修复了选曲的问题 优化了ui
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using UnityEditor;
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using UnityEngine;
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namespace AiryUI
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{
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[CustomEditor ( typeof ( CloseButton ) , true )]
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[CanEditMultipleObjects]
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public class CloseButton_Inspector : Editor
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{
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private CloseButton close_button;
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private SerializedProperty _backButtonAffects;
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private SerializedProperty _animatedElement;
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private SerializedProperty _animatedElementsGroup;
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private SerializedProperty _buttonComponent;
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private void OnEnable ()
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{
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close_button = ( CloseButton ) target;
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_backButtonAffects = serializedObject.FindProperty ( "backButtonAffects" );
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_animatedElement = serializedObject.FindProperty ( "affectedAnimatedElement" );
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_animatedElementsGroup = serializedObject.FindProperty ( "affectedAnimatedElementsGroup" );
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if ( close_button is UICloseButton )
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{
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_buttonComponent = serializedObject.FindProperty ( "buttonComponent" );
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}
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}
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public override void OnInspectorGUI ()
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{
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EditorGUILayout.Space ( 10 );
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EditorGUILayout.PropertyField ( _backButtonAffects );
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EditorGUILayout.Space ( 10 );
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if ( close_button.backButtonAffects == BackButtonAffects.AnimatedElement )
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{
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EditorGUILayout.PropertyField ( _animatedElement );
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}
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else if ( close_button.backButtonAffects == BackButtonAffects.AnimatedElementsGroup )
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{
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EditorGUILayout.PropertyField ( _animatedElementsGroup );
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}
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EditorGUILayout.Space ( 10 );
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if ( close_button is UICloseButton )
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{
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EditorGUILayout.PropertyField ( _buttonComponent );
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}
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serializedObject.ApplyModifiedProperties ();
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}
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private void InspectorTitle_LABEL ( string text , bool spaceBefore , bool spaceAfter )
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{
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if ( spaceBefore )
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GUILayout.Space ( 20 );
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var titleLabelStyle = new GUIStyle ( GUI.skin.label ) { alignment = TextAnchor.UpperCenter , fontSize = 20 , fontStyle = FontStyle.Bold , fixedHeight = 50 };
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EditorGUILayout.LabelField ( text , titleLabelStyle );
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if ( spaceAfter )
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GUILayout.Space ( 20 );
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}
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}
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}
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