技能主要更新,修复卡顿并加入动画,以及各种其他更新。

This commit is contained in:
2026-02-07 21:05:17 +08:00
parent abeca51be5
commit 1ac3cd0104
1349 changed files with 1526749 additions and 24850 deletions
@@ -5,6 +5,7 @@ public class loadtopandbottomPrefab: MonoBehaviour
[Header("father obj")]
public GameObject top_and_bottom_Panel;
public GameObject gameobject_to_Instantiate_below;
[SerializeField] bool notify_Main_Panel = true;
void Start()
{
@@ -17,11 +18,34 @@ public class loadtopandbottomPrefab: MonoBehaviour
Camera cam = Camera.main;
if (cam == null)
{
cam = FindObjectOfType<Camera>();
cam = Object.FindAnyObjectByType<Camera>();
}
canvas.worldCamera = cam;
cam = null;
}
if (notify_Main_Panel)
{
Bind_Main_Panel(instantiated);
}
}
}
void Bind_Main_Panel(GameObject instantiated)
{
if (instantiated == null)
{
return;
}
UI_Panel_Main main = Object.FindAnyObjectByType<UI_Panel_Main>();
if (main == null)
{
return;
}
RectTransform top = instantiated.transform.Find("TOP") as RectTransform;
RectTransform bottom = instantiated.transform.Find("BTM") as RectTransform;
if (top != null || bottom != null)
{
main.Bind_Top_Bottom(top, bottom);
}
}
}