UI换了很多,spine主视觉停用

This commit is contained in:
2026-06-15 20:17:25 +08:00
parent 5eec879582
commit 216ab08e8d
3634 changed files with 814422 additions and 382766 deletions
+10 -10
View File
@@ -316,7 +316,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
private equipUpdate FindMatchingUpdateTarget(PointerEventData eventData)
{
equipUpdate[] targets = FindObjectsOfType<equipUpdate>(true);
equipUpdate[] targets = UnityEngine.Object.FindObjectsByType<equipUpdate>(FindObjectsInactive.Include, FindObjectsSortMode.None);
if (targets == null || targets.Length == 0)
{
return null;
@@ -339,7 +339,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
private equipSmelt FindMatchingSmeltTarget(PointerEventData eventData)
{
equipSmelt[] targets = FindObjectsOfType<equipSmelt>(true);
equipSmelt[] targets = UnityEngine.Object.FindObjectsByType<equipSmelt>(FindObjectsInactive.Include, FindObjectsSortMode.None);
if (targets == null || targets.Length == 0)
{
return null;
@@ -362,7 +362,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
private equipIllusion FindMatchingIllusionTarget(PointerEventData eventData)
{
equipIllusion[] targets = FindObjectsOfType<equipIllusion>(true);
equipIllusion[] targets = UnityEngine.Object.FindObjectsByType<equipIllusion>(FindObjectsInactive.Include, FindObjectsSortMode.None);
if (targets == null || targets.Length == 0)
{
return null;
@@ -385,7 +385,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
private equipTransfer FindMatchingTransferTarget(PointerEventData eventData)
{
equipTransfer[] targets = FindObjectsOfType<equipTransfer>(true);
equipTransfer[] targets = UnityEngine.Object.FindObjectsByType<equipTransfer>(FindObjectsInactive.Include, FindObjectsSortMode.None);
if (targets == null || targets.Length == 0)
{
return null;
@@ -408,7 +408,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
private eFinalDream FindMatchingFinalDreamTarget(PointerEventData eventData)
{
eFinalDream[] targets = FindObjectsOfType<eFinalDream>(true);
eFinalDream[] targets = UnityEngine.Object.FindObjectsByType<eFinalDream>(FindObjectsInactive.Include, FindObjectsSortMode.None);
if (targets == null || targets.Length == 0)
{
return null;
@@ -532,7 +532,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
private static void SetAllDragTargetsVisible(bool visible)
{
equipUpdate[] updateTargets = FindObjectsOfType<equipUpdate>(true);
equipUpdate[] updateTargets = UnityEngine.Object.FindObjectsByType<equipUpdate>(FindObjectsInactive.Include, FindObjectsSortMode.None);
if (updateTargets != null)
{
for (int i = 0; i < updateTargets.Length; i++)
@@ -544,7 +544,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
}
}
equipIllusion[] illusionTargets = FindObjectsOfType<equipIllusion>(true);
equipIllusion[] illusionTargets = UnityEngine.Object.FindObjectsByType<equipIllusion>(FindObjectsInactive.Include, FindObjectsSortMode.None);
if (illusionTargets != null)
{
for (int i = 0; i < illusionTargets.Length; i++)
@@ -556,7 +556,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
}
}
equipSmelt[] smeltTargets = FindObjectsOfType<equipSmelt>(true);
equipSmelt[] smeltTargets = UnityEngine.Object.FindObjectsByType<equipSmelt>(FindObjectsInactive.Include, FindObjectsSortMode.None);
if (smeltTargets != null)
{
for (int i = 0; i < smeltTargets.Length; i++)
@@ -568,7 +568,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
}
}
eFinalDream[] finalDreamTargets = FindObjectsOfType<eFinalDream>(true);
eFinalDream[] finalDreamTargets = UnityEngine.Object.FindObjectsByType<eFinalDream>(FindObjectsInactive.Include, FindObjectsSortMode.None);
if (finalDreamTargets != null)
{
for (int i = 0; i < finalDreamTargets.Length; i++)
@@ -580,7 +580,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
}
}
equipTransfer[] transferTargets = FindObjectsOfType<equipTransfer>(true);
equipTransfer[] transferTargets = UnityEngine.Object.FindObjectsByType<equipTransfer>(FindObjectsInactive.Include, FindObjectsSortMode.None);
if (transferTargets != null)
{
for (int i = 0; i < transferTargets.Length; i++)