整合包
gameplay bundle has been imported together
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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class UI_Panel_Mail : MonoBehaviour
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{
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[SerializeField] float anim_Time = 0.5f;
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float Anim_Speed => 1f / anim_Time;
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[SerializeField] List<Animator> ui_Anim;
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[SerializeField] Transform content_Notice_Slot;
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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gameObject.SetActive(false);
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}
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}
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void Start()
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{
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foreach (var item in ui_Anim)
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{
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item.speed = Anim_Speed;
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}
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StartCoroutine(C_Slot_Show());
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}
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IEnumerator C_Slot_Show()
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{
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var slots = content_Notice_Slot.GetComponentsInChildren<Button>();
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foreach (var item in slots)
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{
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item.gameObject.SetActive(false);
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}
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foreach (var item in slots)
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{
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yield return new WaitForSeconds(0.1f);
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item.gameObject.SetActive(true);
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}
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}
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}
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