string HMAC_SECRET = "your_secret_key_change_this_in_production";
+ private const string HMAC_SECRET = "1d95faf15dca25edf0342014428f7dbbd5785ba993113c687b1b86c207b000e0";
private bool _hasSubmitted = false;
private float _gameStartTime;
+ private int _currentRetryCount = 0;
private void Awake()
{
@@ -31,6 +32,7 @@ public class GameServerBridge : MonoBehaviour
{
_gameStartTime = Time.realtimeSinceStartup;
_hasSubmitted = false;
+ _currentRetryCount = 0;
if (autoSubmitOnSettlement)
settlementController.OnSettlementCompleted += OnSettlementTriggered;
}
@@ -141,24 +143,31 @@ public class GameServerBridge : MonoBehaviour
Debug.Log("╔══════════════════════════════════════════════════════╗");
Debug.Log("║ ✅✅✅ 上传成功!数据已写入服务器数据库 ✅✅✅ ║");
Debug.Log("╚══════════════════════════════════════════════════════╝");
+ _currentRetryCount = 0;
}
else if (result == "QUEUED")
{
- Debug.LogWarning("[Bridge] ⏳ 服务器繁忙,3秒后重试...");
+ Debug.LogWarning("[Bridge] ⏳ 服务器繁忙,稍后重试...");
_hasSubmitted = false;
- await Task.Delay(3000);
- SubmitCurrentSettlement();
+ await RetrySubmission(songId, difficulty, chartScore, idolScore, totalScore, grade, runtime, playedAt, hmac);
}
else if (result == "OPT_OUT")
{
Debug.Log("[Bridge] 当前已关闭排行榜加入选项,未提交世界排行榜。");
+ _currentRetryCount = 0;
}
- else
+ else if (result == "ERROR" || result == "REJECTED")
{
Debug.LogWarning($"╔══════════════════════════════════════════════════════╗");
Debug.LogWarning($"║ ❌ 上传失败!服务器返回: {result}");
Debug.LogWarning($"╚══════════════════════════════════════════════════════╝");
_hasSubmitted = false;
+ await RetrySubmission(songId, difficulty, chartScore, idolScore, totalScore, grade, runtime, playedAt, hmac);
+ }
+ else
+ {
+ Debug.LogWarning($"[Bridge] 未知返回状态: {result}");
+ _hasSubmitted = false;
}
}
catch (Exception ex)
@@ -168,6 +177,58 @@ public class GameServerBridge : MonoBehaviour
}
}
+ ///
+ /// 重试上传逻辑:3次重试,每次间隔20秒,失败后缓存到本地
+ ///
+ private async Task RetrySubmission(string songId, string difficulty, int chartScore, int idolScore,
+ long totalScore, string grade, double runtime, string playedAt, string hmac)
+ {
+ _currentRetryCount++;
+
+ if (_currentRetryCount >= 3)
+ {
+ Debug.LogWarning($"[Bridge] 已重试 {_currentRetryCount} 次仍失败,缓存到本地待下次启动重试");
+ PendingScoreCache.CacheScore(songId, difficulty, chartScore, idolScore, totalScore, grade, runtime, playedAt, hmac);
+ _currentRetryCount = 0;
+ return;
+ }
+
+ Debug.Log($"[Bridge] 等待 20 秒后进行第 {_currentRetryCount} 次重试...");
+ await Task.Delay(20000);
+
+ var nm = NetworkManager.Instance;
+ if (nm == null)
+ {
+ Debug.LogWarning("[Bridge] NetworkManager 不存在,缓存到本地");
+ PendingScoreCache.CacheScore(songId, difficulty, chartScore, idolScore, totalScore, grade, runtime, playedAt, hmac);
+ _currentRetryCount = 0;
+ return;
+ }
+
+ Debug.Log($"[Bridge] 开始第 {_currentRetryCount} 次重试上传...");
+ try
+ {
+ string result = await nm.PushSettlement(songId, difficulty, chartScore, idolScore,
+ totalScore, grade, runtime, playedAt, hmac);
+
+ if (result == "OK")
+ {
+ Debug.Log($"[Bridge] ✅ 第 {_currentRetryCount} 次重试成功!");
+ _currentRetryCount = 0;
+ }
+ else
+ {
+ Debug.LogWarning($"[Bridge] 第 {_currentRetryCount} 次重试失败: {result}");
+ await RetrySubmission(songId, difficulty, chartScore, idolScore, totalScore, grade, runtime, playedAt, hmac);
+ }
+ }
+ catch (Exception ex)
+ {
+ Debug.LogError($"[Bridge] 第 {_currentRetryCount} 次重试异常: {ex.Message}");
+ await RetrySubmission(songId, difficulty, chartScore, idolScore, totalScore, grade, runtime, playedAt, hmac);
+ }
+ }
+
private static string ConvertDifficulty(int i) => i switch { 0 => "ez", 1 => "hd", 2 => "in", 3 => "im", _ => "unknown" };
private static string GetGrade(long s) => s >= 960000 ? "SSS" : s >= 920000 ? "SS" : s >= 880000 ? "S" : s >= 820000 ? "A" : s >= 720000 ? "B" : s >= 600000 ? "C" : s >= 400000 ? "D" : "F";
}
diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/NetworkManager.cs b/Assets/scripts/gamePlay_gameplay/network_submit/NetworkManager.cs
index faf64a1b..6eda8fb9 100644
--- a/Assets/scripts/gamePlay_gameplay/network_submit/NetworkManager.cs
+++ b/Assets/scripts/gamePlay_gameplay/network_submit/NetworkManager.cs
@@ -18,6 +18,9 @@ namespace GameServer.Client
public class NetworkManager : MonoBehaviour
{
private static readonly bool VerboseLogs = false;
+ private const int PendingScoreRetryAttemptsPerLaunch = 3;
+ private const float PendingScoreRetryDelaySeconds = 20f;
+ private const string LegacyScoreHmacSecret = "1d95faf15dca25edf0342014428f7dbbd5785ba993113c687b1b86c207b000e0";
public static NetworkManager Instance { get; private set; }
private static string _startupSteamId = string.Empty;
private static string _startupSteamDisplayName = string.Empty;
@@ -55,6 +58,8 @@ public class NetworkManager : MonoBehaviour
private bool _startupHandshakeCompleted;
private Task _avatarUploadTask;
private bool _isRefreshingSteamIdentity;
+ private Coroutine _pendingScoreRetryCoroutine;
+ private bool _isRetryingPendingScores;
private struct CachedRemoteIdentity
{
@@ -151,6 +156,7 @@ public class NetworkManager : MonoBehaviour
}
StartCoroutine(StartupHandshakeRoutine());
+ _pendingScoreRetryCoroutine = StartCoroutine(RetryPendingScoresRoutine());
if (VerboseLogs) Debug.Log($"[NetworkManager] Startup handshake enabled. Settlement submit will use {BuildApiUrl("/api/submit")}");
}
@@ -163,12 +169,137 @@ public class NetworkManager : MonoBehaviour
{
_requestCts?.Cancel();
OnlineModeSettings.ModeChanged -= HandleOnlineModeChanged;
+ if (_pendingScoreRetryCoroutine != null)
+ {
+ StopCoroutine(_pendingScoreRetryCoroutine);
+ _pendingScoreRetryCoroutine = null;
+ }
if (!_isApplicationQuitting && Instance == this)
{
Instance = null;
}
}
+ private IEnumerator RetryPendingScoresRoutine()
+ {
+ if (_isRetryingPendingScores)
+ {
+ yield break;
+ }
+
+ _isRetryingPendingScores = true;
+ yield return null;
+
+ List pendingScores = PendingScoreCache.GetPendingScores();
+ if (pendingScores == null || pendingScores.Count == 0)
+ {
+ _isRetryingPendingScores = false;
+ _pendingScoreRetryCoroutine = null;
+ yield break;
+ }
+
+ if (VerboseLogs)
+ {
+ Debug.Log($"[NetworkManager] Found {pendingScores.Count} cached score(s) to retry on startup.");
+ }
+
+ for (int i = 0; i < pendingScores.Count; i++)
+ {
+ if (_isApplicationQuitting || OnlineModeSettings.IsLocalOnlyMode)
+ {
+ break;
+ }
+
+ PendingScoreData score = pendingScores[i];
+ if (score == null || string.IsNullOrWhiteSpace(score.songId))
+ {
+ continue;
+ }
+
+ bool uploaded = false;
+ for (int attempt = 1; attempt <= PendingScoreRetryAttemptsPerLaunch; attempt++)
+ {
+ string hmac = BuildScoreHmac(score);
+ Task task = PushSettlement(
+ score.songId,
+ score.difficulty,
+ score.chartScore,
+ score.idolScore,
+ score.totalScore,
+ score.grade,
+ score.runtimeSeconds,
+ score.playedAt,
+ hmac);
+
+ while (!task.IsCompleted)
+ {
+ if (_isApplicationQuitting)
+ {
+ _isRetryingPendingScores = false;
+ _pendingScoreRetryCoroutine = null;
+ yield break;
+ }
+
+ yield return null;
+ }
+
+ string status = "ERROR";
+ if (task.Status == TaskStatus.RanToCompletion && !string.IsNullOrWhiteSpace(task.Result))
+ {
+ status = task.Result;
+ }
+ else if (task.IsFaulted)
+ {
+ Debug.LogWarning($"[NetworkManager] Pending score retry faulted for songId={score.songId}: {task.Exception?.GetBaseException().Message}");
+ }
+
+ if (string.Equals(status, "OK", StringComparison.OrdinalIgnoreCase))
+ {
+ PendingScoreCache.RemoveScore(score.songId, score.totalScore, score.playedAt);
+ uploaded = true;
+ break;
+ }
+
+ if (string.Equals(status, "OPT_OUT", StringComparison.OrdinalIgnoreCase)
+ || string.Equals(status, "LOCAL_ONLY", StringComparison.OrdinalIgnoreCase))
+ {
+ if (VerboseLogs)
+ {
+ Debug.Log($"[NetworkManager] Skip retrying cached score songId={score.songId} because status={status}.");
+ }
+
+ break;
+ }
+
+ PendingScoreCache.IncrementRetryCount(score.songId, score.totalScore, score.playedAt);
+
+ if (attempt < PendingScoreRetryAttemptsPerLaunch)
+ {
+ yield return new WaitForSecondsRealtime(PendingScoreRetryDelaySeconds);
+ }
+ }
+
+ if (!uploaded && VerboseLogs)
+ {
+ Debug.Log($"[NetworkManager] Cached score kept for next launch. songId={score.songId} totalScore={score.totalScore}");
+ }
+ }
+
+ _isRetryingPendingScores = false;
+ _pendingScoreRetryCoroutine = null;
+ }
+
+ private static string BuildScoreHmac(PendingScoreData score)
+ {
+ if (score == null)
+ {
+ return string.Empty;
+ }
+
+ string payload = $"{score.songId}|{score.difficulty}|{score.totalScore}|{score.chartScore}|{score.idolScore}";
+ return GameServerSession.ComputeScoreHmac(payload, LegacyScoreHmacSecret);
+ }
+
public void Connect()
{
if (OnlineModeSettings.IsLocalOnlyMode)
diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/PendingScoreCache.cs b/Assets/scripts/gamePlay_gameplay/network_submit/PendingScoreCache.cs
new file mode 100644
index 00000000..fa01f445
--- /dev/null
+++ b/Assets/scripts/gamePlay_gameplay/network_submit/PendingScoreCache.cs
@@ -0,0 +1,293 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using Newtonsoft.Json;
+using UnityEngine;
+
+namespace GameServer.Client
+{
+ ///
+ /// Stores score submissions that could not be uploaded because of network issues,
+ /// then retries them on a later startup.
+ ///
+ public static class PendingScoreCache
+ {
+ [Serializable]
+ private class CachedScore
+ {
+ public string songId;
+ public string difficulty;
+ public int chartScore;
+ public int idolScore;
+ public long totalScore;
+ public string grade;
+ public double runtimeSeconds;
+ public string playedAt;
+ public string hmac;
+ public int retryCount;
+ public string cachedAt;
+ }
+
+ [Serializable]
+ private class CacheContainer
+ {
+ public List scores = new List();
+ }
+
+ private static readonly string CachePath = Path.Combine(Application.persistentDataPath, "pending_scores.json");
+ private static readonly object FileLock = new object();
+
+ public static void CacheScore(
+ string songId,
+ string difficulty,
+ int chartScore,
+ int idolScore,
+ long totalScore,
+ string grade,
+ double runtimeSeconds,
+ string playedAt,
+ string hmac)
+ {
+ lock (FileLock)
+ {
+ try
+ {
+ CacheContainer container = LoadContainer();
+ CachedScore existing = FindScore(container, songId, totalScore, playedAt);
+ if (existing != null)
+ {
+ existing.difficulty = difficulty;
+ existing.chartScore = chartScore;
+ existing.idolScore = idolScore;
+ existing.grade = grade;
+ existing.runtimeSeconds = runtimeSeconds;
+ existing.hmac = hmac;
+ if (string.IsNullOrWhiteSpace(existing.cachedAt))
+ {
+ existing.cachedAt = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
+ }
+ }
+ else
+ {
+ container.scores.Add(new CachedScore
+ {
+ songId = songId,
+ difficulty = difficulty,
+ chartScore = chartScore,
+ idolScore = idolScore,
+ totalScore = totalScore,
+ grade = grade,
+ runtimeSeconds = runtimeSeconds,
+ playedAt = playedAt,
+ hmac = hmac,
+ retryCount = 0,
+ cachedAt = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss")
+ });
+ }
+
+ SaveContainer(container);
+ Debug.Log($"[PendingScoreCache] Cached score locally. songId={songId} totalScore={totalScore}");
+ }
+ catch (Exception ex)
+ {
+ Debug.LogError($"[PendingScoreCache] Failed to cache score: {ex.Message}");
+ }
+ }
+ }
+
+ public static List GetPendingScores()
+ {
+ lock (FileLock)
+ {
+ try
+ {
+ CacheContainer container = LoadContainer();
+ var result = new List(container.scores.Count);
+ for (int i = 0; i < container.scores.Count; i++)
+ {
+ CachedScore cached = container.scores[i];
+ if (cached == null)
+ {
+ continue;
+ }
+
+ result.Add(new PendingScoreData
+ {
+ songId = cached.songId,
+ difficulty = cached.difficulty,
+ chartScore = cached.chartScore,
+ idolScore = cached.idolScore,
+ totalScore = cached.totalScore,
+ grade = cached.grade,
+ runtimeSeconds = cached.runtimeSeconds,
+ playedAt = cached.playedAt,
+ hmac = cached.hmac,
+ retryCount = cached.retryCount
+ });
+ }
+
+ return result;
+ }
+ catch (Exception ex)
+ {
+ Debug.LogError($"[PendingScoreCache] Failed to read cache: {ex.Message}");
+ return new List();
+ }
+ }
+ }
+
+ public static void RemoveScore(string songId, long totalScore, string playedAt = null)
+ {
+ lock (FileLock)
+ {
+ try
+ {
+ CacheContainer container = LoadContainer();
+ int removed = container.scores.RemoveAll(score =>
+ score != null
+ && string.Equals(score.songId, songId, StringComparison.Ordinal)
+ && score.totalScore == totalScore
+ && (string.IsNullOrWhiteSpace(playedAt)
+ || string.Equals(score.playedAt, playedAt, StringComparison.Ordinal)));
+
+ if (removed <= 0)
+ {
+ return;
+ }
+
+ SaveContainer(container);
+ Debug.Log($"[PendingScoreCache] Removed uploaded cached score. songId={songId} totalScore={totalScore}");
+ }
+ catch (Exception ex)
+ {
+ Debug.LogError($"[PendingScoreCache] Failed to remove cached score: {ex.Message}");
+ }
+ }
+ }
+
+ public static void IncrementRetryCount(string songId, long totalScore, string playedAt = null)
+ {
+ lock (FileLock)
+ {
+ try
+ {
+ CacheContainer container = LoadContainer();
+ CachedScore score = FindScore(container, songId, totalScore, playedAt);
+ if (score == null)
+ {
+ return;
+ }
+
+ score.retryCount = Mathf.Max(0, score.retryCount) + 1;
+ SaveContainer(container);
+ }
+ catch (Exception ex)
+ {
+ Debug.LogError($"[PendingScoreCache] Failed to update retry count: {ex.Message}");
+ }
+ }
+ }
+
+ public static void ClearAll()
+ {
+ lock (FileLock)
+ {
+ try
+ {
+ if (File.Exists(CachePath))
+ {
+ File.Delete(CachePath);
+ Debug.Log("[PendingScoreCache] Cleared all cached scores.");
+ }
+ }
+ catch (Exception ex)
+ {
+ Debug.LogError($"[PendingScoreCache] Failed to clear cache: {ex.Message}");
+ }
+ }
+ }
+
+ public static int GetCachedCount()
+ {
+ lock (FileLock)
+ {
+ try
+ {
+ return LoadContainer().scores.Count;
+ }
+ catch
+ {
+ return 0;
+ }
+ }
+ }
+
+ private static CacheContainer LoadContainer()
+ {
+ if (!File.Exists(CachePath))
+ {
+ return new CacheContainer();
+ }
+
+ try
+ {
+ string json = File.ReadAllText(CachePath);
+ return JsonConvert.DeserializeObject(json) ?? new CacheContainer();
+ }
+ catch (Exception ex)
+ {
+ Debug.LogWarning($"[PendingScoreCache] Failed to read cache file, creating a fresh container: {ex.Message}");
+ return new CacheContainer();
+ }
+ }
+
+ private static void SaveContainer(CacheContainer container)
+ {
+ string json = JsonConvert.SerializeObject(container ?? new CacheContainer(), Formatting.Indented);
+ File.WriteAllText(CachePath, json);
+ }
+
+ private static CachedScore FindScore(CacheContainer container, string songId, long totalScore, string playedAt)
+ {
+ if (container == null || container.scores == null)
+ {
+ return null;
+ }
+
+ for (int i = 0; i < container.scores.Count; i++)
+ {
+ CachedScore score = container.scores[i];
+ if (score == null)
+ {
+ continue;
+ }
+
+ bool playedAtMatches = string.IsNullOrWhiteSpace(playedAt)
+ || string.Equals(score.playedAt, playedAt, StringComparison.Ordinal);
+ if (string.Equals(score.songId, songId, StringComparison.Ordinal)
+ && score.totalScore == totalScore
+ && playedAtMatches)
+ {
+ return score;
+ }
+ }
+
+ return null;
+ }
+ }
+
+ [Serializable]
+ public class PendingScoreData
+ {
+ public string songId;
+ public string difficulty;
+ public int chartScore;
+ public int idolScore;
+ public long totalScore;
+ public string grade;
+ public double runtimeSeconds;
+ public string playedAt;
+ public string hmac;
+ public int retryCount;
+ }
+}
diff --git a/Assets/scripts/gamePlay_gameplay/network_submit/PendingScoreCache.cs.meta b/Assets/scripts/gamePlay_gameplay/network_submit/PendingScoreCache.cs.meta
new file mode 100644
index 00000000..5d6d9b47
--- /dev/null
+++ b/Assets/scripts/gamePlay_gameplay/network_submit/PendingScoreCache.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 838755ae207aa0547ae9471fcf9d052f
\ No newline at end of file
diff --git a/Assets/scripts/roomSystem/playerMessagePrefab/playerMessagePrefab.prefab b/Assets/scripts/roomSystem/playerMessagePrefab/playerMessagePrefab.prefab
index 35c40563..2c2e1ecc 100644
--- a/Assets/scripts/roomSystem/playerMessagePrefab/playerMessagePrefab.prefab
+++ b/Assets/scripts/roomSystem/playerMessagePrefab/playerMessagePrefab.prefab
@@ -174,7 +174,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 121, y: -2}
+ m_AnchoredPosition: {x: 0, y: -2}
m_SizeDelta: {x: 113, y: 20}
m_Pivot: {x: 0, y: 0.5}
--- !u!222 &6919442420098058668
@@ -363,7 +363,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 53}
+ m_AnchoredPosition: {x: 0, y: 63.484863}
m_SizeDelta: {x: 40, y: 40}
m_Pivot: {x: 0.5, y: 1}
--- !u!222 &225269693782171328
@@ -439,7 +439,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 0, y: -2}
+ m_AnchoredPosition: {x: 118, y: -2}
m_SizeDelta: {x: 116, y: 20}
m_Pivot: {x: 0, y: 0.5}
--- !u!222 &2431985745475878602
@@ -533,7 +533,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 128, y: -53}
+ m_AnchoredPosition: {x: 128, y: -63.484863}
m_SizeDelta: {x: 256, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &5490276556566493605
@@ -616,7 +616,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -143.99913}
- m_SizeDelta: {x: 0, y: 53}
+ m_SizeDelta: {x: 0, y: 63.484863}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &6728628998878729785
MonoBehaviour:
@@ -691,7 +691,7 @@ MonoBehaviour:
m_MinWidth: -1
m_MinHeight: -1
m_PreferredWidth: -1
- m_PreferredHeight: 53
+ m_PreferredHeight: 63.484863
m_FlexibleWidth: -1
m_FlexibleHeight: -1
m_LayoutPriority: 2
@@ -742,8 +742,8 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- - {fileID: 8469056815856914825}
- {fileID: 423933864671952839}
+ - {fileID: 8469056815856914825}
m_Father: {fileID: 4696069065802349809}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
diff --git a/Assets/scripts/roomSystem/playerMessagePrefab/playerMessagePrefab_self.prefab b/Assets/scripts/roomSystem/playerMessagePrefab/playerMessagePrefab_self.prefab
index 06d294fa..7e96f99c 100644
--- a/Assets/scripts/roomSystem/playerMessagePrefab/playerMessagePrefab_self.prefab
+++ b/Assets/scripts/roomSystem/playerMessagePrefab/playerMessagePrefab_self.prefab
@@ -174,7 +174,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 0, y: -2}
+ m_AnchoredPosition: {x: 121, y: -2}
m_SizeDelta: {x: 113, y: 20}
m_Pivot: {x: 0, y: 0.5}
--- !u!222 &6919442420098058668
@@ -363,7 +363,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 62.501953}
+ m_AnchoredPosition: {x: 0, y: 125.23433}
m_SizeDelta: {x: 40, y: 40}
m_Pivot: {x: 0.5, y: 1}
--- !u!222 &225269693782171328
@@ -439,7 +439,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 118, y: -2}
+ m_AnchoredPosition: {x: 0, y: -2}
m_SizeDelta: {x: 116, y: 20}
m_Pivot: {x: 0, y: 0.5}
--- !u!222 &2431985745475878602
@@ -533,7 +533,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 3840, y: -62.501953}
+ m_AnchoredPosition: {x: 3840, y: -125.234314}
m_SizeDelta: {x: 256, y: 0}
m_Pivot: {x: 1, y: 0.5}
--- !u!114 &5490276556566493605
@@ -616,7 +616,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -143.99913}
- m_SizeDelta: {x: 0, y: 62.501953}
+ m_SizeDelta: {x: 0, y: 125.23433}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &6728628998878729785
MonoBehaviour:
@@ -691,7 +691,7 @@ MonoBehaviour:
m_MinWidth: -1
m_MinHeight: -1
m_PreferredWidth: -1
- m_PreferredHeight: 62.501953
+ m_PreferredHeight: 125.23433
m_FlexibleWidth: -1
m_FlexibleHeight: -1
m_LayoutPriority: 2
@@ -742,8 +742,8 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- - {fileID: 423933864671952839}
- {fileID: 8469056815856914825}
+ - {fileID: 423933864671952839}
m_Father: {fileID: 4696069065802349809}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
diff --git a/Assets/scripts/selectYourSongFirst/load_teammatesProfile.cs b/Assets/scripts/selectYourSongFirst/load_teammatesProfile.cs
index 2ba06dd7..39f5bf22 100644
--- a/Assets/scripts/selectYourSongFirst/load_teammatesProfile.cs
+++ b/Assets/scripts/selectYourSongFirst/load_teammatesProfile.cs
@@ -170,10 +170,22 @@ public class load_teammatesProfile : MonoBehaviour
return GetRatingKeyFromSO(hero);
}
+ // 等级评级改从持久化账本(AllyHeroDeployLedger)取真值,而非 SO 上被打包烘焙的镜像字段,
+ // 修复客户端更新后卡片显示过期等级、需重新给经验才同步的问题。
private string GetRatingKeyFromSO(AllyHero_SO so)
{
if (so == null || so.levelStats == null || so.levelStats.Count == 0) return "Fallback";
- return so.GetDisplayLevelRatingKey();
+
+ if (so.ally_heroID <= 0)
+ {
+ return so.GetDisplayLevelRatingKey();
+ }
+
+ AllyHeroDeployLedger ledger = AllyHeroDeployLedger.EnsureInstance();
+ int currentExp = ledger.GetCurrentExp(so.ally_heroID);
+ int unlockedTier = ledger.GetUnlockedTierIndex(so.ally_heroID);
+ bool levelLocked = ledger.IsLevelLockEnabled(so.ally_heroID);
+ return so.GetDisplayLevelRatingKeyFromGrowth(currentExp, unlockedTier, levelLocked);
}
private void ApplyBorderSprite(Image targetImage, string level)
diff --git a/Assets/scripts/settings/userSettings.cs b/Assets/scripts/settings/userSettings.cs
index 0b07492a..cc111fbc 100644
--- a/Assets/scripts/settings/userSettings.cs
+++ b/Assets/scripts/settings/userSettings.cs
@@ -91,9 +91,9 @@ public class userSettings : MonoBehaviour
if (clearup_saveData_button != null)
clearup_saveData_button.onClick.AddListener(OnClearupSaveDataClicked);
- if (export_saveData_button != null) export_saveData_button.onClick.AddListener(ResetClearupCounter);
- if (import_saveData_button != null) import_saveData_button.onClick.AddListener(ResetClearupCounter);
- if (view_detailedHighlight_button != null) view_detailedHighlight_button.onClick.AddListener(ResetClearupCounter);
+ if (export_saveData_button != null) export_saveData_button.onClick.AddListener(OnUnimplementedFeatureClicked);
+ if (import_saveData_button != null) import_saveData_button.onClick.AddListener(OnUnimplementedFeatureClicked);
+ if (view_detailedHighlight_button != null) view_detailedHighlight_button.onClick.AddListener(OnUnimplementedFeatureClicked);
if (language_dropdown != null) language_dropdown.onValueChanged.AddListener(OnLanguageDropdownValueChanged);
ResetClearupCounter();
@@ -108,9 +108,9 @@ public class userSettings : MonoBehaviour
if (clearup_saveData_button != null)
clearup_saveData_button.onClick.RemoveListener(OnClearupSaveDataClicked);
- if (export_saveData_button != null) export_saveData_button.onClick.RemoveListener(ResetClearupCounter);
- if (import_saveData_button != null) import_saveData_button.onClick.RemoveListener(ResetClearupCounter);
- if (view_detailedHighlight_button != null) view_detailedHighlight_button.onClick.RemoveListener(ResetClearupCounter);
+ if (export_saveData_button != null) export_saveData_button.onClick.RemoveListener(OnUnimplementedFeatureClicked);
+ if (import_saveData_button != null) import_saveData_button.onClick.RemoveListener(OnUnimplementedFeatureClicked);
+ if (view_detailedHighlight_button != null) view_detailedHighlight_button.onClick.RemoveListener(OnUnimplementedFeatureClicked);
if (language_dropdown != null) language_dropdown.onValueChanged.RemoveListener(OnLanguageDropdownValueChanged);
ResetClearupCounter();
@@ -129,6 +129,14 @@ public class userSettings : MonoBehaviour
clearupClickCount = 0;
}
+ // 导出/导入存档、查看详细高光等按钮已定义 UI 但尚未接入实际逻辑,
+ // 点击时提示功能未开放。仍复位危险操作确认计数,保持原有副作用。
+ private void OnUnimplementedFeatureClicked()
+ {
+ ResetClearupCounter();
+ gNotice.error.display(LocalizationService.LocalizeLiteral("功能未开放"));
+ }
+
private void InitializeLanguageDropdown()
{
if (language_dropdown == null)
diff --git a/Assets/无标题.fbx b/Assets/无标题.fbx
new file mode 100644
index 00000000..0b5568da
Binary files /dev/null and b/Assets/无标题.fbx differ
diff --git a/Assets/无标题.fbx.meta b/Assets/无标题.fbx.meta
new file mode 100644
index 00000000..2bc325f5
--- /dev/null
+++ b/Assets/无标题.fbx.meta
@@ -0,0 +1,107 @@
+fileFormatVersion: 2
+guid: 0a88ecb14af08a64dae3e5832dff0d28
+ModelImporter:
+ serializedVersion: 22200
+ internalIDToNameTable: []
+ externalObjects: {}
+ materials:
+ materialImportMode: 2
+ materialName: 0
+ materialSearch: 1
+ materialLocation: 1
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ resampleCurves: 1
+ optimizeGameObjects: 0
+ removeConstantScaleCurves: 0
+ motionNodeName:
+ animationImportErrors:
+ animationImportWarnings:
+ animationRetargetingWarnings:
+ animationDoRetargetingWarnings: 0
+ importAnimatedCustomProperties: 0
+ importConstraints: 0
+ animationCompression: 1
+ animationRotationError: 0.5
+ animationPositionError: 0.5
+ animationScaleError: 0.5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ extraUserProperties: []
+ clipAnimations: []
+ isReadable: 0
+ meshes:
+ lODScreenPercentages: []
+ globalScale: 1
+ meshCompression: 0
+ addColliders: 0
+ useSRGBMaterialColor: 1
+ sortHierarchyByName: 1
+ importPhysicalCameras: 1
+ importVisibility: 1
+ importBlendShapes: 1
+ importCameras: 1
+ importLights: 1
+ nodeNameCollisionStrategy: 1
+ fileIdsGeneration: 2
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ keepQuads: 0
+ weldVertices: 1
+ bakeAxisConversion: 0
+ preserveHierarchy: 0
+ skinWeightsMode: 0
+ maxBonesPerVertex: 4
+ minBoneWeight: 0.001
+ optimizeBones: 1
+ meshOptimizationFlags: -1
+ indexFormat: 0
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVMarginMethod: 1
+ secondaryUVMinLightmapResolution: 40
+ secondaryUVMinObjectScale: 1
+ secondaryUVPackMargin: 4
+ useFileScale: 1
+ strictVertexDataChecks: 0
+ tangentSpace:
+ normalSmoothAngle: 60
+ normalImportMode: 0
+ tangentImportMode: 3
+ normalCalculationMode: 4
+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+ blendShapeNormalImportMode: 1
+ normalSmoothingSource: 0
+ referencedClips: []
+ importAnimation: 1
+ humanDescription:
+ serializedVersion: 3
+ human: []
+ skeleton: []
+ armTwist: 0.5
+ foreArmTwist: 0.5
+ upperLegTwist: 0.5
+ legTwist: 0.5
+ armStretch: 0.05
+ legStretch: 0.05
+ feetSpacing: 0
+ globalScale: 1
+ rootMotionBoneName:
+ hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 1
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ autoGenerateAvatarMappingIfUnspecified: 1
+ animationType: 2
+ humanoidOversampling: 1
+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+ importBlendShapeDeformPercent: 1
+ remapMaterialsIfMaterialImportModeIsNone: 0
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant: