UI换了很多,spine主视觉停用

This commit is contained in:
2026-06-15 20:17:25 +08:00
parent 5eec879582
commit 216ab08e8d
3634 changed files with 814422 additions and 382766 deletions
@@ -970,7 +970,7 @@ public class iBudeffPrefabController : MonoBehaviour
private static GameObject FindEnemyPutInScene()
{
var direct = GameObject.Find("budeffGrid");
var direct = SceneObjectLookupCache.Find("budeffGrid");
if (direct != null) return direct;
try
{
@@ -1065,7 +1065,7 @@ public class iBudeffPrefabController : MonoBehaviour
private void TryAutoBindPuts()
{
var ui = teamUIController.Instance != null ? teamUIController.Instance : FindAnyObjectByType<teamUIController>();
var ui = teamUIController.Instance != null ? teamUIController.Instance : SceneObjectLookupCache.FindAny<teamUIController>();
if (ui == null) return;
if (ally01_put == null) ally01_put = FindPutUnder(ui.objectFather_ally01);
@@ -65,14 +65,14 @@ public class iNumberPrefabController : MonoBehaviour
{
if (ally_number_prefab == null)
{
var foundAlly = GameObject.Find("player_instant_prefab_ally");
if (foundAlly == null) foundAlly = GameObject.Find("player_instant_prefab");
var foundAlly = SceneObjectLookupCache.Find("player_instant_prefab_ally");
if (foundAlly == null) foundAlly = SceneObjectLookupCache.Find("player_instant_prefab");
if (foundAlly != null && foundAlly.GetComponent<playerInstantNumbersPrefab>() != null) ally_number_prefab = foundAlly;
}
if (enemy_number_prefab == null)
{
var foundEnemy = GameObject.Find("player_instant_prefab_enemy");
var foundEnemy = SceneObjectLookupCache.Find("player_instant_prefab_enemy");
if (foundEnemy != null && foundEnemy.GetComponent<playerInstantNumbersPrefab>() != null) enemy_number_prefab = foundEnemy;
}
}