整合包
gameplay bundle has been imported together
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEditor.UI;
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[CustomEditor(typeof(UI_Image), true)]
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[CanEditMultipleObjects]
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public class UI_Image_Editor : ImageEditor
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{
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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UI_Image uiSkewImage = (UI_Image)target;
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EditorGUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
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if (GUILayout.Button("重置", GUILayout.Width(40)))
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{
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uiSkewImage.OffsetLeftTop = Vector3.zero;
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}
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uiSkewImage.OffsetLeftTop = EditorGUILayout.Vector3Field("左上", uiSkewImage.OffsetLeftTop, GUILayout.ExpandWidth(true));
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
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if (GUILayout.Button("重置", GUILayout.Width(40)))
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{
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uiSkewImage.OffsetRightTop = Vector3.zero;
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}
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uiSkewImage.OffsetRightTop = EditorGUILayout.Vector3Field("右上", uiSkewImage.OffsetRightTop, GUILayout.ExpandWidth(true));
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
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if (GUILayout.Button("重置", GUILayout.Width(40)))
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{
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uiSkewImage.OffsetLeftButtom = Vector3.zero;
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}
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uiSkewImage.OffsetLeftButtom = EditorGUILayout.Vector3Field("左下", uiSkewImage.OffsetLeftButtom, GUILayout.ExpandWidth(true));
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
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if (GUILayout.Button("重置", GUILayout.Width(40)))
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{
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uiSkewImage.OffsetRightButtom = Vector3.zero;
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}
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uiSkewImage.OffsetRightButtom = EditorGUILayout.Vector3Field("右下", uiSkewImage.OffsetRightButtom, GUILayout.ExpandWidth(true));
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EditorGUILayout.EndHorizontal();
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if (GUI.changed)
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{
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EditorUtility.SetDirty(uiSkewImage);
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}
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}
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}
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#endif
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8b2fcb9535ec47543b0734cac9e6f031
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,24 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEditor.UI;
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[CustomEditor(typeof(UI_Text_Mesh_Modify), true)]
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[CanEditMultipleObjects]
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public class UI_Text_Mesh_Modify_Editor : ImageEditor
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{
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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var type = (UI_Text_Mesh_Modify)target;
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EditorGUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
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if (GUILayout.Button("预览", GUILayout.Width(40)))
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{
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type.Prv();
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}
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}
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}
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#endif
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c02bcc439d935a040807d174c586b52b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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