谱面分数成功 修复编队UI小bug 扩写很多

This commit is contained in:
FloatGaming
2025-12-16 04:23:39 +08:00
parent 51b39d8b18
commit 1dd6c95ec9
2 changed files with 70 additions and 70 deletions
@@ -188,10 +188,10 @@ public class BeatmapManager : MonoBehaviour
int enemyId;
if (!int.TryParse(segment.enemyID, out enemyId))
{
Debug.LogError($"Failed to parse enemyID '{segment.enemyID}' to int");
Debug.Log($"Failed to parse enemyID '{segment.enemyID}' to int");
continue;
}
Debug.LogError($"Parsed enemyId: {enemyId}");
Debug.Log($"Parsed enemyId: {enemyId}");
enemyIds.Add(enemyId);
// Calculate individual enemy HP
@@ -221,7 +221,7 @@ public class BeatmapManager : MonoBehaviour
}
Debug.Log($"enemyIds after padding: {string.Join(",", enemyIds)}");
uiController.enemySlotIds = enemyIds;
Debug.LogError($"Assigned enemySlotIds to teamUIController: {string.Join(",", enemyIds)}");
Debug.LogWarning($"Assigned enemySlotIds to teamUIController: {string.Join(",", enemyIds)}");
uiController.PopulateEnemySOsFromIds();
}
else