notebook实装功能,galgame继续,一些bug修复

This commit is contained in:
2026-03-06 02:08:43 +08:00
parent 9011fa022e
commit 1f4077cf21
468 changed files with 50175 additions and 11402 deletions
+468 -1
View File
@@ -23,10 +23,26 @@ public class GameManager : MonoBehaviour
[Header("canvas")]
public GameObject startCanvas;
public CanvasGroup cg_startCanvas;
public GameObject extraStartObject;
private CanvasGroup extraStartCG;
public float canvasFadeTime;
private Coroutine fade_canvasGroup;
public CanvasGroup settleCG;
[Header("Start Canvas Anim")]
[SerializeField] private bool enableStartCanvasDetailedAnim = true;
[SerializeField] private float startCanvasBtmFadeIn = 0.28f;
[SerializeField] private float startCanvasBtmFadeOut = 0.22f;
[SerializeField] private int startCanvasFlashCount = 2;
[SerializeField] private float startCanvasFlashUnit = 0.055f;
[SerializeField] private float startCanvasImageFadeIn = 0.2f;
[SerializeField] private float startCanvasMoveInDuration = 0.3f;
[SerializeField] private float startCanvasMoveOutDuration = 0.22f;
[SerializeField] private float startCanvasMoveStagger = 0.06f;
[SerializeField] private float startCanvasMoveOffsetY = 80f;
[SerializeField] private float startCanvasPanelExitOffsetY = 120f;
[SerializeField] private float startCanvasEntryGap = 0.04f;
[Header("buttons")]
public Button startGame;
public Button backtoSelectingPage;
@@ -67,6 +83,35 @@ public class GameManager : MonoBehaviour
private SongData currentSong;
private bool timeRecorded = false;
private Coroutine startCanvasIntroRoutine;
private bool startCanvasIntroCompleted = false;
private bool startCanvasExitStarted = false;
private RectTransform startupCanvasRoot;
private RectTransform startup_btm;
private RectTransform startup_boarder;
private RectTransform startup_image;
private RectTransform startup_text;
private RectTransform startup_start;
private RectTransform startup_escape;
private RectTransform startup_tips;
private RectTransform startup_uiBack;
private CanvasGroup startup_btmCg;
private CanvasGroup startup_boarderCg;
private CanvasGroup startup_imageCg;
private CanvasGroup startup_textCg;
private CanvasGroup startup_startCg;
private CanvasGroup startup_escapeCg;
private CanvasGroup startup_tipsCg;
private CanvasGroup startup_uiBackCg;
private Vector2 startup_boarderBasePos;
private Vector2 startup_imageBasePos;
private Vector2 startup_textBasePos;
private Vector2 startup_startBasePos;
private Vector2 startup_escapeBasePos;
private void SubscribeToPauseManager()
{
if (pauseSubscribed) return;
@@ -299,8 +344,15 @@ public class GameManager : MonoBehaviour
Debug.LogWarning("[GameManager] No SongData found for statistics tracking");
}
// Start a new per-level skill timeline log (overwrites previous level log).
string skillLogSessionName = currentSong != null ? currentSong.songName : "UnknownSong";
GameplaySkillLogger.BeginSession(skillLogSessionName);
Debug.Log($"[GameManager] Skill timeline log reset: {GameplaySkillLogger.LogFilePath}");
// Ensure start canvas and its CanvasGroup are active and visible at scene start
if (startCanvas != null && !startCanvas.activeSelf) startCanvas.SetActive(true);
if (startCanvas != null && startCanvas.transform.localScale.sqrMagnitude < 0.0001f)
startCanvas.transform.localScale = Vector3.one;
if (cg_startCanvas != null)
{
cg_startCanvas.alpha = 1f;
@@ -308,6 +360,18 @@ public class GameManager : MonoBehaviour
cg_startCanvas.blocksRaycasts = true;
}
// Initialize extra start object and its CanvasGroup
if (extraStartObject != null)
{
extraStartCG = extraStartObject.GetComponent<CanvasGroup>();
}
startCanvasExitStarted = false;
startCanvasIntroCompleted = false;
InitializeStartCanvasAnimRefs();
PrepareStartCanvasEntryState();
StartStartCanvasIntro();
// Try to apply assigned SongData (if any) to background and UI after scene load
StartCoroutine(WaitAndApplyAssignedSong(2f));
@@ -477,12 +541,28 @@ public class GameManager : MonoBehaviour
StopCoroutine(fade_canvasGroup);
fade_canvasGroup = null;
}
if (startCanvasIntroRoutine != null)
{
StopCoroutine(startCanvasIntroRoutine);
startCanvasIntroRoutine = null;
}
}
// Start the fade coroutine for the start canvas group (safe to call multiple times)
private void StartFadeStartCanvas()
{
if (cg_startCanvas == null || startCanvas == null) return;
if (startCanvasExitStarted) return;
startCanvasExitStarted = true;
if (startCanvasIntroRoutine != null)
{
StopCoroutine(startCanvasIntroRoutine);
startCanvasIntroRoutine = null;
}
SetStartButtonsInteractable(false);
if (fade_canvasGroup != null) StopCoroutine(fade_canvasGroup);
fade_canvasGroup = StartCoroutine(FadeStartCanvasCoroutine(canvasFadeTime));
}
@@ -491,13 +571,70 @@ public class GameManager : MonoBehaviour
{
if (cg_startCanvas == null || startCanvas == null) yield break;
if (enableStartCanvasDetailedAnim)
{
ApplyStartCanvasEntryFinalState();
// text / START / escape: sequential move down + fade out
yield return StartCoroutine(AnimateMoveAndFade(startup_text, startup_textCg, startup_textBasePos, startup_textBasePos + new Vector2(0f, -startCanvasMoveOffsetY), 1f, 0f, startCanvasMoveOutDuration, false));
yield return WaitRealtime(startCanvasMoveStagger);
yield return StartCoroutine(AnimateMoveAndFade(startup_start, startup_startCg, startup_startBasePos, startup_startBasePos + new Vector2(0f, -startCanvasMoveOffsetY), 1f, 0f, startCanvasMoveOutDuration, false));
yield return WaitRealtime(startCanvasMoveStagger);
yield return StartCoroutine(AnimateMoveAndFade(startup_escape, startup_escapeCg, startup_escapeBasePos, startup_escapeBasePos + new Vector2(0f, -startCanvasMoveOffsetY), 1f, 0f, startCanvasMoveOutDuration, false));
// TIPS / UIback: flicker out
Coroutine tipsOut = null;
Coroutine uiBackOut = null;
if (startup_tipsCg != null) tipsOut = StartCoroutine(FlashOut(startup_tipsCg, startCanvasFlashCount, startCanvasFlashUnit));
if (startup_uiBackCg != null) uiBackOut = StartCoroutine(FlashOut(startup_uiBackCg, startCanvasFlashCount, startCanvasFlashUnit));
// boarder + Image: wait for text/START/escape, then move down + fade
Coroutine boarderOut = StartCoroutine(AnimateMoveAndFade(startup_boarder, startup_boarderCg, startup_boarderBasePos, startup_boarderBasePos + new Vector2(0f, -startCanvasPanelExitOffsetY), 1f, 0f, startCanvasMoveOutDuration, false));
Coroutine imageOut = StartCoroutine(AnimateMoveAndFade(startup_image, startup_imageCg, startup_imageBasePos, startup_imageBasePos + new Vector2(0f, -startCanvasPanelExitOffsetY), 1f, 0f, startCanvasMoveOutDuration, false));
if (boarderOut != null || imageOut != null)
yield return WaitRealtime(startCanvasMoveOutDuration + 0.01f);
if (tipsOut != null || uiBackOut != null)
yield return WaitRealtime(startCanvasFlashUnit * Mathf.Max(2, startCanvasFlashCount * 2) + 0.01f);
// btm fade out at last
yield return StartCoroutine(FadeCanvasGroupAlpha(startup_btmCg, 1f, 0f, startCanvasBtmFadeOut, false));
cg_startCanvas.alpha = 0f;
cg_startCanvas.interactable = false;
cg_startCanvas.blocksRaycasts = false;
startCanvas.SetActive(false);
if (extraStartCG != null)
{
extraStartCG.alpha = 0f;
extraStartCG.interactable = false;
extraStartCG.blocksRaycasts = false;
if (extraStartObject != null) extraStartObject.SetActive(false);
}
fade_canvasGroup = null;
yield break;
}
float elapsed = 0f;
float startA = cg_startCanvas.alpha;
while (elapsed < duration)
{
elapsed += Time.unscaledDeltaTime;
float frac = Mathf.Clamp01(elapsed / Mathf.Max(0.0001f, duration));
cg_startCanvas.alpha = Mathf.Lerp(startA, 0f, frac);
float currentAlpha = Mathf.Lerp(startA, 0f, frac);
cg_startCanvas.alpha = currentAlpha;
if (extraStartCG != null)
{
extraStartCG.alpha = currentAlpha;
// Sync raycast state with alpha
bool visible = currentAlpha > 0.001f;
extraStartCG.interactable = visible;
extraStartCG.blocksRaycasts = visible;
}
yield return null;
}
@@ -505,9 +642,339 @@ public class GameManager : MonoBehaviour
cg_startCanvas.interactable = false;
cg_startCanvas.blocksRaycasts = false;
startCanvas.SetActive(false);
if (extraStartCG != null)
{
extraStartCG.alpha = 0f;
extraStartCG.interactable = false;
extraStartCG.blocksRaycasts = false;
if (extraStartObject != null) extraStartObject.SetActive(false);
}
fade_canvasGroup = null;
}
private void StartStartCanvasIntro()
{
if (!enableStartCanvasDetailedAnim)
{
ApplyStartCanvasEntryFinalState();
startCanvasIntroCompleted = true;
SetStartButtonsInteractable(true);
return;
}
if (startCanvasIntroRoutine != null)
{
StopCoroutine(startCanvasIntroRoutine);
startCanvasIntroRoutine = null;
}
startCanvasIntroRoutine = StartCoroutine(StartCanvasIntroCoroutine());
}
private IEnumerator StartCanvasIntroCoroutine()
{
startCanvasIntroCompleted = false;
SetStartButtonsInteractable(false);
yield return StartCoroutine(FadeCanvasGroupAlpha(startup_btmCg, 0f, 1f, startCanvasBtmFadeIn, false));
float flashDuration = startCanvasFlashUnit * Mathf.Max(2, startCanvasFlashCount * 2);
Coroutine boarderIn = null;
Coroutine tipsIn = null;
Coroutine uiBackIn = null;
if (startup_boarderCg != null) boarderIn = StartCoroutine(FlashIn(startup_boarderCg, startCanvasFlashCount, startCanvasFlashUnit, false));
if (startup_tipsCg != null) tipsIn = StartCoroutine(FlashIn(startup_tipsCg, startCanvasFlashCount, startCanvasFlashUnit, false));
if (startup_uiBackCg != null) uiBackIn = StartCoroutine(FlashIn(startup_uiBackCg, startCanvasFlashCount, startCanvasFlashUnit, false));
if (boarderIn != null || tipsIn != null || uiBackIn != null)
yield return WaitRealtime(flashDuration + 0.01f);
yield return WaitRealtime(startCanvasEntryGap);
yield return StartCoroutine(FadeCanvasGroupAlpha(startup_imageCg, 0f, 1f, startCanvasImageFadeIn, false));
Vector2 textFrom = startup_textBasePos + new Vector2(0f, -startCanvasMoveOffsetY);
Vector2 startFrom = startup_startBasePos + new Vector2(0f, -startCanvasMoveOffsetY);
Vector2 escapeFrom = startup_escapeBasePos + new Vector2(0f, -startCanvasMoveOffsetY);
yield return StartCoroutine(AnimateMoveAndFade(startup_text, startup_textCg, textFrom, startup_textBasePos, 0f, 1f, startCanvasMoveInDuration, false));
yield return WaitRealtime(startCanvasMoveStagger);
yield return StartCoroutine(AnimateMoveAndFade(startup_start, startup_startCg, startFrom, startup_startBasePos, 0f, 1f, startCanvasMoveInDuration, true));
yield return WaitRealtime(startCanvasMoveStagger);
yield return StartCoroutine(AnimateMoveAndFade(startup_escape, startup_escapeCg, escapeFrom, startup_escapeBasePos, 0f, 1f, startCanvasMoveInDuration, true));
startCanvasIntroCompleted = true;
SetStartButtonsInteractable(true);
startCanvasIntroRoutine = null;
}
private void InitializeStartCanvasAnimRefs()
{
startupCanvasRoot = null;
startup_btm = null;
startup_boarder = null;
startup_image = null;
startup_text = null;
startup_start = null;
startup_escape = null;
startup_tips = null;
startup_uiBack = null;
startup_btmCg = null;
startup_boarderCg = null;
startup_imageCg = null;
startup_textCg = null;
startup_startCg = null;
startup_escapeCg = null;
startup_tipsCg = null;
startup_uiBackCg = null;
if (startCanvas == null) return;
Transform root = startCanvas.transform;
startupCanvasRoot = FindRectByName(root, "startupCanvas");
if (startupCanvasRoot == null) startupCanvasRoot = root as RectTransform;
if (startupCanvasRoot == null) return;
startup_btm = FindDirectChildRectByName(startupCanvasRoot, "btm");
startup_boarder = FindDirectChildRectByName(startupCanvasRoot, "boarder");
startup_image = FindDirectChildRectByName(startupCanvasRoot, "Image");
startup_text = FindDirectChildRectByName(startupCanvasRoot, "text");
startup_start = FindDirectChildRectByName(startupCanvasRoot, "START");
startup_escape = FindDirectChildRectByName(startupCanvasRoot, "escape");
startup_tips = FindDirectChildRectByName(startupCanvasRoot, "TIPS");
startup_uiBack = FindDirectChildRectByName(startupCanvasRoot, "UIback");
if (startup_tips == null) startup_tips = FindRectByName(startupCanvasRoot, "TIPS");
if (startup_uiBack == null) startup_uiBack = FindRectByName(startupCanvasRoot, "UIback");
startup_btmCg = GetOrAddCanvasGroup(startup_btm);
startup_boarderCg = GetOrAddCanvasGroup(startup_boarder);
startup_imageCg = GetOrAddCanvasGroup(startup_image);
startup_textCg = GetOrAddCanvasGroup(startup_text);
startup_startCg = GetOrAddCanvasGroup(startup_start);
startup_escapeCg = GetOrAddCanvasGroup(startup_escape);
startup_tipsCg = GetOrAddCanvasGroup(startup_tips);
startup_uiBackCg = GetOrAddCanvasGroup(startup_uiBack);
if (startup_boarder != null) startup_boarderBasePos = startup_boarder.anchoredPosition;
if (startup_image != null) startup_imageBasePos = startup_image.anchoredPosition;
if (startup_text != null) startup_textBasePos = startup_text.anchoredPosition;
if (startup_start != null) startup_startBasePos = startup_start.anchoredPosition;
if (startup_escape != null) startup_escapeBasePos = startup_escape.anchoredPosition;
}
private void PrepareStartCanvasEntryState()
{
if (cg_startCanvas == null || startCanvas == null) return;
if (!startCanvas.activeSelf) startCanvas.SetActive(true);
cg_startCanvas.alpha = 1f;
cg_startCanvas.interactable = true;
cg_startCanvas.blocksRaycasts = true;
if (extraStartCG != null)
{
if (extraStartObject != null && !extraStartObject.activeSelf) extraStartObject.SetActive(true);
extraStartCG.alpha = 1f;
extraStartCG.interactable = true;
extraStartCG.blocksRaycasts = true;
}
if (!enableStartCanvasDetailedAnim)
{
ApplyStartCanvasEntryFinalState();
return;
}
SetCanvasGroupAlpha(startup_btmCg, 0f, false);
SetCanvasGroupAlpha(startup_boarderCg, 0f, false);
SetCanvasGroupAlpha(startup_imageCg, 0f, false);
SetCanvasGroupAlpha(startup_textCg, 0f, false);
SetCanvasGroupAlpha(startup_startCg, 0f, true);
SetCanvasGroupAlpha(startup_escapeCg, 0f, true);
SetCanvasGroupAlpha(startup_tipsCg, 0f, false);
SetCanvasGroupAlpha(startup_uiBackCg, 0f, false);
if (startup_boarder != null) startup_boarder.anchoredPosition = startup_boarderBasePos;
if (startup_image != null) startup_image.anchoredPosition = startup_imageBasePos;
if (startup_text != null) startup_text.anchoredPosition = startup_textBasePos + new Vector2(0f, -startCanvasMoveOffsetY);
if (startup_start != null) startup_start.anchoredPosition = startup_startBasePos + new Vector2(0f, -startCanvasMoveOffsetY);
if (startup_escape != null) startup_escape.anchoredPosition = startup_escapeBasePos + new Vector2(0f, -startCanvasMoveOffsetY);
}
private void ApplyStartCanvasEntryFinalState()
{
if (startup_boarder != null) startup_boarder.anchoredPosition = startup_boarderBasePos;
if (startup_image != null) startup_image.anchoredPosition = startup_imageBasePos;
if (startup_text != null) startup_text.anchoredPosition = startup_textBasePos;
if (startup_start != null) startup_start.anchoredPosition = startup_startBasePos;
if (startup_escape != null) startup_escape.anchoredPosition = startup_escapeBasePos;
SetCanvasGroupAlpha(startup_btmCg, 1f, false);
SetCanvasGroupAlpha(startup_boarderCg, 1f, false);
SetCanvasGroupAlpha(startup_imageCg, 1f, false);
SetCanvasGroupAlpha(startup_textCg, 1f, false);
SetCanvasGroupAlpha(startup_startCg, 1f, true);
SetCanvasGroupAlpha(startup_escapeCg, 1f, true);
SetCanvasGroupAlpha(startup_tipsCg, 1f, false);
SetCanvasGroupAlpha(startup_uiBackCg, 1f, false);
}
private void SetStartButtonsInteractable(bool interactable)
{
if (startGame != null) startGame.interactable = interactable;
if (backtoSelectingPage != null) backtoSelectingPage.interactable = interactable;
}
private IEnumerator AnimateMoveAndFade(RectTransform rt, CanvasGroup cg, Vector2 from, Vector2 to, float fromAlpha, float toAlpha, float duration, bool allowRaycastWhenVisible)
{
if (rt == null || cg == null) yield break;
float dur = Mathf.Max(0.01f, duration);
float elapsed = 0f;
rt.anchoredPosition = from;
SetCanvasGroupAlpha(cg, fromAlpha, allowRaycastWhenVisible);
while (elapsed < dur)
{
elapsed += Time.unscaledDeltaTime;
float t = EaseOutCubic(Mathf.Clamp01(elapsed / dur));
rt.anchoredPosition = Vector2.LerpUnclamped(from, to, t);
float a = Mathf.LerpUnclamped(fromAlpha, toAlpha, t);
SetCanvasGroupAlpha(cg, a, allowRaycastWhenVisible);
yield return null;
}
rt.anchoredPosition = to;
SetCanvasGroupAlpha(cg, toAlpha, allowRaycastWhenVisible);
}
private IEnumerator FadeCanvasGroupAlpha(CanvasGroup cg, float fromAlpha, float toAlpha, float duration, bool allowRaycastWhenVisible)
{
if (cg == null) yield break;
float dur = Mathf.Max(0.01f, duration);
float elapsed = 0f;
SetCanvasGroupAlpha(cg, fromAlpha, allowRaycastWhenVisible);
while (elapsed < dur)
{
elapsed += Time.unscaledDeltaTime;
float t = EaseOutCubic(Mathf.Clamp01(elapsed / dur));
float a = Mathf.LerpUnclamped(fromAlpha, toAlpha, t);
SetCanvasGroupAlpha(cg, a, allowRaycastWhenVisible);
yield return null;
}
SetCanvasGroupAlpha(cg, toAlpha, allowRaycastWhenVisible);
}
private IEnumerator FlashIn(CanvasGroup cg, int flashes, float unitDuration, bool allowRaycastWhenVisible)
{
if (cg == null) yield break;
int count = Mathf.Max(1, flashes);
float step = Mathf.Max(0.01f, unitDuration);
SetCanvasGroupAlpha(cg, 0f, allowRaycastWhenVisible);
for (int i = 0; i < count; i++)
{
SetCanvasGroupAlpha(cg, 1f, allowRaycastWhenVisible);
yield return WaitRealtime(step);
if (i < count - 1)
{
SetCanvasGroupAlpha(cg, 0f, allowRaycastWhenVisible);
yield return WaitRealtime(step);
}
}
SetCanvasGroupAlpha(cg, 1f, allowRaycastWhenVisible);
}
private IEnumerator FlashOut(CanvasGroup cg, int flashes, float unitDuration)
{
if (cg == null) yield break;
int count = Mathf.Max(1, flashes);
float step = Mathf.Max(0.01f, unitDuration);
SetCanvasGroupAlpha(cg, 1f, false);
for (int i = 0; i < count; i++)
{
SetCanvasGroupAlpha(cg, 0f, false);
yield return WaitRealtime(step);
if (i < count - 1)
{
SetCanvasGroupAlpha(cg, 1f, false);
yield return WaitRealtime(step);
}
}
SetCanvasGroupAlpha(cg, 0f, false);
}
private IEnumerator WaitRealtime(float duration)
{
float elapsed = 0f;
float dur = Mathf.Max(0f, duration);
while (elapsed < dur)
{
elapsed += Time.unscaledDeltaTime;
yield return null;
}
}
private static float EaseOutCubic(float t)
{
float inv = 1f - t;
return 1f - inv * inv * inv;
}
private static CanvasGroup GetOrAddCanvasGroup(RectTransform rt)
{
if (rt == null) return null;
CanvasGroup cg = rt.GetComponent<CanvasGroup>();
if (cg == null) cg = rt.gameObject.AddComponent<CanvasGroup>();
return cg;
}
private static void SetCanvasGroupAlpha(CanvasGroup cg, float alpha, bool allowRaycastWhenVisible)
{
if (cg == null) return;
float a = Mathf.Clamp01(alpha);
cg.alpha = a;
bool visible = a > 0.001f;
cg.interactable = visible && allowRaycastWhenVisible;
cg.blocksRaycasts = visible && allowRaycastWhenVisible;
}
private static RectTransform FindDirectChildRectByName(Transform root, string exactName)
{
if (root == null || string.IsNullOrEmpty(exactName)) return null;
for (int i = 0; i < root.childCount; i++)
{
Transform c = root.GetChild(i);
if (c == null) continue;
if (string.Equals(c.name, exactName, System.StringComparison.OrdinalIgnoreCase))
return c as RectTransform;
}
return null;
}
private static RectTransform FindRectByName(Transform root, string exactName)
{
Transform t = FindDescendantByName(root, exactName);
return t as RectTransform;
}
private static Transform FindDescendantByName(Transform root, string exactName)
{
if (root == null || string.IsNullOrEmpty(exactName)) return null;
Transform[] all = root.GetComponentsInChildren<Transform>(true);
for (int i = 0; i < all.Length; i++)
{
Transform t = all[i];
if (t == null) continue;
if (string.Equals(t.name, exactName, System.StringComparison.OrdinalIgnoreCase))
return t;
}
return null;
}
private void OnAllNotesSpawned()
{
// All notes have been spawned - trigger settlement decision logic
+10 -68
View File
@@ -60,11 +60,6 @@ public class HoldNote : BaseNote
[Range(1f, 2f)]
public float holdWindowMultiplier = 1.3f;
[Header("Custom Animation")]
public GameObject holdAnimationPrefab;
private GameObject activeHoldAnimationInstance;
private Coroutine delayedHoldAnimationCoroutine;
public float visualSpeedMultiplier = 1f; // injected from NoteSpawner to adapt windows when visual speed changes
// track when the hold actually started (real-time) so we can compute held fraction
@@ -121,6 +116,7 @@ public class HoldNote : BaseNote
int baseScore = 0;
var bmm = ally != null ? ally.bmm : null;
if (bmm == null) bmm = BeatmapManager.Instance;
if (bmm == null) bmm = GetBeatmapManagerCached();
if (bmm != null) baseScore = Mathf.Max(0, bmm.perNoteScore);
@@ -322,58 +318,6 @@ public class HoldNote : BaseNote
}
}
private void StartHoldEffects()
{
StopHoldEffects(); // cleanup any existing
if (gameObject.activeInHierarchy)
{
delayedHoldAnimationCoroutine = StartCoroutine(DelayedStartHoldEffects());
}
}
private void StopHoldEffects()
{
if (delayedHoldAnimationCoroutine != null)
{
StopCoroutine(delayedHoldAnimationCoroutine);
delayedHoldAnimationCoroutine = null;
}
if (activeHoldAnimationInstance != null)
{
Destroy(activeHoldAnimationInstance);
activeHoldAnimationInstance = null;
}
AnimationController.Global?.StopHoldParticles();
}
private IEnumerator DelayedStartHoldEffects()
{
yield return new WaitForSeconds(0.1f);
// Start standard particles
AnimationController.Global?.StartHoldParticles(noteColor);
// Instantiate custom prefab if assigned
if (holdAnimationPrefab != null)
{
// find spawn position: prefer the track effect position if available from AnimationController
Vector3 spawnPos = transform.position;
var ac = AnimationController.Global;
if (ac != null)
{
// Logic to find slot position (simplified: use ac's position or the note's)
// In AnimationController.PlayDestroyAnimation, it uses redEffect.transform.position etc.
// We don't have direct access to those private fields, but we can assume
// the note is at the judge line when this starts.
}
activeHoldAnimationInstance = Instantiate(holdAnimationPrefab, spawnPos, Quaternion.identity);
// Optionally parent to the note or track
// activeHoldAnimationInstance.transform.SetParent(this.transform, false);
}
}
private IEnumerator DelayedDisableAnimation(GameObject animationObject, float delay)
{
// No-op: we used to disable the shared AnimationController here which stopped coroutines.
@@ -393,6 +337,7 @@ public class HoldNote : BaseNote
this.trackIndex = trackIndex;
// also set BaseNote.TrackIndex so other systems using TrackIndex property work consistently
this.TrackIndex = trackIndex;
this.speed = speed;
this.startTime = time;
this.delay = delay;
@@ -497,7 +442,7 @@ public class HoldNote : BaseNote
if (!isHoldActive && jm != null && jm.IsStartJudged(noteID) && !jm.HasNoteReleased(noteID) && keyHeld)
{
isHoldActive = true;
StartHoldEffects();
AnimationController.Global?.StartHoldParticles(noteColor);
if (debugEnabled) Debug.Log($"[HoldNote] Start particles started for {noteID} color={noteColor} at time={now:F3}");
}
@@ -531,7 +476,7 @@ public class HoldNote : BaseNote
if (isHoldActive && keyUp)
{
isHoldActive = false;
StopHoldEffects();
AnimationController.Global?.StopHoldParticles();
if (debugEnabled) Debug.Log($"[HoldNote] KeyUp {keyToPress} detected. NoteID: {noteID}, Segment: {segment}, Type: {type}");
if (!hasReleased)
@@ -706,7 +651,7 @@ public class HoldNote : BaseNote
JudgeManager.Instance.RegisterStartJudged(noteID, true);
isHoldActive = true;
PlayHitAnimation();
StartHoldEffects();
AnimationController.Global?.StartHoldParticles(noteColor);
holdStartTime = pressTime;
HoldNoteJudgePool.RegisterStart(noteID, pressTime, hitTime, scheduledEndTime, noteColor, trackIndex, (object)noteData);
@@ -762,7 +707,7 @@ public class HoldNote : BaseNote
isJudged = true;
// Terminate input - mark key as released
isHoldActive = false;
StopHoldEffects();
AnimationController.Global?.StopHoldParticles();
return;
}
@@ -932,7 +877,7 @@ public class HoldNote : BaseNote
JudgeManager.Instance.RegisterStartJudged(noteID, true);
isHoldActive = true;
PlayHitAnimation();
StartHoldEffects();
AnimationController.Global?.StartHoldParticles(noteColor);
// record when the hold started so we can compute held fraction later
holdStartTime = pressTime;
@@ -948,7 +893,7 @@ public class HoldNote : BaseNote
JudgeManager.Instance.RegisterStartJudged(noteID, true);
isHoldActive = true;
PlayHitAnimation();
StartHoldEffects();
AnimationController.Global?.StartHoldParticles(noteColor);
holdStartTime = pressTime;
@@ -962,7 +907,7 @@ public class HoldNote : BaseNote
JudgeManager.Instance.RegisterStartJudged(noteID, true);
isHoldActive = true;
PlayHitAnimation();
StartHoldEffects();
AnimationController.Global?.StartHoldParticles(noteColor);
holdStartTime = pressTime;
@@ -1250,7 +1195,7 @@ public class HoldNote : BaseNote
if (JudgeManager.IsDebugEnabled) Debug.Log($"[HoldNote] Hold end NotifyNoteHit called: TrackIndex={TrackIndex} trackIndexField={trackIndex} result={result} triggeredHold={triggeredHold} triggeredTap={triggeredTap}");
}
StopHoldEffects();
AnimationController.Global?.StopHoldParticles();
// Release the track lock immediately after end evaluation so the next hold can start on time
ReleaseTrackJudgeLockSafe();
@@ -1372,9 +1317,6 @@ public class HoldNote : BaseNote
// Restore materials before returning to pool/reusing
RestoreOriginalMaterials();
// Stop any active hold animations or delayed starts
StopHoldEffects();
hasReleased = false;
segment = NoteSegment.None;
keyToPress = KeyCode.None;
@@ -13,6 +13,7 @@ public class HoldNoteController : MonoBehaviour
private bool useAbsolutePositioning = false;
private Vector3 spawnPosition;
private float baseSpawnYOffset = 0f; // can be negative to offset upward for delayed segments
private float visualOffset = 0f; // additional Y offset for visual compensation
private void Update()
{
@@ -44,6 +45,7 @@ public class HoldNoteController : MonoBehaviour
activationTime = hitTime - travelTime;
isMoving = false;
useAbsolutePositioning = false;
visualOffset = 0f;
}
/// <summary>
@@ -54,6 +56,7 @@ public class HoldNoteController : MonoBehaviour
activationTime = Time.time + segmentDelay;
isMoving = false;
useAbsolutePositioning = false;
visualOffset = 0f;
}
public void SetSpeed(float newSpeed)
@@ -66,11 +69,12 @@ public class HoldNoteController : MonoBehaviour
/// spawnPoint should be the original spawn point for the lane.
/// baseSpawnYOffset is applied to keep delayed segments offset upward (can be negative).
/// </summary>
public void ConfigureAbsolutePositioning(Vector3 spawnPoint, float newActivationTime, float spawnYOffset)
public void ConfigureAbsolutePositioning(Vector3 spawnPoint, float newActivationTime, float spawnYOffset, float newVisualOffset = 0f)
{
spawnPosition = spawnPoint;
activationTime = newActivationTime;
baseSpawnYOffset = spawnYOffset;
visualOffset = newVisualOffset;
useAbsolutePositioning = true;
isMoving = true;
@@ -81,6 +85,7 @@ public class HoldNoteController : MonoBehaviour
public void StopMovement()
{
isMoving = false;
visualOffset = 0f;
}
private void OnTriggerEnter2D(Collider2D collision)
@@ -109,6 +114,7 @@ public class HoldNoteController : MonoBehaviour
public bool UsesAbsolutePositioning => useAbsolutePositioning;
public float BaseSpawnYOffset => baseSpawnYOffset;
public Vector3 SpawnPosition => spawnPosition;
public float VisualOffset => visualOffset;
private void ApplyAbsolutePosition(float time)
{
@@ -116,7 +122,8 @@ public class HoldNoteController : MonoBehaviour
float travelDistance = speed * elapsed;
Vector3 newPos = spawnPosition;
newPos.y -= (baseSpawnYOffset + travelDistance);
// Apply visual offset (positive moves the note down its path earlier)
newPos.y -= (baseSpawnYOffset + travelDistance + visualOffset);
transform.position = newPos;
}
}
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 088ed1ed6b6731f43ad3166781e3e931, type: 3}
m_Name: NoteJudgeConfig
m_EditorClassIdentifier:
perfectRange: 0.05
greatRange: 0.1
goodRange: 0.15
missRange: 0.2
perfectRange: 0.1
greatRange: 0.15
goodRange: 0.2
missRange: 0.25
+46 -3
View File
@@ -1,3 +1,4 @@
using System.Globalization;
using UnityEngine;
public class Note : BaseNote
@@ -55,12 +56,10 @@ public class Note : BaseNote
private static int ComputePmDeltaFromJudge(string judgeResult, AllyCombatant ally)
{
// If current character slot has no ally or is dead, then this corresponding track will also not get idol score
if (ally == null || ally.IsDead) return 0;
int baseScore = 0;
var bmm = ally != null ? ally.bmm : null;
if (bmm == null) bmm = BeatmapManager.Instance;
if (bmm == null) bmm = GetBeatmapManagerCached();
if (bmm != null) baseScore = Mathf.Max(0, bmm.perNoteScore);
@@ -109,6 +108,42 @@ public class Note : BaseNote
sm.trackPerfectCounts[trackIndex] += 1;
}
private string BuildNoteLogId()
{
if (noteData != null)
{
return "tap:"
+ TrackIndex
+ ":"
+ noteData.time.ToString("0.###", CultureInfo.InvariantCulture)
+ ":"
+ gameObject.GetInstanceID();
}
return "tap:"
+ TrackIndex
+ ":"
+ hitTime.ToString("0.###", CultureInfo.InvariantCulture)
+ ":"
+ gameObject.GetInstanceID();
}
private void LogTapJudge(string judgeResult, float rawOffsetMs, bool rewrittenToPerfect, bool autoplay, float actionTime)
{
GameplaySkillLogger.RecordJudgeResult(
"Tap",
"Single",
TrackIndex,
BuildNoteLogId(),
judgeResult,
rawOffsetMs,
rewrittenToPerfect,
autoplay,
actionTime,
hitTime,
float.NaN);
}
private void Awake()
{
anim = GetComponent<AnimationController>();
@@ -218,6 +253,7 @@ public class Note : BaseNote
ScoreManager.Instance.RecordOffset(0f);
const string judgeResult = "Perfect";
if (noteData != null) noteData.judgeResult = judgeResult;
InputManager.Instance?.ShowJudgeResult(TrackIndex, judgeResult);
JudgeSoundManager.Instance?.PlayJudgeSound(judgeResult);
@@ -241,6 +277,7 @@ public class Note : BaseNote
}
try { SkillBuilder.Instance?.NotifyNoteHit(TrackIndex, judgeResult, SkillDefinition.NoteTypeTrigger.Tap); } catch { }
LogTapJudge(judgeResult, 0f, false, true, pressTime);
Judge();
}
@@ -368,10 +405,13 @@ public class Note : BaseNote
if (!string.IsNullOrEmpty(judgeResult))
{
string originalJudge = judgeResult;
bool rewrittenToPerfect = false;
if (TryRewriteNonMissJudgeToPerfect(TrackIndex, ref judgeResult))
{
rewrittenToPerfect = true;
AdjustCountsAfterRewriteToPerfect(TrackIndex, originalJudge);
}
if (noteData != null) noteData.judgeResult = judgeResult;
InputManager.Instance?.ShowJudgeResult(TrackIndex, judgeResult);
JudgeSoundManager.Instance?.PlayJudgeSound(judgeResult);
@@ -396,6 +436,7 @@ public class Note : BaseNote
}
try { SkillBuilder.Instance?.NotifyNoteHit(TrackIndex, judgeResult, SkillDefinition.NoteTypeTrigger.Tap); } catch { }
LogTapJudge(judgeResult, rawOffsetMs, rewrittenToPerfect, false, pressTime);
}
Judge();
@@ -452,6 +493,7 @@ public class Note : BaseNote
ScoreManager.Instance?.RecordOffset(0);
if (JudgeManager.IsDebugEnabled) Debug.Log($"{keyToPress} Miss");
if (noteData != null) noteData.judgeResult = "Miss";
InputManager.Instance?.ShowJudgeResult(TrackIndex, "Miss");
JudgeSoundManager.Instance?.PlayJudgeSound("Miss");
@@ -476,6 +518,7 @@ public class Note : BaseNote
}
try { SkillBuilder.Instance?.NotifyNoteHit(TrackIndex, "Miss", SkillDefinition.NoteTypeTrigger.Tap); } catch { }
LogTapJudge("Miss", 0f, false, false, Time.time);
// notify global judge manager that this note has been finally judged (miss)
JudgeManager.Instance?.NotifyNoteJudged();
@@ -5,6 +5,7 @@ using UnityEngine.Serialization;
using UnityEngine.SceneManagement;
using System.Collections;
using UnityEngine.Audio;
using DG.Tweening;
public class settlementController : MonoBehaviour
{
@@ -124,6 +125,10 @@ public class settlementController : MonoBehaviour
[SerializeField] private float introMoveDuration = 0.42f;
[SerializeField] private float introNumberDuration = 0.48f;
[SerializeField] private float introStepGap = 0.06f;
[SerializeField] private float introMvpEnterYOffset = 120f;
[SerializeField] private float introMvpEnterDuration = 0.42f;
[SerializeField] private Ease introMvpEnterEase = Ease.OutCubic;
[SerializeField] private bool introTweenUseUnscaledTime = true;
private int targetPmScore;
private int targetIdolScore;
@@ -139,6 +144,11 @@ public class settlementController : MonoBehaviour
private float targetGreatPercent;
private float targetGoodPercent;
private float targetMissPercent;
private Tween mvpEntryTween;
private bool skipIntroRequested;
private Transform cachedIntroMvpTransform;
private Vector3 cachedIntroMvpBaseLocalPos;
private bool hasCachedIntroMvpBaseLocalPos;
private void Awake()
{
@@ -175,6 +185,16 @@ public class settlementController : MonoBehaviour
}
}
private void Update()
{
if (settlementIntroCoroutine == null) return;
if (!enableDetailedSettlementIntro) return;
if (Input.GetMouseButtonDown(0))
{
SkipSettlementIntroAnimations();
}
}
private void OnDestroy()
{
if (replay_thisGame != null)
@@ -206,6 +226,12 @@ public class settlementController : MonoBehaviour
StopCoroutine(settlementIntroCoroutine);
settlementIntroCoroutine = null;
}
if (mvpEntryTween != null)
{
if (mvpEntryTween.active) mvpEntryTween.Kill(false);
mvpEntryTween = null;
}
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
@@ -420,8 +446,12 @@ public class settlementController : MonoBehaviour
private void StartSettlementIntro()
{
skipIntroRequested = false;
if (!enableDetailedSettlementIntro)
{
if (settlementTeamLoader != null)
settlementTeamLoader.ShowSpawnedCardsInstantly();
StartCanvasFadeIn();
return;
}
@@ -463,7 +493,16 @@ public class settlementController : MonoBehaviour
Transform heroDApicTr = FindDescendantByName(rightRoot != null ? rightRoot : settleRoot, "heroDApic");
Transform heroMaskTr = FindDescendantByName(heroDApicTr != null ? heroDApicTr : settleRoot, "MASK");
Transform lihuiTr = FindDescendantByName(heroMaskTr != null ? heroMaskTr : settleRoot, "lihui");
RectTransform teamDisplayingRt = FindRectByName(rightRoot != null ? rightRoot : settleRoot, "teamDisplaying");
Transform teamDisplayingTr = FindDescendantByName(rightRoot != null ? rightRoot : settleRoot, "teamDisplaying");
RectTransform teamDisplayingRt = teamDisplayingTr as RectTransform;
Transform mvpTr = (mvp_object != null) ? mvp_object.transform : FindDescendantByName(heroDApicTr != null ? heroDApicTr : settleRoot, "mvp");
bool hasAllyCardEntry = settlementTeamLoader != null && settlementTeamLoader.HasSpawnedCards();
bool shouldAnimateMvp = mvpTr != null && mvpTr.gameObject.activeInHierarchy;
Vector3 mvpBaseLocalPos = shouldAnimateMvp ? mvpTr.localPosition : Vector3.zero;
cachedIntroMvpTransform = mvpTr;
hasCachedIntroMvpBaseLocalPos = shouldAnimateMvp;
if (shouldAnimateMvp)
cachedIntroMvpBaseLocalPos = mvpBaseLocalPos;
Transform buttonsRoot = FindDescendantByName(rightRoot != null ? rightRoot : settleRoot, "buttons");
List<Transform> rightButtons = CollectDirectChildren(buttonsRoot);
@@ -496,7 +535,25 @@ public class settlementController : MonoBehaviour
if (rewardRt != null) { SetAnchoredY(rewardRt, -494.3f); SetCanvasAlpha(rewardRt, 0f); }
if (lihuiTr != null) SetCanvasAlpha(lihuiTr, 0f);
if (teamDisplayingRt != null) { SetAnchoredX(teamDisplayingRt, 2265f); SetCanvasAlpha(teamDisplayingRt, 0f); }
if (teamDisplayingRt != null)
{
if (hasAllyCardEntry)
{
SetAnchoredX(teamDisplayingRt, 1490.09f);
SetCanvasAlpha(teamDisplayingRt, 1f);
}
else
{
SetAnchoredX(teamDisplayingRt, 2265f);
SetCanvasAlpha(teamDisplayingRt, 0f);
}
}
if (shouldAnimateMvp)
{
SetCanvasAlpha(mvpTr, 0f);
mvpTr.localPosition = new Vector3(mvpBaseLocalPos.x, mvpBaseLocalPos.y + introMvpEnterYOffset, mvpBaseLocalPos.z);
}
for (int i = 0; i < rightButtons.Count; i++)
{
@@ -566,10 +623,20 @@ public class settlementController : MonoBehaviour
yield return StartCoroutine(PlayStatusGroupIn(goodGroup, goodHitCount_Text, targetGoodCount, goodHitPercent_Text, targetGoodPercent));
yield return StartCoroutine(PlayStatusGroupIn(missGroup, missHitCount_Text, targetMissCount, missHitPercent_Text, targetMissPercent));
// heroDApic/MASK/lihui flash + teamDisplaying move/fade in
// ally cards enter before MASK.
if (hasAllyCardEntry)
yield return StartCoroutine(settlementTeamLoader.PlayAllySlotEntryBeforeMask());
// heroDApic/MASK/lihui flash
if (lihuiTr != null)
yield return StartCoroutine(FlashInTransform(lihuiTr, introFlashCount, introFlashDuration));
if (teamDisplayingRt != null)
// MVP shows after MASK.
if (shouldAnimateMvp)
yield return StartCoroutine(AnimateMvpEntryAfterMask(mvpTr, mvpBaseLocalPos));
// Fallback for scenes still using container slide-in instead of per-slot tween.
if (!hasAllyCardEntry && teamDisplayingRt != null)
yield return StartCoroutine(AnimateAnchoredXAndFade(teamDisplayingRt, 2265f, 1490.09f, introMoveDuration, true));
// right/buttons: each button flashes in sequence
@@ -584,9 +651,125 @@ public class settlementController : MonoBehaviour
settlementCanvasGroup.alpha = 1f;
settlementCanvasGroup.interactable = true;
settlementCanvasGroup.blocksRaycasts = true;
hasCachedIntroMvpBaseLocalPos = false;
cachedIntroMvpTransform = null;
settlementIntroCoroutine = null;
}
private void SkipSettlementIntroAnimations()
{
if (skipIntroRequested) return;
skipIntroRequested = true;
if (settlementIntroCoroutine != null)
{
StopCoroutine(settlementIntroCoroutine);
settlementIntroCoroutine = null;
}
if (mvpEntryTween != null)
{
if (mvpEntryTween.active) mvpEntryTween.Kill(false);
mvpEntryTween = null;
}
if (settlementTeamLoader != null)
settlementTeamLoader.CompleteAllySlotEntryImmediately();
ApplySettlementIntroFinalState();
if (settlementCanvasGroup != null)
{
settlementCanvasGroup.alpha = 1f;
settlementCanvasGroup.interactable = true;
settlementCanvasGroup.blocksRaycasts = true;
}
hasCachedIntroMvpBaseLocalPos = false;
cachedIntroMvpTransform = null;
}
private void ApplySettlementIntroFinalState()
{
Transform settleRoot = settlementCanvasGroup != null ? settlementCanvasGroup.transform : transform;
Transform rightRoot = FindDescendantByName(settleRoot, "right");
Transform leftRoot = FindDescendantByName(settleRoot, "left");
Transform picsRoot = FindDescendantByName(leftRoot != null ? leftRoot : settleRoot, "pics");
RectTransform rightBottomRt = FindRectByName(rightRoot != null ? rightRoot : settleRoot, "right_bottom");
Transform quhuiImageTr = FindDescendantByName(picsRoot != null ? picsRoot : settleRoot, "quhuiImage");
RectTransform scoreBottomRt = FindRectByName(settleRoot, "score_bottom");
RectTransform shenstarsRt = FindRectByName(settleRoot, "shenstars");
RectTransform rewardRt = FindRectByName(settleRoot, "reward");
RectTransform teamDisplayingRt = FindRectByName(rightRoot != null ? rightRoot : settleRoot, "teamDisplaying");
Transform buttonsRoot = FindDescendantByName(rightRoot != null ? rightRoot : settleRoot, "buttons");
List<Transform> rightButtons = CollectDirectChildren(buttonsRoot);
Transform heroDApicTr = FindDescendantByName(rightRoot != null ? rightRoot : settleRoot, "heroDApic");
Transform heroMaskTr = FindDescendantByName(heroDApicTr != null ? heroDApicTr : settleRoot, "MASK");
Transform lihuiTr = FindDescendantByName(heroMaskTr != null ? heroMaskTr : settleRoot, "lihui");
Transform mvpTr = (mvp_object != null) ? mvp_object.transform : FindDescendantByName(heroDApicTr != null ? heroDApicTr : settleRoot, "mvp");
if (rightBottomRt != null) { SetAnchoredX(rightBottomRt, 1677.75f); SetCanvasAlpha(rightBottomRt, 1f); }
if (quhuiImageTr != null) SetCanvasAlpha(quhuiImageTr, 1f);
if (scoreBottomRt != null) { SetAnchoredX(scoreBottomRt, -432.4f); SetCanvasAlpha(scoreBottomRt, 1f); }
if (shenstarsRt != null) { SetAnchoredX(shenstarsRt, -437.5785f); SetCanvasAlpha(shenstarsRt, 1f); }
if (rewardRt != null) { SetAnchoredY(rewardRt, 0f); SetCanvasAlpha(rewardRt, 1f); }
if (lihuiTr != null) SetCanvasAlpha(lihuiTr, 1f);
if (teamDisplayingRt != null) { SetAnchoredX(teamDisplayingRt, 1490.09f); SetCanvasAlpha(teamDisplayingRt, 1f); }
for (int i = 0; i < rightButtons.Count; i++)
{
if (rightButtons[i] != null) SetCanvasAlpha(rightButtons[i], 1f);
}
Transform perfectGroup = FindGroupRoot(perfectHitCount_Text, perfectHitPercent_Text);
Transform greatGroup = FindGroupRoot(greatHitCount_Text, greatHitPercent_Text);
Transform goodGroup = FindGroupRoot(goodHitCount_Text, goodHitPercent_Text);
Transform missGroup = FindGroupRoot(missHitCount_Text, missHitPercent_Text);
if (perfectGroup != null) SetCanvasAlpha(perfectGroup, 1f);
if (greatGroup != null) SetCanvasAlpha(greatGroup, 1f);
if (goodGroup != null) SetCanvasAlpha(goodGroup, 1f);
if (missGroup != null) SetCanvasAlpha(missGroup, 1f);
int noteCountSum = Mathf.Max(1, targetPerfectCount + targetGreatCount + targetGoodCount + targetMissCount);
if (pmScoreSum_Text != null) { pmScoreSum_Text.text = targetPmScore.ToString(); SetCanvasAlpha(pmScoreSum_Text.transform, 1f); }
if (idolScoreSum_Text != null) { idolScoreSum_Text.text = targetIdolScore.ToString(); SetCanvasAlpha(idolScoreSum_Text.transform, 1f); }
if (accuracy_Text != null) { accuracy_Text.text = targetAccuracyPercent.ToString("F3") + "%"; SetCanvasAlpha(accuracy_Text.transform, 1f); }
if (finalScore_Text != null) { finalScore_Text.text = targetTotalScore.ToString(); SetCanvasAlpha(finalScore_Text.transform, 1f); }
if (thisLevel_currentPercentage_Text != null) { thisLevel_currentPercentage_Text.text = targetTotalPercent.ToString("F2") + "%"; SetCanvasAlpha(thisLevel_currentPercentage_Text.transform, 1f); }
if (perfectHitCount_Text != null) { perfectHitCount_Text.text = targetPerfectCount.ToString(); SetCanvasAlpha(perfectHitCount_Text.transform, 1f); }
if (greatHitCount_Text != null) { greatHitCount_Text.text = targetGreatCount.ToString(); SetCanvasAlpha(greatHitCount_Text.transform, 1f); }
if (goodHitCount_Text != null) { goodHitCount_Text.text = targetGoodCount.ToString(); SetCanvasAlpha(goodHitCount_Text.transform, 1f); }
if (missHitCount_Text != null) { missHitCount_Text.text = targetMissCount.ToString(); SetCanvasAlpha(missHitCount_Text.transform, 1f); }
if (perfectHitPercent_Text != null) { perfectHitPercent_Text.text = targetPerfectPercent.ToString("F1") + "%"; SetCanvasAlpha(perfectHitPercent_Text.transform, 1f); }
if (greatHitPercent_Text != null) { greatHitPercent_Text.text = targetGreatPercent.ToString("F1") + "%"; SetCanvasAlpha(greatHitPercent_Text.transform, 1f); }
if (goodHitPercent_Text != null) { goodHitPercent_Text.text = targetGoodPercent.ToString("F1") + "%"; SetCanvasAlpha(goodHitPercent_Text.transform, 1f); }
if (missHitPercent_Text != null) { missHitPercent_Text.text = targetMissPercent.ToString("F1") + "%"; SetCanvasAlpha(missHitPercent_Text.transform, 1f); }
if (thisLevel_progressBar_Image != null)
thisLevel_progressBar_Image.fillAmount = (float)targetTotalScore / Mathf.Max(1, _1000000);
if (perfect_barFill_Image != null) perfect_barFill_Image.fillAmount = (float)targetPerfectCount / noteCountSum;
if (great_barFill_Image != null) great_barFill_Image.fillAmount = (float)targetGreatCount / noteCountSum;
if (good_barFill_Image != null) good_barFill_Image.fillAmount = (float)targetGoodCount / noteCountSum;
if (miss_barFill_Image != null) miss_barFill_Image.fillAmount = (float)targetMissCount / noteCountSum;
if (mvpTr != null && mvpTr.gameObject.activeInHierarchy)
{
Vector3 targetPos;
if (hasCachedIntroMvpBaseLocalPos && cachedIntroMvpTransform == mvpTr)
targetPos = cachedIntroMvpBaseLocalPos;
else
targetPos = new Vector3(mvpTr.localPosition.x, mvpTr.localPosition.y - introMvpEnterYOffset, mvpTr.localPosition.z);
mvpTr.localPosition = targetPos;
SetCanvasAlpha(mvpTr, 1f);
}
}
/// <summary>
/// Documentation text normalized.
/// </summary>
@@ -823,6 +1006,32 @@ public class settlementController : MonoBehaviour
yield return WaitRealtime(introNumberDuration + 0.02f);
}
private IEnumerator AnimateMvpEntryAfterMask(Transform mvpTransform, Vector3 baseLocalPosition)
{
if (mvpTransform == null || !mvpTransform.gameObject.activeInHierarchy)
yield break;
if (mvpEntryTween != null)
{
if (mvpEntryTween.active) mvpEntryTween.Kill(false);
mvpEntryTween = null;
}
CanvasGroup group = GetOrAddCanvasGroup(mvpTransform);
if (group != null) group.alpha = 0f;
mvpTransform.localPosition = new Vector3(baseLocalPosition.x, baseLocalPosition.y + introMvpEnterYOffset, baseLocalPosition.z);
float duration = Mathf.Max(0.01f, introMvpEnterDuration);
Sequence seq = DOTween.Sequence().SetUpdate(introTweenUseUnscaledTime);
seq.Join(mvpTransform.DOLocalMoveY(baseLocalPosition.y, duration).SetEase(introMvpEnterEase).SetUpdate(introTweenUseUnscaledTime));
if (group != null)
seq.Join(group.DOFade(1f, duration).SetEase(introMvpEnterEase).SetUpdate(introTweenUseUnscaledTime));
mvpEntryTween = seq;
yield return seq.WaitForCompletion();
mvpEntryTween = null;
}
private IEnumerator AnimateIntText(Text target, int toValue, float duration)
{
if (target == null) yield break;
@@ -833,6 +1042,7 @@ public class settlementController : MonoBehaviour
while (elapsed < dur)
{
if (skipIntroRequested) break;
elapsed += Time.unscaledDeltaTime;
float t = EaseOutCubic(Mathf.Clamp01(elapsed / dur));
int value = Mathf.RoundToInt(Mathf.Lerp(0f, toValue, t));
@@ -853,6 +1063,7 @@ public class settlementController : MonoBehaviour
while (elapsed < dur)
{
if (skipIntroRequested) break;
elapsed += Time.unscaledDeltaTime;
float t = EaseOutCubic(Mathf.Clamp01(elapsed / dur));
float value = Mathf.Lerp(0f, toValue, t);
@@ -874,6 +1085,7 @@ public class settlementController : MonoBehaviour
float dur = Mathf.Max(0.01f, duration);
while (elapsed < dur)
{
if (skipIntroRequested) break;
elapsed += Time.unscaledDeltaTime;
float t = EaseOutCubic(Mathf.Clamp01(elapsed / dur));
SetAnchoredX(rt, Mathf.LerpUnclamped(fromX, toX, t));
@@ -896,6 +1108,7 @@ public class settlementController : MonoBehaviour
float dur = Mathf.Max(0.01f, duration);
while (elapsed < dur)
{
if (skipIntroRequested) break;
elapsed += Time.unscaledDeltaTime;
float t = EaseOutCubic(Mathf.Clamp01(elapsed / dur));
SetAnchoredY(rt, Mathf.LerpUnclamped(fromY, toY, t));
@@ -920,6 +1133,7 @@ public class settlementController : MonoBehaviour
float elapsed = 0f;
while (elapsed < total)
{
if (skipIntroRequested) break;
elapsed += Time.unscaledDeltaTime;
float p = Mathf.Clamp01(elapsed / total);
@@ -990,12 +1204,13 @@ public class settlementController : MonoBehaviour
return 1f - inv * inv * inv;
}
private static IEnumerator WaitRealtime(float duration)
private IEnumerator WaitRealtime(float duration)
{
float elapsed = 0f;
float dur = Mathf.Max(0f, duration);
while (elapsed < dur)
{
if (skipIntroRequested) yield break;
elapsed += Time.unscaledDeltaTime;
yield return null;
}
@@ -1347,4 +1562,3 @@ public class settlementController : MonoBehaviour
}
}
}