整合包
gameplay bundle has been imported together
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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public class Music_Mgr : Singleton_Mono<Music_Mgr>
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{
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public static string Get_Time_Max(AudioClip clip)
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{
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return Get_Time(clip == null ? 0 : (int)clip.length);
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}
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public static string Get_Time_Cur(AudioSource aus)
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{
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return Get_Time((int)aus.time);
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}
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public static string Get_Time(int time)
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{
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var currentHour = time / 3600;
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var currentMinute = (time - currentHour * 3600) / 60;
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var currentSecond = time - currentHour * 3600 - currentMinute * 60;
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return string.Format("{0:D2}:{1:D2}:{2:D2} ",
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currentHour, currentMinute, currentSecond);
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}
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public static float Get_Time_Cur_Prv(AudioSource aus)
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{
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return aus.time / aus.clip.length;
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}
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public List<Music_Data> Music_Data_List;
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public AudioSource AudioSource;
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public Music_Data Music_Cur;
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protected override void In_Init()
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{
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if (TryGetComponent(out AudioSource) == false)
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{
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AudioSource = gameObject.AddComponent<AudioSource>();
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}
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Music_Data_List = Resources.LoadAll<Music_Data>("Data/Music").ToList();
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if (Music_Data_List.Count > 0)
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{
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Play(Music_Data_List[0]);
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}
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}
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public void Play(Music_Data data)
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{
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Music_Cur = data;
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AudioSource.clip = data.Clip;
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AudioSource.Play();
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}
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protected override bool Is_Singleton_Auto()
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{
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return true;
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}
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}
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