UI换了很多,spine主视觉停用
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@@ -316,7 +316,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
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private equipUpdate FindMatchingUpdateTarget(PointerEventData eventData)
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{
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equipUpdate[] targets = FindObjectsOfType<equipUpdate>(true);
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equipUpdate[] targets = UnityEngine.Object.FindObjectsByType<equipUpdate>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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if (targets == null || targets.Length == 0)
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{
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return null;
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@@ -339,7 +339,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
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private equipSmelt FindMatchingSmeltTarget(PointerEventData eventData)
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{
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equipSmelt[] targets = FindObjectsOfType<equipSmelt>(true);
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equipSmelt[] targets = UnityEngine.Object.FindObjectsByType<equipSmelt>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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if (targets == null || targets.Length == 0)
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{
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return null;
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@@ -362,7 +362,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
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private equipIllusion FindMatchingIllusionTarget(PointerEventData eventData)
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{
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equipIllusion[] targets = FindObjectsOfType<equipIllusion>(true);
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equipIllusion[] targets = UnityEngine.Object.FindObjectsByType<equipIllusion>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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if (targets == null || targets.Length == 0)
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{
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return null;
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@@ -385,7 +385,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
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private equipTransfer FindMatchingTransferTarget(PointerEventData eventData)
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{
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equipTransfer[] targets = FindObjectsOfType<equipTransfer>(true);
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equipTransfer[] targets = UnityEngine.Object.FindObjectsByType<equipTransfer>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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if (targets == null || targets.Length == 0)
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{
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return null;
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@@ -408,7 +408,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
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private eFinalDream FindMatchingFinalDreamTarget(PointerEventData eventData)
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{
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eFinalDream[] targets = FindObjectsOfType<eFinalDream>(true);
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eFinalDream[] targets = UnityEngine.Object.FindObjectsByType<eFinalDream>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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if (targets == null || targets.Length == 0)
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{
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return null;
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@@ -532,7 +532,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
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private static void SetAllDragTargetsVisible(bool visible)
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{
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equipUpdate[] updateTargets = FindObjectsOfType<equipUpdate>(true);
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equipUpdate[] updateTargets = UnityEngine.Object.FindObjectsByType<equipUpdate>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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if (updateTargets != null)
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{
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for (int i = 0; i < updateTargets.Length; i++)
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@@ -544,7 +544,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
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}
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}
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equipIllusion[] illusionTargets = FindObjectsOfType<equipIllusion>(true);
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equipIllusion[] illusionTargets = UnityEngine.Object.FindObjectsByType<equipIllusion>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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if (illusionTargets != null)
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{
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for (int i = 0; i < illusionTargets.Length; i++)
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@@ -556,7 +556,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
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}
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}
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equipSmelt[] smeltTargets = FindObjectsOfType<equipSmelt>(true);
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equipSmelt[] smeltTargets = UnityEngine.Object.FindObjectsByType<equipSmelt>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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if (smeltTargets != null)
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{
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for (int i = 0; i < smeltTargets.Length; i++)
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@@ -568,7 +568,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
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}
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}
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eFinalDream[] finalDreamTargets = FindObjectsOfType<eFinalDream>(true);
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eFinalDream[] finalDreamTargets = UnityEngine.Object.FindObjectsByType<eFinalDream>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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if (finalDreamTargets != null)
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{
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for (int i = 0; i < finalDreamTargets.Length; i++)
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@@ -580,7 +580,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
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}
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}
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equipTransfer[] transferTargets = FindObjectsOfType<equipTransfer>(true);
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equipTransfer[] transferTargets = UnityEngine.Object.FindObjectsByType<equipTransfer>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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if (transferTargets != null)
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{
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for (int i = 0; i < transferTargets.Length; i++)
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