notebook实装功能,galgame继续,一些bug修复

This commit is contained in:
2026-03-06 02:08:43 +08:00
parent 9011fa022e
commit 1f4077cf21
468 changed files with 50175 additions and 11402 deletions
+27 -24
View File
@@ -4,24 +4,6 @@ using System.Collections.Generic;
[CreateAssetMenu(fileName = "NewGalSO", menuName = "Galgame/galSO")]
public class ingame_galgame_so : ScriptableObject
{
[System.Serializable]
public class CharacterInfo
{
public string characterName;
public Sprite characterImage;
public Color themeColor;
}
[System.Serializable]
public class DialogueElement
{
[Header("位置配置")]
public List<Vector2> customPositions; // 自定义位置列表
[Header("文本内容配置")]
public List<DialogueText> textList; // 文字列表
}
[System.Serializable]
public class DialogueText
{
@@ -31,9 +13,10 @@ public class ingame_galgame_so : ScriptableObject
[Tooltip("队列中第几个文本")]
public int textNumber; // 队列中第几个文本
[Tooltip("请填写characterList中的Character Name(不区分大小写)")]
public string sender; // 文本发出者角色名
[Tooltip("从 speakersDataSO 中选择发言者")]
public int senderIndex = -1; // 改为索引,通过下拉选择
public enum ImagePosition { Left, Right }
[Tooltip("对象图片左右位置")]
public ImagePosition imagePos; // 对象图片左右位置
@@ -48,9 +31,9 @@ public class ingame_galgame_so : ScriptableObject
public StepMethod stepMethod; // 文本步进方法
public enum TimeAction { None, SlowMotion, Pause }
[Tooltip("文本出现时动作")]
[Tooltip("文本出现时动作:无/慢动作/暂停")]
public TimeAction timeAction; // 文本出现时动作
[Tooltip("文本播放期间时间流速,0为暂停")]
[Range(0f, 1f)]
public float slowMotionScale = 0.5f; // 慢动作允许TimeScale设置值
@@ -60,15 +43,35 @@ public class ingame_galgame_so : ScriptableObject
public EndAction endAction; // 文本结束动作
}
[System.Serializable]
public class DialogueElement
{
public enum PositionTag { Default, Left, Right, Upper, Down, Center }
[Header("位置配置")]
public PositionTag positionTag;
[HideInInspector]
public List<Vector2> customPositions;
[Header("文本内容配置")]
public List<DialogueText> textList; // 文字列表
}
public enum TimelineBase { MusicTime, SceneStartTime, CustomTimer }
public enum TriggerMethod { CodeTrigger, TimerTrigger, MixedTrigger }
public enum DialogueType { Galgame, Lyrics }
[Header("全局配置")]
[Tooltip("对话类型")]
public DialogueType dialogueType;
[Tooltip("触发方式")]
public TriggerMethod triggerMethod;
[Tooltip("时间线基准")]
public TimelineBase timelineStandard;
public List<CharacterInfo> characterList = new List<CharacterInfo>();
[Header("角色数据")]
[Tooltip("引用 Speaker 配置 ScriptableObject")]
public galgame_speakers_so speakersDataSO;
public List<DialogueElement> dialogueList = new List<DialogueElement>();
}