UI换了很多,spine主视觉停用
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@@ -336,7 +336,7 @@ public class loadDetailsPrefab : MonoBehaviour
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Canvas selfCanvas = GetComponentInParent<Canvas>();
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if (selfCanvas != null) return selfCanvas;
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return Object.FindAnyObjectByType<Canvas>();
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return SceneObjectLookupCache.FindAny<Canvas>();
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}
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private void AdjustPositionWithinCanvas(RectTransform rt, Canvas canvas)
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@@ -60,8 +60,6 @@ public class roleCard_prefabController : MonoBehaviour, IDropHandler, IBeginDrag
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boarder_img.DOKill();
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boarder_img.DOFade(targetAlpha, 0.3f);
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}
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void Update() { }
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// Handle drop from CharacterCardView or roleCard prefabs (we won't set poster here)
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public void OnDrop(PointerEventData eventData)
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{
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