UI换了很多,spine主视觉停用
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@@ -28,7 +28,7 @@ public class Note : BaseNote
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if (allyCache == null || allyCache.Length < 10) allyCache = new AllyCombatant[10];
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if (allyCache[trackIndex] != null) return allyCache[trackIndex];
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var allyGo = GameObject.Find($"ally_0{trackIndex + 1}");
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var allyGo = SceneObjectLookupCache.Find($"ally_0{trackIndex + 1}");
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if (allyGo != null)
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{
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allyCache[trackIndex] = allyGo.GetComponent<AllyCombatant>();
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@@ -39,7 +39,7 @@ public class Note : BaseNote
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private static BeatmapManager GetBeatmapManagerCached()
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{
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if (beatmapManagerCache != null) return beatmapManagerCache;
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beatmapManagerCache = Object.FindAnyObjectByType<BeatmapManager>();
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beatmapManagerCache = SceneObjectLookupCache.FindAny<BeatmapManager>();
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return beatmapManagerCache;
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}
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