整合包
gameplay bundle has been imported together
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/*
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* FancyScrollView (https://github.com/setchi/FancyScrollView)
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* Copyright (c) 2020 setchi
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* Licensed under MIT (https://github.com/setchi/FancyScrollView/blob/master/LICENSE)
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*/
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using System.Collections.Generic;
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using System.Linq;
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using DG.Tweening;
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using FancyScrollView.Example01;
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using TMPro;
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using Unity.Mathematics;
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using UnityEngine;
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class UI_Panel_Level : MonoBehaviour
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{
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[SerializeField] float anim_Time = 0.5f;
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float Anim_Speed => 1f / anim_Time;
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[SerializeField] List<Animator> ui_Anim;
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[SerializeField] ScrollView scrollView = default;
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[SerializeField] TMP_Text Text_Level;
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private void OnEnable()
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{
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Text_Level.text = "1";
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string text = Text_Level.text;
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//var s = DOTween.Sequence();
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// s.Append(DOTween.To(value => { Text_Level.text = Mathf.Floor(value).ToString(); }, startValue: UnityEngine.Random.Range(0, 99), UnityEngine.Random.Range(0, 99), duration: anim_Time / 4)
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// );
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// s.Append(DOTween.To(value => { Text_Level.text = Mathf.Floor(value).ToString(); }, startValue: UnityEngine.Random.Range(0, 99), UnityEngine.Random.Range(0, 99), duration: anim_Time / 4)
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// );
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// s.Append(DOTween.To(value => { Text_Level.text = Mathf.Floor(value).ToString(); }, startValue: UnityEngine.Random.Range(0, 99), UnityEngine.Random.Range(0, 99), duration: anim_Time / 4)
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// );
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// s.Append(DOTween.To(() => string.Empty, value => Text_Level.text = value, text, anim_Time / 4)
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//);
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//t.SetOptions(true);
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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gameObject.SetActive(false);
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}
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}
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void Start()
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{
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foreach (var item in ui_Anim)
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{
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item.speed = Anim_Speed;
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}
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var items = Enumerable.Range(1, 100)
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.Select(i => new ItemData($"{i}"))
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.ToArray();
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scrollView.UpdateData(items);
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scrollView.Scroller.OnSelectionChanged(Set_Level);
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}
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private void Set_Level(int obj)
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{
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//obj++;
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//Text_Level.text = obj.ToString();
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}
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}
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