技能主要更新,修复卡顿并加入动画,以及各种其他更新。
This commit is contained in:
@@ -0,0 +1,600 @@
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using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class UI_SongsSelect_EnterAnim : MonoBehaviour
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{
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[Header("Roots")]
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[SerializeField] string[] rootNames = { "artworks", "teamSelector", "Songs_Select" };
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[SerializeField] bool play_OnEnable = true;
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[SerializeField] string requiredSceneName = "Songs_Select";
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[SerializeField] bool use_Unscaled = true;
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[SerializeField] float start_Delay = 0.02f;
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[Header("Excludes")]
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[SerializeField] string[] exclude_Names = { "bg" };
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[Header("Timing")]
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[SerializeField] float move_Time = 0.45f;
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[SerializeField] float scale_Time = 0.45f;
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[SerializeField] float scale_From = 0.92f;
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[SerializeField] float move_Offset = 120f;
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[SerializeField] Ease move_Ease = Ease.OutCubic;
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[SerializeField] Ease scale_Ease = Ease.OutBack;
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[Header("Safety")]
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[SerializeField] bool reset_Hidden_CanvasGroups = true;
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[SerializeField] float hidden_Alpha_Threshold = 0.01f;
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[SerializeField] float force_Visible_Alpha = 1f;
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Sequence enter_Sequence;
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readonly List<NodeState> cached_Nodes = new List<NodeState>();
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readonly List<SelectableState> cached_Selectables = new List<SelectableState>();
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bool restorePending;
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bool playRequested;
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class NodeState
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{
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public Transform tr;
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public bool isRect;
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public Vector2 anchoredPos;
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public Vector3 localPos;
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public Vector3 localScale;
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public Quaternion localRot;
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}
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class SelectableState
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{
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public Selectable s;
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public bool interactable;
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}
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void OnEnable()
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{
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if (play_OnEnable && IsAllowedScene())
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{
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Play();
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}
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}
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void OnDisable()
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{
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KillTweens();
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RestoreAll();
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}
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public void Play()
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{
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if (!IsAllowedScene())
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{
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playRequested = false;
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return;
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}
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if (playRequested)
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{
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return;
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}
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playRequested = true;
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KillTweens();
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StartCoroutine(PlayRoutine());
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}
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IEnumerator PlayRoutine()
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{
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yield return null; // allow layout settle
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List<Transform> roots = FindRoots();
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if (roots.Count == 0)
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{
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playRequested = false;
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yield break;
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}
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if (reset_Hidden_CanvasGroups)
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{
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ResetHiddenCanvasGroups(roots);
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}
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cached_Nodes.Clear();
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cached_Selectables.Clear();
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restorePending = true;
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enter_Sequence = DOTween.Sequence().SetUpdate(use_Unscaled).SetDelay(start_Delay);
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CollectSelectables(roots);
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AnimateTransforms(roots);
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float duration = Mathf.Max(move_Time, scale_Time);
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StartCoroutine(FailSafeRestore(duration + 0.1f));
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if (enter_Sequence.Duration(false) > 0.001f)
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{
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enter_Sequence.OnComplete(RestoreAll);
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enter_Sequence.OnKill(RestoreAll);
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enter_Sequence.Play();
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}
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else
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{
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RestoreAll();
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}
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}
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IEnumerator FailSafeRestore(float delay)
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{
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float t = 0f;
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while (t < delay)
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{
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t += use_Unscaled ? Time.unscaledDeltaTime : Time.deltaTime;
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yield return null;
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}
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if (restorePending)
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{
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RestoreAll();
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}
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}
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void AnimateTransforms(List<Transform> roots)
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{
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HashSet<Transform> animated = new HashSet<Transform>();
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for (int r = 0; r < roots.Count; r++)
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{
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Transform root = roots[r];
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if (root == null) continue;
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AnimateChildrenRespectingExcludes(root, animated);
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}
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}
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void AnimateChildrenRespectingExcludes(Transform parent, HashSet<Transform> animated)
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{
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if (parent == null) return;
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for (int i = 0; i < parent.childCount; i++)
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{
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Transform child = parent.GetChild(i);
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if (child == null) continue;
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if (!child.gameObject.activeInHierarchy) continue;
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if (ShouldSkip(child)) continue;
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if (child.GetComponent<Canvas>() != null)
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{
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AnimateChildrenRespectingExcludes(child, animated);
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continue;
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}
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if (ContainsExcludedDescendant(child))
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{
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AnimateChildrenRespectingExcludes(child, animated);
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continue;
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}
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RectTransform rect = child as RectTransform;
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if (rect == null) continue;
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if (animated.Contains(child)) continue;
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animated.Add(child);
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AnimateNode(rect);
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}
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}
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bool ShouldSkip(Transform tr)
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{
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if (tr == null) return false;
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for (int i = 0; i < exclude_Names.Length; i++)
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{
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if (string.IsNullOrEmpty(exclude_Names[i])) continue;
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if (tr.name == exclude_Names[i]) return true;
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}
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return false;
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}
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bool ContainsExcludedDescendant(Transform tr)
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{
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if (tr == null || exclude_Names == null || exclude_Names.Length == 0) return false;
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for (int i = 0; i < exclude_Names.Length; i++)
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{
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string name = exclude_Names[i];
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if (string.IsNullOrEmpty(name)) continue;
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Transform found = tr.Find(name);
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if (found != null) return true;
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}
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return false;
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}
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void AnimateNode(Transform node)
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{
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bool isRect = node is RectTransform;
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Vector2 basePos = isRect ? ((RectTransform)node).anchoredPosition : (Vector2)node.localPosition;
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Vector3 baseScale = node.localScale;
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Quaternion baseRot = node.localRotation;
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node.DOKill();
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Vector2 offset = ComputeOffset(basePos, move_Offset);
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if (HasLayoutInParents(node))
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{
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offset = Vector2.zero;
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}
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CacheBase(node, isRect, basePos, baseScale, baseRot);
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if (isRect)
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{
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((RectTransform)node).anchoredPosition = basePos + offset;
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}
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else
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{
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node.localPosition = (Vector3)(basePos + offset);
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}
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node.localScale = baseScale * scale_From;
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node.localRotation = baseRot;
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if (offset.sqrMagnitude > 0.01f)
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{
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if (isRect)
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{
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enter_Sequence.Join(((RectTransform)node).DOAnchorPos(basePos, move_Time).SetEase(move_Ease));
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}
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else
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{
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enter_Sequence.Join(node.DOLocalMove(basePos, move_Time).SetEase(move_Ease));
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}
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}
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enter_Sequence.Join(node.DOScale(baseScale, scale_Time).SetEase(scale_Ease));
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}
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Vector2 ComputeOffset(Vector2 basePos, float amount)
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{
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float xDir = basePos.x >= 0f ? 1f : -1f;
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float yDir = basePos.y >= 0f ? 1f : -1f;
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float yAmount = amount * 0.65f;
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return new Vector2(xDir * amount, yDir * yAmount);
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}
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bool HasLayoutInParents(Transform tr)
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{
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if (tr == null) return false;
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Transform current = tr;
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while (current != null)
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{
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if (current.GetComponent<LayoutGroup>() != null || current.GetComponent<ContentSizeFitter>() != null)
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{
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return true;
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}
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current = current.parent;
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}
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return false;
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}
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void CollectSelectables(List<Transform> roots)
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{
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HashSet<Selectable> seen = new HashSet<Selectable>();
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for (int r = 0; r < roots.Count; r++)
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{
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Transform root = roots[r];
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if (root == null) continue;
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Selectable[] selects = root.GetComponentsInChildren<Selectable>(true);
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for (int i = 0; i < selects.Length; i++)
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{
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Selectable s = selects[i];
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if (s == null || seen.Contains(s)) continue;
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seen.Add(s);
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cached_Selectables.Add(new SelectableState { s = s, interactable = s.interactable });
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s.interactable = false;
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}
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}
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}
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void ResetHiddenCanvasGroups(List<Transform> roots)
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{
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HashSet<CanvasGroup> seen = new HashSet<CanvasGroup>();
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for (int r = 0; r < roots.Count; r++)
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{
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Transform root = roots[r];
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if (root == null) continue;
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CanvasGroup[] groups = root.GetComponentsInChildren<CanvasGroup>(true);
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for (int i = 0; i < groups.Length; i++)
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{
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CanvasGroup cg = groups[i];
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if (cg == null || seen.Contains(cg)) continue;
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seen.Add(cg);
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if (cg.alpha <= hidden_Alpha_Threshold)
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{
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cg.alpha = force_Visible_Alpha;
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}
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}
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}
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}
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void CacheBase(Transform tr, bool isRect, Vector2 basePos, Vector3 baseScale, Quaternion baseRot)
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{
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if (tr == null) return;
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cached_Nodes.Add(new NodeState
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{
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tr = tr,
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isRect = isRect,
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anchoredPos = basePos,
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localPos = tr.localPosition,
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localScale = baseScale,
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localRot = baseRot
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});
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}
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void RestoreAll()
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{
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restorePending = false;
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playRequested = false;
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for (int i = 0; i < cached_Nodes.Count; i++)
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{
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NodeState state = cached_Nodes[i];
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if (state == null || state.tr == null) continue;
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state.tr.DOKill();
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if (state.isRect)
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{
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RectTransform rt = state.tr as RectTransform;
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if (rt != null) rt.anchoredPosition = state.anchoredPos;
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}
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state.tr.localPosition = state.localPos;
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state.tr.localScale = state.localScale;
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state.tr.localRotation = state.localRot;
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}
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for (int i = 0; i < cached_Selectables.Count; i++)
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{
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SelectableState ss = cached_Selectables[i];
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if (ss == null || ss.s == null) continue;
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ss.s.interactable = ss.interactable;
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}
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cached_Nodes.Clear();
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cached_Selectables.Clear();
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}
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void KillTweens()
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{
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if (enter_Sequence != null)
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{
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enter_Sequence.Kill();
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enter_Sequence = null;
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}
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}
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bool IsAllowedScene()
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{
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if (string.IsNullOrEmpty(requiredSceneName))
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return true;
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Scene active = SceneManager.GetActiveScene();
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if (active.IsValid() && active.name == requiredSceneName)
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return true;
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Scene own = gameObject.scene;
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return own.IsValid() && own.name == requiredSceneName;
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}
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List<Transform> FindRoots()
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{
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List<Transform> roots = new List<Transform>();
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Scene activeScene = SceneManager.GetActiveScene();
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for (int i = 0; i < rootNames.Length; i++)
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{
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string name = rootNames[i];
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if (string.IsNullOrEmpty(name)) continue;
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GameObject go = FindInScene(activeScene, name);
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if (go == null) continue;
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roots.Add(go.transform);
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}
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if (roots.Count > 1)
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{
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roots = FilterNestedRoots(roots);
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}
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if (roots.Count == 0)
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{
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var canvases = Object.FindObjectsByType<Canvas>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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for (int i = 0; i < canvases.Length; i++)
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{
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if (canvases[i] == null) continue;
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if (canvases[i].gameObject.scene != activeScene) continue;
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roots.Add(canvases[i].transform);
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}
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if (roots.Count > 1)
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{
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roots = FilterNestedRoots(roots);
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}
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}
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if (roots.Count == 0)
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{
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roots.Add(transform);
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}
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return roots;
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}
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GameObject FindInScene(Scene scene, string name)
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{
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if (!scene.IsValid() || !scene.isLoaded) return null;
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var all = Resources.FindObjectsOfTypeAll<Transform>();
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for (int i = 0; i < all.Length; i++)
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{
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var t = all[i];
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if (t == null) continue;
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if (t.gameObject.scene != scene) continue;
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if (t.name == name) return t.gameObject;
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}
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return null;
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}
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List<Transform> FilterNestedRoots(List<Transform> roots)
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{
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List<Transform> filtered = new List<Transform>();
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for (int i = 0; i < roots.Count; i++)
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{
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Transform candidate = roots[i];
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if (candidate == null) continue;
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bool isChild = false;
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for (int j = 0; j < roots.Count; j++)
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{
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if (i == j) continue;
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Transform other = roots[j];
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if (other == null) continue;
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if (candidate.IsChildOf(other))
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{
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isChild = true;
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break;
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}
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}
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if (!isChild)
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{
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filtered.Add(candidate);
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}
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}
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return filtered;
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}
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}
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static class UI_SongsSelect_EnterAnimBootstrap
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{
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static bool installed;
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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static void Reset()
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{
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installed = false;
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}
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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static void Install()
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{
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if (installed) return;
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installed = true;
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GameObject runner = GameObject.Find("__SongsSelectEnterAnimRunner");
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if (runner == null)
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{
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runner = new GameObject("__SongsSelectEnterAnimRunner");
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Object.DontDestroyOnLoad(runner);
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}
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if (runner.GetComponent<SongsSelectEnterAnimRunner>() == null)
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{
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runner.AddComponent<SongsSelectEnterAnimRunner>();
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}
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}
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}
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class SongsSelectEnterAnimRunner : MonoBehaviour
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{
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Coroutine playRoutine;
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void OnEnable()
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{
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SceneManager.sceneLoaded += OnSceneLoaded;
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SceneManager.activeSceneChanged += OnActiveSceneChanged;
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TryPlay(SceneManager.GetActiveScene());
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}
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void OnDisable()
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{
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SceneManager.sceneLoaded -= OnSceneLoaded;
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SceneManager.activeSceneChanged -= OnActiveSceneChanged;
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}
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void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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{
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TryPlay(scene);
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}
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void OnActiveSceneChanged(Scene from, Scene to)
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{
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TryPlay(to);
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}
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void TryPlay(Scene scene)
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{
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if (scene.name != "Songs_Select") return;
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if (playRoutine != null)
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{
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StopCoroutine(playRoutine);
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playRoutine = null;
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}
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playRoutine = StartCoroutine(PlayWhenReady(scene));
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}
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IEnumerator PlayWhenReady(Scene scene)
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{
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for (int i = 0; i < 6; i++)
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{
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if (TryAttachAndPlay(scene))
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{
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playRoutine = null;
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yield break;
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}
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yield return null;
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}
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yield return new WaitForSeconds(0.1f);
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TryAttachAndPlay(scene);
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playRoutine = null;
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}
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bool TryAttachAndPlay(Scene scene)
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{
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UI_SongsSelect_EnterAnim anim = FindAnimInScene(scene);
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if (anim == null)
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{
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GameObject host = FindInScene(scene, "Songs_Select");
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if (host == null)
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{
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host = FindInScene(scene, "teamSelector");
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}
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if (host == null)
|
||||
{
|
||||
Canvas anyCanvas = FindCanvasInScene(scene);
|
||||
host = anyCanvas != null ? anyCanvas.gameObject : null;
|
||||
}
|
||||
if (host == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
anim = host.GetComponent<UI_SongsSelect_EnterAnim>();
|
||||
if (anim == null)
|
||||
{
|
||||
anim = host.AddComponent<UI_SongsSelect_EnterAnim>();
|
||||
}
|
||||
}
|
||||
if (!anim.isActiveAndEnabled)
|
||||
{
|
||||
anim.enabled = true;
|
||||
}
|
||||
anim.Play();
|
||||
return true;
|
||||
}
|
||||
|
||||
UI_SongsSelect_EnterAnim FindAnimInScene(Scene scene)
|
||||
{
|
||||
var all = Resources.FindObjectsOfTypeAll<UI_SongsSelect_EnterAnim>();
|
||||
for (int i = 0; i < all.Length; i++)
|
||||
{
|
||||
var anim = all[i];
|
||||
if (anim == null) continue;
|
||||
if (anim.gameObject.scene == scene) return anim;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
GameObject FindInScene(Scene scene, string name)
|
||||
{
|
||||
if (!scene.IsValid() || !scene.isLoaded) return null;
|
||||
var all = Resources.FindObjectsOfTypeAll<Transform>();
|
||||
for (int i = 0; i < all.Length; i++)
|
||||
{
|
||||
var t = all[i];
|
||||
if (t == null) continue;
|
||||
if (t.gameObject.scene != scene) continue;
|
||||
if (t.name == name) return t.gameObject;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
Canvas FindCanvasInScene(Scene scene)
|
||||
{
|
||||
var all = Resources.FindObjectsOfTypeAll<Canvas>();
|
||||
for (int i = 0; i < all.Length; i++)
|
||||
{
|
||||
var c = all[i];
|
||||
if (c == null) continue;
|
||||
if (c.gameObject.scene != scene) continue;
|
||||
return c;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user