From 1022d1587da356eec40597b9edef05c18c7a6113 Mon Sep 17 00:00:00 2001 From: FloatGaming <3118444022@qq.com> Date: Wed, 15 Jul 2026 21:38:17 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8D=E4=BA=86=E6=89=8B=E6=B8=B8?= =?UTF-8?q?=E6=A8=AA=E5=B1=8F=E9=97=AE=E9=A2=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Resources/so/ally/30206_erendira.asset | 2 +- Assets/Resources/song_songIndex/1002006.asset | 2 +- Assets/Scenes/gamePlay_gamePlay.unity | 2 +- Assets/scripts/settings/graphicSettings.cs | 11 +++++++++++ ProjectSettings/ProjectSettings.asset | 4 ++-- 5 files changed, 16 insertions(+), 5 deletions(-) diff --git a/Assets/Resources/so/ally/30206_erendira.asset b/Assets/Resources/so/ally/30206_erendira.asset index 23bfdc8a..3ef54619 100644 --- a/Assets/Resources/so/ally/30206_erendira.asset +++ b/Assets/Resources/so/ally/30206_erendira.asset @@ -15,7 +15,7 @@ MonoBehaviour: ally_heroName: "\u7231\u7433\u8FBE\u96C5" ally_heroDesignation: "\u7433\u7405\u7F00\u7389\u767B\u96C5\u9601" ally_heroID: 30206 - isUnlocked: 0 + isUnlocked: 1 allyType: 0 obsessionTag: "\u9898\u6D77\u6218\u672F" sourceDlcId: diff --git a/Assets/Resources/song_songIndex/1002006.asset b/Assets/Resources/song_songIndex/1002006.asset index ebb3daa3..c6709617 100644 --- a/Assets/Resources/song_songIndex/1002006.asset +++ b/Assets/Resources/song_songIndex/1002006.asset @@ -108,6 +108,6 @@ MonoBehaviour: current_levelProgress: 0 _if_level_is_EASE: 0 max_comboRecord: 0 - thisLevel_selectedDifficultyID: 2 + thisLevel_selectedDifficultyID: 0 thisLevel_addDateString: 2026-01-01 thisLevel_overallDescription: "\u201C\u4E3A\u4E86\u62A5\u7B54\u4F60\u521A\u521A\u544A\u8BC9\u6211\u8FD9\u4E48\u4E00\u4E2A\u5C0F\u9053\u6D88\u606F\uFF0C\u6211\u53EF\u4EE5\u6EE1\u8DB3\u4F60\u4E00\u4E2A\u613F\u671B\u54E6......\u201D\n\u4ED6\u773C\u7741\u7741\u5730\u770B\u7740\u8FD9\u4E2A\u5973\u4EBA\u5468\u56F4\u7684\u73AF\u5883\u53D8\u5F97\u9EEF\u6DE1\u8D77\u6765\uFF0C\u56E0\u4E3A\u8FD9\u662F\u5728\u573A\u5730\u5185\uFF0C\u6240\u4EE5\u8FD9\u79CD\u73B0\u8C61\u4E0D\u8DB3\u4E3A\u5947\u3002\n\u201C\u771F\u7684\uFF1F\u4EC0\u4E48\u90FD\u53EF\u4EE5\u5417\uFF1F\u201D\n\u201C\u55EF\u54FC\uFF1F\u201D\n\u201C\u628A\u4F60\u5403\u4E86\u8FD9\u987F\u996D\u7684\u996D\u94B1\u4ED8\u4E86\uFF0C\u7136\u540E\u6536\u62FE\u5B8C\u4F60\u7684\u4E1C\u897F\u8D76\u7D27\u8D70\u4EBA\uFF01\u201D" diff --git a/Assets/Scenes/gamePlay_gamePlay.unity b/Assets/Scenes/gamePlay_gamePlay.unity index ebbf2e64..430f2dfb 100644 --- a/Assets/Scenes/gamePlay_gamePlay.unity +++ b/Assets/Scenes/gamePlay_gamePlay.unity @@ -57473,7 +57473,7 @@ RectTransform: m_Father: {fileID: 1011549946} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0.99996895, y: 1} + m_AnchorMax: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 20, y: 20} m_Pivot: {x: 0.5, y: 0.5} diff --git a/Assets/scripts/settings/graphicSettings.cs b/Assets/scripts/settings/graphicSettings.cs index 91b153b3..0b944937 100644 --- a/Assets/scripts/settings/graphicSettings.cs +++ b/Assets/scripts/settings/graphicSettings.cs @@ -37,6 +37,17 @@ public class graphicSettings : MonoBehaviour public static void ApplySavedDisplaySettingsAtStartup(MonoBehaviour coroutineRunner) { + // 移动端(Android/iOS)由系统管理分辨率与全屏,没有"窗口模式"概念。 + // 这里的 PC 逻辑(Screen.SetResolution 到 PC 存的窗口分辨率 / 切 Windowed 模式 / + // 后续的 Win32 SetWindowLong 窗口样式操作)在手机上会破坏渲染表面,导致启动黑屏 + // (只剩最顶层加载 Canvas 的 "%" 文本可见)。移动端直接跳过,交给系统与横屏设置处理。 +#if UNITY_ANDROID || UNITY_IOS + if (!Application.isEditor) + { + return; + } +#endif + int screenMode = PlayerPrefs.GetInt(PrefKeyScreenMode, 0); screenMode = Mathf.Clamp(screenMode, 0, 2); diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 17ed69b2..24628e39 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -61,8 +61,8 @@ PlayerSettings: iosShowActivityIndicatorOnLoading: -1 androidShowActivityIndicatorOnLoading: -1 iosUseCustomAppBackgroundBehavior: 0 - allowedAutorotateToPortrait: 1 - allowedAutorotateToPortraitUpsideDown: 1 + allowedAutorotateToPortrait: 0 + allowedAutorotateToPortraitUpsideDown: 0 allowedAutorotateToLandscapeRight: 1 allowedAutorotateToLandscapeLeft: 1 useOSAutorotation: 1