UI换了很多,spine主视觉停用
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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@@ -435,7 +435,7 @@ public class EnemyCombatant : MonoBehaviour, ICombatant
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}
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else
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{
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var sb = UnityEngine.Object.FindAnyObjectByType<SkillBuilder>();
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var sb = SceneObjectLookupCache.FindAny<SkillBuilder>();
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if (sb != null)
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{
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Debug.LogWarning("[EnemyCombatant] SkillBuilder.Instance was null on Die(); using FindObjectOfType fallback");
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@@ -461,7 +461,7 @@ public class EnemyCombatant : MonoBehaviour, ICombatant
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{
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try
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{
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var ui = UnityEngine.Object.FindAnyObjectByType<teamUIController>();
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var ui = SceneObjectLookupCache.FindAny<teamUIController>();
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if (ui != null)
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{
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return;
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@@ -488,7 +488,7 @@ public class EnemyCombatant : MonoBehaviour, ICombatant
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}
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else
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{
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var sb = UnityEngine.Object.FindAnyObjectByType<SkillBuilder>();
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var sb = SceneObjectLookupCache.FindAny<SkillBuilder>();
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if (sb != null)
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{
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sb.TriggerOnAllEnemiesDefeated();
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