整合包
gameplay bundle has been imported together
This commit is contained in:
@@ -0,0 +1,80 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
public class CharacterDataManager : Singleton_Mono<CharacterDataManager>
|
||||
{
|
||||
public Character_Data_SO data;
|
||||
[SerializeField] List<Character_Data_SO> data_List = new();
|
||||
|
||||
public Dictionary<string, List<Character_Data_SO>> data_Dic = new();
|
||||
private const string SAVE_FILE_NAME = "CharacterData";
|
||||
|
||||
|
||||
protected override void In_Init()
|
||||
{
|
||||
data_Dic = new();
|
||||
var data = Load_Character_Data_List();
|
||||
if (data != null && data.Count > 0)
|
||||
{
|
||||
data_List = new();
|
||||
foreach (var item in data)
|
||||
{
|
||||
var so = ScriptableObject.CreateInstance<Character_Data_SO>();
|
||||
so.data = item;
|
||||
so.name = item.realName;
|
||||
data_List.Add(so);
|
||||
}
|
||||
for (int i = 0; i < Enum.GetValues(typeof(E_Character_Type)).Length; i++)
|
||||
{
|
||||
var type = (E_Character_Type)i;
|
||||
//Debug.Log(type.ToString());
|
||||
var list = data_List.FindAll(e => e.data.type == type.ToString());
|
||||
data_Dic.Add(type.ToString(), list);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
protected override bool Is_Singleton_Auto()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
//void InitializeFromBaseImage()
|
||||
//{
|
||||
// var data = ScriptableObject.CreateInstance<Character_Data>();
|
||||
// data.realName = "Yue Tao";
|
||||
// data.stageName = "Yue Tao";
|
||||
// data.gender = E_Character_Gender.Female.ToString();
|
||||
// data.age = 16;
|
||||
// data.height = 165f;
|
||||
// data.weight = 50f;
|
||||
// data.birthday = "07/10";
|
||||
// data.registrationDate = "2023/01/21";
|
||||
// data.name = data.realName; ;
|
||||
// data.organizationInfo = new()
|
||||
// {
|
||||
// enemies = new[] { "TERMINOLOGY", "AGENDA ORGANIZATIONS", "TERRITORIAL" },
|
||||
// agendas = new string[0],
|
||||
// territories = new string[0],
|
||||
// };
|
||||
// data_List.Add(data);
|
||||
// this.data = data;
|
||||
//}
|
||||
[ContextMenu("保存", false)]
|
||||
public void Save_Character_Data_List()
|
||||
{
|
||||
List<Character_Data> data = new();
|
||||
foreach (var item in data_List)
|
||||
{
|
||||
data.Add(item.data);
|
||||
}
|
||||
JsonDataHandler.Save(data, SAVE_FILE_NAME, nameof(CharacterDataManager));
|
||||
}
|
||||
[ContextMenu("读取", false)]
|
||||
public List<Character_Data> Load_Character_Data_List()
|
||||
{
|
||||
List<Character_Data> data = new();
|
||||
JsonDataHandler.Try_Load(ref data, SAVE_FILE_NAME);
|
||||
return data;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user