技能主要更新,修复卡顿并加入动画,以及各种其他更新。

This commit is contained in:
FloatGaming
2026-02-07 21:05:17 +08:00
parent abeca51be5
commit 1ac3cd0104
1349 changed files with 1526749 additions and 24850 deletions
@@ -65,7 +65,7 @@ public class NoteController : MonoBehaviour
activationTime = hitTime - travelTime;
baseSpawnYOffset = initialYOffset;
if (GameConfig.verboseLogs)
if (JudgeManager.IsDebugEnabled)
Debug.Log($"[NoteController] Configured: spawnPos={spawnPosition}, activationTime={activationTime:F3}, initialYOffset={initialYOffset:F4}");
}
@@ -94,7 +94,7 @@ public class NoteController : MonoBehaviour
isInJudgeZone = true;
// register note by instance id so TrackKeyManager can prioritize
// tap notes are short notes without hold
TrackKeyManager.Instance.RegisterKey(linkedNote.GetTrackIndex(), linkedNote.gameObject.GetInstanceID().ToString(), "tap");
TrackKeyManager.Instance.RegisterKey(linkedNote.GetTrackIndex(), linkedNote.gameObject.GetInstanceID().ToString(), "tap", linkedNote.HitTime);
}
}
}