修改部分的长音符判定bug,优化多键位同时触发的判定逻辑

Signed-off-by: Jiangqvweihuan <>
This commit is contained in:
Jiangqvweihuan
2025-07-20 03:02:39 +00:00
committed by Gitee
parent 566b8a20e6
commit 184b2d724a
8 changed files with 759 additions and 0 deletions
@@ -0,0 +1,21 @@
using UnityEngine;
public abstract class BaseNote : MonoBehaviour
{
// 新增:控制音符显示状态
[System.NonSerialized] // 避免暴露在Inspector
public bool shouldBeVisible = true;
public int TrackIndex { get; protected set; }
public string NoteColor { get; protected set; }
public float Speed { get; protected set; }
protected float hitTime;
public virtual void Initialize(int trackIndex, string noteColor, float speed, float hitTime)
{
TrackIndex = trackIndex;
NoteColor = noteColor;
Speed = speed;
this.hitTime = hitTime;
}
}