技能主要更新,修复卡顿并加入动画,以及各种其他更新。
This commit is contained in:
@@ -0,0 +1,563 @@
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using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using Object = UnityEngine.Object;
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public class TeamSelectorAnimController : MonoBehaviour
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{
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public static TeamSelectorAnimController Instance { get; private set; }
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[Header("Roots")]
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[SerializeField] RectTransform teamCanvas;
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[SerializeField] RectTransform leftSlotsContainer;
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[SerializeField] RectTransform rightTopPanel;
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[SerializeField] RectTransform rightBottomPanel;
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[SerializeField] RectTransform confirmButton;
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[SerializeField] RectTransform titleText;
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[SerializeField] RectTransform smallCardsContainer;
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[Header("Timing")]
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[SerializeField] bool useUnscaled = true;
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[SerializeField] float panelEnterOffset = 200f;
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[SerializeField] float panelEnterTime = 0.35f;
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[SerializeField] float panelStagger = 0.08f;
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[SerializeField] float slotEnterOffset = 140f;
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[SerializeField] float slotEnterTime = 0.3f;
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[SerializeField] float slotStagger = 0.06f;
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[SerializeField] float confirmEnterOffset = 120f;
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[SerializeField] float confirmEnterTime = 0.3f;
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[SerializeField] float titleBlinkTime = 0.06f;
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[SerializeField] int titleBlinkCount = 2;
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[SerializeField] float cardBlinkTime = 0.05f;
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[SerializeField] int cardBlinkCount = 2;
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[SerializeField] float skillsBlinkTime = 0.05f;
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[SerializeField] int skillsBlinkCount = 2;
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bool teamChanged;
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int[] cachedTeam = new int[5];
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bool playRequested;
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static bool pendingTeamChanged;
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void Awake()
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{
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if (Instance == null) Instance = this;
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}
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void OnEnable()
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{
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if (Instance == null) Instance = this;
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CacheTeamSnapshot();
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if (pendingTeamChanged) teamChanged = true;
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pendingTeamChanged = false;
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BindConfirmButton();
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if (!playRequested)
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{
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playRequested = true;
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StartCoroutine(PlayOpenAnim());
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}
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}
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void OnDisable()
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{
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playRequested = false;
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if (HasTeamChanged())
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{
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FlashTeammatesProfiles();
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}
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teamChanged = false;
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}
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void OnDestroy()
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{
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if (Instance == this) Instance = null;
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}
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public static void NotifyTeamChanged()
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{
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pendingTeamChanged = true;
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if (Instance != null) Instance.teamChanged = true;
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}
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public static void PlaySkillsFlash(RectTransform container = null)
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{
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if (Instance == null) return;
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Instance.PlaySkillsFlashInternal(container);
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}
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IEnumerator PlayOpenAnim()
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{
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yield return null; // wait one frame for layout
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EnsureRefs();
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if (teamCanvas != null && teamCanvas.localScale == Vector3.zero)
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{
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teamCanvas.localScale = Vector3.one;
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}
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AnimatePanel(rightTopPanel, panelEnterOffset, 0f);
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AnimatePanel(rightBottomPanel, panelEnterOffset, panelStagger);
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AnimateConfirm(confirmButton);
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FlickerTitle();
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StartCoroutine(AnimateSlots());
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StartCoroutine(AnimateSmallCards());
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// skills flash after bottom panel enters
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float delay = panelEnterTime + panelStagger + 0.05f;
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DOVirtual.DelayedCall(delay, () => PlaySkillsFlashInternal(null)).SetUpdate(useUnscaled);
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}
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void EnsureRefs()
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{
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if (teamCanvas == null)
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{
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var child = transform.Find("teamCanvas");
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teamCanvas = child as RectTransform;
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}
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if (teamCanvas != null && teamCanvas.localScale == Vector3.zero)
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{
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teamCanvas.localScale = Vector3.one;
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}
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if (leftSlotsContainer == null)
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{
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if (newTeamSelector.Instance != null && newTeamSelector.Instance.container != null)
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leftSlotsContainer = newTeamSelector.Instance.container;
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else if (teamCanvas != null)
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leftSlotsContainer = FindChildByName(teamCanvas, "horizontal");
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}
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if (rightTopPanel == null && teamCanvas != null)
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rightTopPanel = FindChildByName(teamCanvas, "selectBase_hero");
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if (rightBottomPanel == null && teamCanvas != null)
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rightBottomPanel = FindChildByName(teamCanvas, "selectBase_skills");
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if (confirmButton == null && teamCanvas != null)
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confirmButton = FindChildByName(teamCanvas, "confirmTeamSelecting");
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if (titleText == null && teamCanvas != null)
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titleText = FindChildByName(teamCanvas, "titleTXT");
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if (smallCardsContainer == null && rightTopPanel != null)
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{
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smallCardsContainer = FindSmallCardsContainer(rightTopPanel);
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}
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}
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void CacheTeamSnapshot()
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{
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cachedTeam[0] = PlayerPrefs.GetInt("selected_heroSlot01_heroID", 0);
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cachedTeam[1] = PlayerPrefs.GetInt("selected_heroSlot02_heroID", 0);
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cachedTeam[2] = PlayerPrefs.GetInt("selected_heroSlot03_heroID", 0);
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cachedTeam[3] = PlayerPrefs.GetInt("selected_heroSlot04_heroID", 0);
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cachedTeam[4] = PlayerPrefs.GetInt("selected_heroSlot05_heroID", 0);
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}
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bool HasTeamChanged()
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{
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if (teamChanged) return true;
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if (cachedTeam[0] != PlayerPrefs.GetInt("selected_heroSlot01_heroID", 0)) return true;
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if (cachedTeam[1] != PlayerPrefs.GetInt("selected_heroSlot02_heroID", 0)) return true;
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if (cachedTeam[2] != PlayerPrefs.GetInt("selected_heroSlot03_heroID", 0)) return true;
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if (cachedTeam[3] != PlayerPrefs.GetInt("selected_heroSlot04_heroID", 0)) return true;
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if (cachedTeam[4] != PlayerPrefs.GetInt("selected_heroSlot05_heroID", 0)) return true;
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return false;
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}
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IEnumerator AnimateSlots()
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{
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List<RectTransform> slotRects = GetSlotRects();
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int tries = 0;
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while ((slotRects == null || slotRects.Count == 0) && tries < 10)
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{
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tries++;
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yield return null;
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slotRects = GetSlotRects();
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}
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if (slotRects == null || slotRects.Count == 0) yield break;
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LayoutGroup layout = leftSlotsContainer != null ? leftSlotsContainer.GetComponent<LayoutGroup>() : null;
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bool layoutEnabled = layout != null && layout.enabled;
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if (leftSlotsContainer != null)
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LayoutRebuilder.ForceRebuildLayoutImmediate(leftSlotsContainer);
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slotRects.Sort((a, b) => a.position.y.CompareTo(b.position.y));
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if (layoutEnabled) layout.enabled = false;
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for (int i = 0; i < slotRects.Count; i++)
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{
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RectTransform rt = slotRects[i];
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if (rt == null) continue;
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Vector2 basePos = rt.anchoredPosition;
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rt.DOKill();
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rt.anchoredPosition = basePos + new Vector2(0f, -slotEnterOffset);
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rt.DOAnchorPos(basePos, slotEnterTime)
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.SetEase(Ease.OutCubic)
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.SetDelay(i * slotStagger)
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.SetUpdate(useUnscaled)
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.SetLink(rt.gameObject, LinkBehaviour.KillOnDisable);
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}
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float total = slotEnterTime + slotStagger * Mathf.Max(0, slotRects.Count - 1);
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float t = 0f;
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while (t < total)
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{
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t += useUnscaled ? Time.unscaledDeltaTime : Time.deltaTime;
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yield return null;
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}
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if (layoutEnabled) layout.enabled = true;
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if (leftSlotsContainer != null)
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LayoutRebuilder.ForceRebuildLayoutImmediate(leftSlotsContainer);
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}
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IEnumerator AnimateSmallCards()
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{
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if (smallCardsContainer == null)
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EnsureRefs();
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// wait for top panel to slide in
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float t = panelEnterTime + 0.02f;
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while (t > 0f)
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{
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t -= useUnscaled ? Time.unscaledDeltaTime : Time.deltaTime;
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yield return null;
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}
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List<RectTransform> cards = FindSmallCards();
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if (cards.Count == 0) yield break;
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cards.Sort((a, b) => a.anchoredPosition.x.CompareTo(b.anchoredPosition.x));
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for (int i = 0; i < cards.Count; i++)
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{
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RectTransform rt = cards[i];
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if (rt == null) continue;
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if (rt.GetComponent<TeamSelectorMiniCardHover>() == null)
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rt.gameObject.AddComponent<TeamSelectorMiniCardHover>();
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EnsureRaycastTarget(rt);
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CanvasGroup cg = EnsureCanvasGroup(rt);
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if (cg == null) continue;
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cg.DOKill();
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cg.alpha = 0f;
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Sequence seq = DOTween.Sequence().SetUpdate(useUnscaled);
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seq.SetDelay(i * 0.04f);
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seq.Append(cg.DOFade(1f, cardBlinkTime));
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for (int b = 0; b < cardBlinkCount; b++)
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{
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seq.Append(cg.DOFade(0f, cardBlinkTime));
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seq.Append(cg.DOFade(1f, cardBlinkTime));
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}
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seq.SetLink(cg.gameObject, LinkBehaviour.KillOnDisable);
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}
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}
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void AnimatePanel(RectTransform panel, float offsetX, float delay)
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{
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if (panel == null) return;
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Vector2 basePos = panel.anchoredPosition;
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panel.DOKill();
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panel.anchoredPosition = basePos + new Vector2(offsetX, 0f);
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panel.DOAnchorPos(basePos, panelEnterTime)
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.SetEase(Ease.OutCubic)
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.SetDelay(delay)
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.SetUpdate(useUnscaled)
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.SetLink(panel.gameObject, LinkBehaviour.KillOnDisable);
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}
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void AnimateConfirm(RectTransform button)
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{
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if (button == null) return;
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Vector2 basePos = button.anchoredPosition;
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button.DOKill();
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button.anchoredPosition = basePos + new Vector2(0f, -confirmEnterOffset);
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button.DOAnchorPos(basePos, confirmEnterTime)
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.SetEase(Ease.OutCubic)
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.SetUpdate(useUnscaled)
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.SetLink(button.gameObject, LinkBehaviour.KillOnDisable);
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}
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void FlickerTitle()
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{
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if (titleText == null) return;
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CanvasGroup cg = EnsureCanvasGroup(titleText);
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if (cg == null) return;
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cg.DOKill();
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cg.alpha = 0f;
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Sequence seq = DOTween.Sequence().SetUpdate(useUnscaled);
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seq.Append(cg.DOFade(1f, titleBlinkTime));
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for (int i = 0; i < titleBlinkCount; i++)
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{
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seq.Append(cg.DOFade(0f, titleBlinkTime));
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seq.Append(cg.DOFade(1f, titleBlinkTime));
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}
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seq.SetLink(cg.gameObject, LinkBehaviour.KillOnDisable);
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}
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void PlaySkillsFlashInternal(RectTransform container)
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{
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Transform target = container != null ? container.transform : FindSkillContainer();
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if (target == null) target = rightBottomPanel != null ? rightBottomPanel.transform : null;
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if (target == null) return;
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var skillSlots = target.GetComponentsInChildren<slots_skillSlots>(true);
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if (skillSlots != null && skillSlots.Length > 0)
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{
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for (int i = 0; i < skillSlots.Length; i++)
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{
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var slot = skillSlots[i];
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if (slot == null) continue;
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CanvasGroup cg = EnsureCanvasGroup(slot.transform as RectTransform);
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if (cg == null) continue;
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cg.DOKill();
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cg.alpha = 0f;
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Sequence seq = DOTween.Sequence().SetUpdate(useUnscaled);
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seq.SetDelay(i * 0.03f);
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seq.Append(cg.DOFade(1f, skillsBlinkTime));
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for (int b = 0; b < skillsBlinkCount; b++)
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{
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seq.Append(cg.DOFade(0f, skillsBlinkTime));
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seq.Append(cg.DOFade(1f, skillsBlinkTime));
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}
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seq.SetLink(cg.gameObject, LinkBehaviour.KillOnDisable);
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}
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return;
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}
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// fallback: blink all graphics under the panel if no skill slots yet
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var graphics = target.GetComponentsInChildren<Graphic>(true);
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for (int i = 0; i < graphics.Length; i++)
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{
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Graphic g = graphics[i];
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if (g == null) continue;
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CanvasGroup cg = EnsureCanvasGroup(g.transform as RectTransform);
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if (cg == null) continue;
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cg.DOKill();
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cg.alpha = 0f;
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Sequence seq = DOTween.Sequence().SetUpdate(useUnscaled);
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seq.SetDelay(i * 0.02f);
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seq.Append(cg.DOFade(1f, skillsBlinkTime));
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for (int b = 0; b < skillsBlinkCount; b++)
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{
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seq.Append(cg.DOFade(0f, skillsBlinkTime));
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seq.Append(cg.DOFade(1f, skillsBlinkTime));
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}
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seq.SetLink(cg.gameObject, LinkBehaviour.KillOnDisable);
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}
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}
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void FlashTeammatesProfiles()
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{
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GameObject go = GameObject.Find("teammates_profilesHorizontalLayout");
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if (go == null) return;
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CanvasGroup cg = EnsureCanvasGroup(go.transform as RectTransform);
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if (cg == null) return;
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cg.DOKill();
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cg.alpha = 0f;
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Sequence seq = DOTween.Sequence().SetUpdate(useUnscaled);
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seq.Append(cg.DOFade(1f, 0.06f));
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seq.Append(cg.DOFade(0f, 0.06f));
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seq.Append(cg.DOFade(1f, 0.06f));
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seq.SetLink(cg.gameObject, LinkBehaviour.KillOnDisable);
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}
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RectTransform FindChildByName(Transform root, string name)
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{
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if (root == null || string.IsNullOrEmpty(name)) return null;
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Transform found = root.Find(name);
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if (found != null) return found as RectTransform;
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foreach (Transform child in root.GetComponentsInChildren<Transform>(true))
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{
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if (child.name == name) return child as RectTransform;
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}
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return null;
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}
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RectTransform FindSmallCardsContainer(Transform root)
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{
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if (root == null) return null;
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var all = root.GetComponentsInChildren<RectTransform>(true);
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Transform parent = null;
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int count = 0;
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for (int i = 0; i < all.Length; i++)
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{
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RectTransform rt = all[i];
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if (rt == null) continue;
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if (!rt.name.StartsWith("teamSettings_teammateProfile")) continue;
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parent = rt.parent;
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count++;
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}
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if (count > 0 && parent != null)
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{
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return parent as RectTransform;
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}
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return null;
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}
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List<RectTransform> FindSmallCards()
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{
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List<RectTransform> list = new List<RectTransform>();
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if (rightTopPanel == null) return list;
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var all = rightTopPanel.GetComponentsInChildren<RectTransform>(true);
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for (int i = 0; i < all.Length; i++)
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{
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RectTransform rt = all[i];
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if (rt == null) continue;
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if (!rt.name.StartsWith("teamSettings_teammateProfile")) continue;
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list.Add(rt);
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}
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return list;
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}
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Transform FindSkillContainer()
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{
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if (rightBottomPanel == null) return null;
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var slot = rightBottomPanel.GetComponentInChildren<slots_skillSlots>(true);
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return slot != null ? slot.transform.parent : null;
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}
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List<RectTransform> GetSlotRects()
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{
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List<RectTransform> list = new List<RectTransform>();
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if (newTeamSelector.Instance != null)
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{
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var created = newTeamSelector.Instance.GetCreatedSlots();
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if (created != null && created.Count > 0)
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{
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for (int i = 0; i < created.Count; i++)
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{
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if (created[i] == null) continue;
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RectTransform rt = created[i].transform as RectTransform;
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if (rt != null) list.Add(rt);
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}
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return list;
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}
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}
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if (leftSlotsContainer != null)
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{
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var slots = leftSlotsContainer.GetComponentsInChildren<slots_heroSlots>(true);
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for (int i = 0; i < slots.Length; i++)
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{
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if (slots[i] == null) continue;
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RectTransform rt = slots[i].transform as RectTransform;
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if (rt != null) list.Add(rt);
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}
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}
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return list;
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}
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void BindConfirmButton()
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{
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if (confirmButton == null) return;
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Button btn = confirmButton.GetComponent<Button>();
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if (btn == null) return;
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btn.onClick.RemoveListener(OnConfirmClicked);
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btn.onClick.AddListener(OnConfirmClicked);
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}
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void OnConfirmClicked()
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{
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if (HasTeamChanged())
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{
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FlashTeammatesProfiles();
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teamChanged = false;
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}
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}
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CanvasGroup EnsureCanvasGroup(RectTransform rt)
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{
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if (rt == null) return null;
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CanvasGroup cg = rt.GetComponent<CanvasGroup>();
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if (cg == null)
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{
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cg = rt.gameObject.AddComponent<CanvasGroup>();
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}
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return cg;
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}
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||||
|
||||
void EnsureRaycastTarget(RectTransform rt)
|
||||
{
|
||||
if (rt == null) return;
|
||||
Graphic g = rt.GetComponent<Graphic>();
|
||||
if (g != null) g.raycastTarget = true;
|
||||
}
|
||||
}
|
||||
|
||||
static class TeamSelectorAnimBootstrap
|
||||
{
|
||||
static bool installed;
|
||||
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
|
||||
static void Reset()
|
||||
{
|
||||
installed = false;
|
||||
}
|
||||
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
static void Install()
|
||||
{
|
||||
if (installed) return;
|
||||
installed = true;
|
||||
GameObject runner = GameObject.Find("__TeamSelectorAnimRunner");
|
||||
if (runner == null)
|
||||
{
|
||||
runner = new GameObject("__TeamSelectorAnimRunner");
|
||||
Object.DontDestroyOnLoad(runner);
|
||||
}
|
||||
if (runner.GetComponent<TeamSelectorAnimRunner>() == null)
|
||||
{
|
||||
runner.AddComponent<TeamSelectorAnimRunner>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class TeamSelectorAnimRunner : MonoBehaviour
|
||||
{
|
||||
void OnEnable()
|
||||
{
|
||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||
SceneManager.activeSceneChanged += OnActiveSceneChanged;
|
||||
TryAttach(SceneManager.GetActiveScene());
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||
SceneManager.activeSceneChanged -= OnActiveSceneChanged;
|
||||
}
|
||||
|
||||
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
TryAttach(scene);
|
||||
}
|
||||
|
||||
void OnActiveSceneChanged(Scene from, Scene to)
|
||||
{
|
||||
TryAttach(to);
|
||||
}
|
||||
|
||||
void TryAttach(Scene scene)
|
||||
{
|
||||
if (!scene.IsValid() || !scene.isLoaded) return;
|
||||
GameObject target = FindTeamSelectorInScene(scene);
|
||||
if (target == null) return;
|
||||
if (target.GetComponent<TeamSelectorAnimController>() == null)
|
||||
{
|
||||
target.AddComponent<TeamSelectorAnimController>();
|
||||
}
|
||||
}
|
||||
|
||||
GameObject FindTeamSelectorInScene(Scene scene)
|
||||
{
|
||||
var all = Resources.FindObjectsOfTypeAll<GameObject>();
|
||||
for (int i = 0; i < all.Length; i++)
|
||||
{
|
||||
var go = all[i];
|
||||
if (go == null) continue;
|
||||
if (go.name != "teamSelector") continue;
|
||||
if (!go.scene.IsValid() || go.scene != scene) continue;
|
||||
return go;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user