UI换了很多,spine主视觉停用

This commit is contained in:
FloatGaming
2026-06-15 20:17:25 +08:00
parent 5eec879582
commit 216ab08e8d
3634 changed files with 814422 additions and 382766 deletions
@@ -101,7 +101,7 @@ public class GlobalAfterimageRuntimeController : MonoBehaviour
if (Instance != null)
return Instance;
GlobalAfterimageRuntimeController existing = FindFirstObjectByType<GlobalAfterimageRuntimeController>();
GlobalAfterimageRuntimeController existing = SceneObjectLookupCache.FindFirst<GlobalAfterimageRuntimeController>();
if (existing != null)
{
Instance = existing;
@@ -196,7 +196,7 @@ public class GlobalDistortionRuntimeController : MonoBehaviour
if (Instance != null)
return Instance;
GlobalDistortionRuntimeController existing = FindFirstObjectByType<GlobalDistortionRuntimeController>();
GlobalDistortionRuntimeController existing = SceneObjectLookupCache.FindFirst<GlobalDistortionRuntimeController>();
if (existing != null)
{
Instance = existing;
@@ -192,7 +192,7 @@ public class GlobalGlitchRuntimeController : MonoBehaviour
if (Instance != null)
return Instance;
GlobalGlitchRuntimeController existing = FindFirstObjectByType<GlobalGlitchRuntimeController>();
GlobalGlitchRuntimeController existing = SceneObjectLookupCache.FindFirst<GlobalGlitchRuntimeController>();
if (existing != null)
{
Instance = existing;
@@ -101,7 +101,7 @@ public class GlobalMonochromeRuntimeController : MonoBehaviour
if (Instance != null)
return Instance;
GlobalMonochromeRuntimeController existing = FindFirstObjectByType<GlobalMonochromeRuntimeController>();
GlobalMonochromeRuntimeController existing = SceneObjectLookupCache.FindFirst<GlobalMonochromeRuntimeController>();
if (existing != null)
{
Instance = existing;