gameplay所有基本功能都装了,加入了全局警告。加入飘字等各种东西。
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using UnityEngine;
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using System.Collections.Generic;
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[CreateAssetMenu(fileName = "NewGalSO", menuName = "Galgame/galSO")]
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public class ingame_galgame_so : ScriptableObject
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{
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[System.Serializable]
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public class CharacterInfo
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{
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public string characterName;
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public Sprite characterImage;
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public Color themeColor;
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}
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[System.Serializable]
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public class DialogueElement
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{
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[Header("位置配置")]
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public List<Vector2> customPositions; // 自定义位置列表
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[Header("文本内容配置")]
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public List<DialogueText> textList; // 文字列表
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}
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[System.Serializable]
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public class DialogueText
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{
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[TextArea(3, 10)]
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[Tooltip("文本内容")]
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public string content; // 文本内容
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[Tooltip("队列中第几个文本")]
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public int textNumber; // 队列中第几个文本
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[Tooltip("请填写characterList中的Character Name(不区分大小写)")]
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public string sender; // 文本发出者角色名
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public enum ImagePosition { Left, Right }
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[Tooltip("对象图片左右位置")]
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public ImagePosition imagePos; // 对象图片左右位置
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[Tooltip("文本出现时间")]
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public float appearTime; // 文本出现时间
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[Tooltip("文本持续时间")]
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public float duration; // 文本持续时间
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public enum StepMethod { ClickToNext, WaitForDuration }
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[Tooltip("文本步进方法:点击后下一步 / 等待时长结束")]
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public StepMethod stepMethod; // 文本步进方法
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public enum TimeAction { None, SlowMotion, Pause }
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[Tooltip("文本出现时动作")]
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public TimeAction timeAction; // 文本出现时动作
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[Tooltip("文本播放期间时间流速,0为暂停")]
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[Range(0f, 1f)]
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public float slowMotionScale = 0.5f; // 慢动作允许TimeScale设置值
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public enum EndAction { NextText, PauseQueue, EndPerformance }
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[Tooltip("文本结束动作")]
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public EndAction endAction; // 文本结束动作
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}
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public enum TimelineBase { MusicTime, SceneStartTime, CustomTimer }
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public enum TriggerMethod { CodeTrigger, TimerTrigger, MixedTrigger }
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[Header("全局配置")]
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[Tooltip("触发方式")]
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public TriggerMethod triggerMethod;
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[Tooltip("时间线基准")]
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public TimelineBase timelineStandard;
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public List<CharacterInfo> characterList = new List<CharacterInfo>();
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public List<DialogueElement> dialogueList = new List<DialogueElement>();
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}
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