整合包

gameplay bundle has been imported together
This commit is contained in:
FloatGaming
2025-08-09 18:29:32 +08:00
parent e7962bf492
commit 1d818fa4eb
1654 changed files with 431813 additions and 103 deletions
@@ -0,0 +1,55 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.UI;
[CustomEditor(typeof(UI_Image), true)]
[CanEditMultipleObjects]
public class UI_Image_Editor : ImageEditor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
UI_Image uiSkewImage = (UI_Image)target;
EditorGUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (GUILayout.Button("重置", GUILayout.Width(40)))
{
uiSkewImage.OffsetLeftTop = Vector3.zero;
}
uiSkewImage.OffsetLeftTop = EditorGUILayout.Vector3Field("左上", uiSkewImage.OffsetLeftTop, GUILayout.ExpandWidth(true));
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (GUILayout.Button("重置", GUILayout.Width(40)))
{
uiSkewImage.OffsetRightTop = Vector3.zero;
}
uiSkewImage.OffsetRightTop = EditorGUILayout.Vector3Field("右上", uiSkewImage.OffsetRightTop, GUILayout.ExpandWidth(true));
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (GUILayout.Button("重置", GUILayout.Width(40)))
{
uiSkewImage.OffsetLeftButtom = Vector3.zero;
}
uiSkewImage.OffsetLeftButtom = EditorGUILayout.Vector3Field("左下", uiSkewImage.OffsetLeftButtom, GUILayout.ExpandWidth(true));
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (GUILayout.Button("重置", GUILayout.Width(40)))
{
uiSkewImage.OffsetRightButtom = Vector3.zero;
}
uiSkewImage.OffsetRightButtom = EditorGUILayout.Vector3Field("右下", uiSkewImage.OffsetRightButtom, GUILayout.ExpandWidth(true));
EditorGUILayout.EndHorizontal();
if (GUI.changed)
{
EditorUtility.SetDirty(uiSkewImage);
}
}
}
#endif
@@ -0,0 +1,11 @@
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@@ -0,0 +1,24 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.UI;
[CustomEditor(typeof(UI_Text_Mesh_Modify), true)]
[CanEditMultipleObjects]
public class UI_Text_Mesh_Modify_Editor : ImageEditor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
var type = (UI_Text_Mesh_Modify)target;
EditorGUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (GUILayout.Button("预览", GUILayout.Width(40)))
{
type.Prv();
}
}
}
#endif
@@ -0,0 +1,11 @@
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MonoImporter:
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