UI换了很多,spine主视觉停用

This commit is contained in:
2026-06-15 20:17:25 +08:00
parent 5eec879582
commit 216ab08e8d
3634 changed files with 814422 additions and 382766 deletions
+77 -31
View File
@@ -5,46 +5,36 @@ using UnityEngine.SceneManagement;
public class Music_Mgr : Singleton_Mono<Music_Mgr>
{
private const string MainSceneName = "Main_main";
private const string GameplaySceneName = "gamePlay_gamePlay";
private void OnEnable()
{
SceneManager.sceneLoaded += OnSceneLoaded;
ApplyScenePlaybackPolicy(SceneManager.GetActiveScene());
}
private void OnDisable()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
StopMusicPlayback();
}
protected override void OnDestroy()
{
StopMusicPlayback();
base.OnDestroy();
}
private void OnApplicationQuit()
{
StopMusicPlayback();
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
// 现在这两个场景是不合规的,需要停止播放
bool isDisallowedScene = scene.name == "Main_main" || scene.name == "gamePlay_gamePlay";
ApplyScenePlaybackPolicy(scene);
if (isDisallowedScene)
{
// 如果是不合规场景且正在播放,则停止
if (AudioSource != null && AudioSource.isPlaying)
{
AudioSource.Stop();
}
}
else
{
// 如果是合规场景(其他所有场景)且当前没在播放,则尝试播放
if (AudioSource != null && !AudioSource.isPlaying)
{
if (Music_Cur != null)
{
AudioSource.Play();
}
else if (Music_Data_List != null && Music_Data_List.Count > 0)
{
Play(Music_Data_List[0]);
}
}
}
// 切换场景后,如果存在播放器UI,确保其显示正确的数据
if (Music_Cur != null)
{
var players = Object.FindObjectsByType<MusicPlayer>(FindObjectsInactive.Include, FindObjectsSortMode.None);
@@ -57,13 +47,14 @@ public class Music_Mgr : Singleton_Mono<Music_Mgr>
public static string Get_Time_Max(AudioClip clip)
{
return Get_Time(clip == null ? 0 : (int)clip.length);
}
public static string Get_Time_Cur(AudioSource aus)
{
return Get_Time((int)aus.time);
}
private static System.Text.StringBuilder _timeSb = new System.Text.StringBuilder();
public static string Get_Time(int time)
@@ -80,6 +71,7 @@ public class Music_Mgr : Singleton_Mono<Music_Mgr>
_timeSb.Append(currentMinute.ToString("D2")).Append(":").Append(currentSecond.ToString("D2")).Append(" ");
return _timeSb.ToString();
}
public static float Get_Time_Cur_Prv(AudioSource aus)
{
return aus.time / aus.clip.length;
@@ -88,12 +80,14 @@ public class Music_Mgr : Singleton_Mono<Music_Mgr>
public List<Music_Data> Music_Data_List;
public AudioSource AudioSource;
public Music_Data Music_Cur;
protected override void In_Init()
{
if (TryGetComponent(out AudioSource) == false)
{
AudioSource = gameObject.AddComponent<AudioSource>();
}
StartCoroutine(LoadMusicDataRoutine());
}
@@ -105,25 +99,30 @@ public class Music_Mgr : Singleton_Mono<Music_Mgr>
for (int i = 0; i < rawData.Length; i++)
{
Music_Data_List.Add(rawData[i]);
// Avoid a frame hitch if there are many clips in Resources.
if ((i & 7) == 7) yield return null;
}
if (Music_Data_List.Count > 0)
{
Play(Music_Data_List[0]);
ApplyScenePlaybackPolicy(SceneManager.GetActiveScene());
}
yield break;
}
public void Play(Music_Data data)
{
if (data == null) return;
if (!ShouldPlayInScene(SceneManager.GetActiveScene().name))
{
StopMusicPlayback();
return;
}
Music_Cur = data;
AudioSource.clip = data.Clip;
AudioSource.Play();
// 刷新所有正在显示的 MusicPlayer UI
var players = Object.FindObjectsByType<MusicPlayer>(FindObjectsInactive.Include, FindObjectsSortMode.None);
foreach (var player in players)
{
@@ -146,8 +145,55 @@ public class Music_Mgr : Singleton_Mono<Music_Mgr>
index = (index - 1 + Music_Data_List.Count) % Music_Data_List.Count;
Play(Music_Data_List[index]);
}
protected override bool Is_Singleton_Auto()
{
return true;
}
private bool ShouldPlayInScene(string sceneName)
{
if (string.IsNullOrEmpty(sceneName))
{
return false;
}
return !string.Equals(sceneName, MainSceneName, System.StringComparison.OrdinalIgnoreCase)
&& !string.Equals(sceneName, GameplaySceneName, System.StringComparison.OrdinalIgnoreCase);
}
private void ApplyScenePlaybackPolicy(Scene scene)
{
if (!scene.IsValid() || !scene.isLoaded)
{
StopMusicPlayback();
return;
}
if (!ShouldPlayInScene(scene.name))
{
StopMusicPlayback();
return;
}
if (AudioSource != null && !AudioSource.isPlaying)
{
if (Music_Cur != null)
{
AudioSource.Play();
}
else if (Music_Data_List != null && Music_Data_List.Count > 0)
{
Play(Music_Data_List[0]);
}
}
}
private void StopMusicPlayback()
{
if (AudioSource != null && AudioSource.isPlaying)
{
AudioSource.Stop();
}
}
}