谱面分数成功 修复编队UI小bug 扩写很多
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@@ -188,10 +188,10 @@ public class BeatmapManager : MonoBehaviour
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int enemyId;
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if (!int.TryParse(segment.enemyID, out enemyId))
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{
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Debug.LogError($"Failed to parse enemyID '{segment.enemyID}' to int");
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Debug.Log($"Failed to parse enemyID '{segment.enemyID}' to int");
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continue;
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}
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Debug.LogError($"Parsed enemyId: {enemyId}");
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Debug.Log($"Parsed enemyId: {enemyId}");
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enemyIds.Add(enemyId);
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// Calculate individual enemy HP
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@@ -221,7 +221,7 @@ public class BeatmapManager : MonoBehaviour
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}
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Debug.Log($"enemyIds after padding: {string.Join(",", enemyIds)}");
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uiController.enemySlotIds = enemyIds;
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Debug.LogError($"Assigned enemySlotIds to teamUIController: {string.Join(",", enemyIds)}");
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Debug.LogWarning($"Assigned enemySlotIds to teamUIController: {string.Join(",", enemyIds)}");
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uiController.PopulateEnemySOsFromIds();
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}
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else
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