整合包
gameplay bundle has been imported together
This commit is contained in:
@@ -0,0 +1,51 @@
|
||||
/*
|
||||
* FancyScrollView (https://github.com/setchi/FancyScrollView)
|
||||
* Copyright (c) 2020 setchi
|
||||
* Licensed under MIT (https://github.com/setchi/FancyScrollView/blob/master/LICENSE)
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using FancyScrollView.Example01;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
class UI_Panel_Notice : MonoBehaviour
|
||||
{
|
||||
|
||||
[SerializeField] float anim_Time = 0.5f;
|
||||
float Anim_Speed => 1f / anim_Time;
|
||||
[SerializeField] List<Animator> ui_Anim;
|
||||
[SerializeField] Transform content_Notice_Slot;
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
foreach (var item in ui_Anim)
|
||||
{
|
||||
item.speed = Anim_Speed;
|
||||
}
|
||||
StartCoroutine(C_Slot_Show());
|
||||
}
|
||||
IEnumerator C_Slot_Show()
|
||||
{
|
||||
var slots = content_Notice_Slot.GetComponentsInChildren<Button>();
|
||||
foreach (var item in slots)
|
||||
{
|
||||
item.gameObject.SetActive(false);
|
||||
}
|
||||
foreach (var item in slots)
|
||||
{
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
item.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user