技能主要更新,修复卡顿并加入动画,以及各种其他更新。

This commit is contained in:
FloatGaming
2026-02-07 21:05:17 +08:00
parent abeca51be5
commit 1ac3cd0104
1349 changed files with 1526749 additions and 24850 deletions
+19 -4
View File
@@ -1,5 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
public class loadDlcListPrefab : MonoBehaviour
@@ -106,14 +107,27 @@ public class loadDlcListPrefab : MonoBehaviour
var rt = dlc_scContent.GetComponent<RectTransform>();
if (rt != null) UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(rt);
// After all buttons are instantiated, have each dlcButton resolve its dlcData (deferred lookup)
var allButtons = dlc_scContent.GetComponentsInChildren<dlcButton>(true);
foreach (var b in allButtons)
StartCoroutine(ResolveAndRestore(allButtons));
}
private IEnumerator ResolveAndRestore(dlcButton[] allButtons)
{
if (allButtons != null)
{
if (b != null)
b.ResolveDlcData();
for (int i = 0; i < allButtons.Length; i++)
{
var b = allButtons[i];
if (b != null)
{
yield return b.ResolveDlcDataAsync();
}
}
}
// Let layout and any fades settle for a frame
yield return null;
// Restore last selected DLC button from PlayerPrefs and simulate a click on it
int savedIndex = PlayerPrefs.GetInt("dlc_selected_index", 0);
if (allButtons != null && allButtons.Length > 0)
@@ -138,4 +152,5 @@ public class loadDlcListPrefab : MonoBehaviour
Debug.LogWarning("loadDlcListPrefab: no dlc buttons found after RefreshUI");
}
}
}