整合包

gameplay bundle has been imported together
This commit is contained in:
FloatGaming
2025-08-09 18:29:32 +08:00
parent e7962bf492
commit 1d818fa4eb
1654 changed files with 431813 additions and 103 deletions
+42
View File
@@ -0,0 +1,42 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
class UI_Panel_Mail : MonoBehaviour
{
[SerializeField] float anim_Time = 0.5f;
float Anim_Speed => 1f / anim_Time;
[SerializeField] List<Animator> ui_Anim;
[SerializeField] Transform content_Notice_Slot;
private void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
gameObject.SetActive(false);
}
}
void Start()
{
foreach (var item in ui_Anim)
{
item.speed = Anim_Speed;
}
StartCoroutine(C_Slot_Show());
}
IEnumerator C_Slot_Show()
{
var slots = content_Notice_Slot.GetComponentsInChildren<Button>();
foreach (var item in slots)
{
item.gameObject.SetActive(false);
}
foreach (var item in slots)
{
yield return new WaitForSeconds(0.1f);
item.gameObject.SetActive(true);
}
}
}