好多新内容

This commit is contained in:
FloatGaming
2026-07-22 05:35:53 +08:00
parent b5d1cdcbc5
commit 15649d02f8
128 changed files with 5956 additions and 673 deletions
+1 -1
View File
@@ -214,7 +214,7 @@ MonoBehaviour:
m_ScaleFactor: 1
m_ReferenceResolution: {x: 1920, y: 1080}
m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0
m_MatchWidthOrHeight: 1
m_PhysicalUnit: 3
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
@@ -660,7 +660,7 @@ MonoBehaviour:
m_ScaleFactor: 1
m_ReferenceResolution: {x: 800, y: 600}
m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0
m_MatchWidthOrHeight: 1
m_PhysicalUnit: 3
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
+5 -5
View File
@@ -558,14 +558,14 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
m_Name:
m_EditorClassIdentifier:
m_UiScaleMode: 0
m_Name:
m_EditorClassIdentifier:
m_UiScaleMode: 1
m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 1
m_ReferenceResolution: {x: 800, y: 600}
m_ReferenceResolution: {x: 1920, y: 1080}
m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0
m_MatchWidthOrHeight: 1
m_PhysicalUnit: 3
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
@@ -79,7 +79,7 @@ MonoBehaviour:
m_ScaleFactor: 1
m_ReferenceResolution: {x: 1920, y: 1080}
m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0
m_MatchWidthOrHeight: 1
m_PhysicalUnit: 3
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
+1 -1
View File
@@ -639,7 +639,7 @@ MonoBehaviour:
m_ScaleFactor: 1
m_ReferenceResolution: {x: 1920, y: 1080}
m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0.5
m_MatchWidthOrHeight: 1
m_PhysicalUnit: 3
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
@@ -507,7 +507,7 @@ MonoBehaviour:
m_ScaleFactor: 1
m_ReferenceResolution: {x: 1920, y: 1080}
m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0.5
m_MatchWidthOrHeight: 1
m_PhysicalUnit: 3
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
@@ -59,6 +59,12 @@ public class loadDetailsPrefab : MonoBehaviour
}
preferLeftOfCursor = ShouldDisplayOnLeft(type, heroLevel);
// 宿主 GameObject 处于非激活状态时无法启动协程(会抛异常)。此时直接跳过——
// 悬浮详情本就依附于激活的界面,宿主未激活时不显示详情是合理且无副作用的。
if (!isActiveAndEnabled)
{
return;
}
showCoroutine = StartCoroutine(ShowDetailsDelayed(type, name, status, description, position, heroLevel));
}