优化ui,谱面替换,以及科研模糊

This commit is contained in:
2026-02-25 03:44:41 +08:00
parent 332307d18c
commit 0b75e93f71
114 changed files with 160279 additions and 290 deletions
+63 -1
View File
@@ -1,5 +1,6 @@
using UnityEngine;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class SongDetailsUI : MonoBehaviour
{
@@ -26,6 +27,15 @@ public class SongDetailsUI : MonoBehaviour
public Text thisSong_progressText;
public Text thisSong_lastScoreText; // will show last run total score if available
public Text idolRecordText;
public TextMeshProUGUI timeSpentText;
public TextMeshProUGUI enterTimeText;
public Text difficultyIdText;
public Image progressImage;
public GameObject progressNumberObject;
public TextMeshProUGUI progressPercentText;
public Image rankLevel_img;
public RankConfig rc;
//public Image songImage;
public int id_of_thisSong;
@@ -63,6 +73,9 @@ public class SongDetailsUI : MonoBehaviour
bpmText.text = "BPM : " + currentSong.bpm.ToString();
profound_image.sprite = currentSong.fullscreen_songPicture;
if (timeSpentText != null) timeSpentText.text = "PlayTime: " + currentSong.time_totalPlayingTime.ToString("F0") + "s";
if (enterTimeText != null) enterTimeText.text = "PlayCount: " + currentSong.game_enterTimes.ToString();
id_of_thisSong = currentSong.songID;
detail_informations_text.text =
$"{currentSong.artistName}" + " - " +
@@ -127,6 +140,14 @@ public class SongDetailsUI : MonoBehaviour
difficultyText.text = entry.difficultyLEVEL.ToString();
difficultyDesciptionText.text = entry.difficultyDescription;
if (difficultyIdText != null)
difficultyIdText.text = entry.difficultyLEVEL.ToString();
if (progressImage != null)
progressImage.fillAmount = entry.levelProgressForThisDifficulty;
UpdateProgressUI(entry.levelProgressForThisDifficulty);
// read values from SongData (SO)
int chartPersonal = currentSong.GetPersonalRecord(difficulty); // Documentation text normalized.
int idol = currentSong.GetIdolRecord(difficulty); // Documentation text normalized.
@@ -158,6 +179,9 @@ public class SongDetailsUI : MonoBehaviour
thisSong_lastScoreText.text = lastRun.ToString();
}
if (rankLevel_img != null && rc != null)
rankLevel_img.sprite = rc.GetRankSprite(total);
// also keep per-entry convenience fields in sync for inspector visibility
entry.chartPersonalRecordForThisDifficulty = chartPersonal;
entry.idolPersonalRecordForThisDifficulty = idol;
@@ -166,6 +190,11 @@ public class SongDetailsUI : MonoBehaviour
else
{
difficultyText.text = difficulty.ToString();
if (difficultyIdText != null)
difficultyIdText.text = difficulty.ToString();
if (progressImage != null)
progressImage.fillAmount = 0f;
UpdateProgressUI(0f);
difficultyDesciptionText.text = "";
personalRecordText.text = "0";
if (idolRecordText != null)
@@ -174,6 +203,39 @@ public class SongDetailsUI : MonoBehaviour
chartScoreText.text = "0";
if (thisSong_lastScoreText != null)
thisSong_lastScoreText.text = "0";
if (rankLevel_img != null && rc != null)
rankLevel_img.sprite = rc.defaultSprite;
}
}
private void UpdateProgressUI(float progress)
{
// 1. Update Text (can exceed 100%)
if (progressPercentText != null)
{
progressPercentText.text = Mathf.FloorToInt(progress * 100f).ToString() + "%";
}
// 2. Clamp for visual elements (fillAmount and Object position)
float clampedProgress = Mathf.Clamp01(progress);
// Update fillAmount again just in case, though handled in caller
if (progressImage != null)
{
progressImage.fillAmount = clampedProgress;
}
// 3. Update Object Position (Linear transformation: 0% -> -785, 100% -> -195)
if (progressNumberObject != null)
{
RectTransform rect = progressNumberObject.GetComponent<RectTransform>();
if (rect != null)
{
float targetX = Mathf.Lerp(-785f, -195f, clampedProgress);
Vector2 anchoredPos = rect.anchoredPosition;
anchoredPos.x = targetX;
rect.anchoredPosition = anchoredPos;
}
}
}