修复了选曲的问题 优化了ui
This commit is contained in:
@@ -0,0 +1,118 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace AiryUI
|
||||
{
|
||||
|
||||
|
||||
[AddComponentMenu ( "Airy UI/Esc Close Button" )]
|
||||
public class EscCloseButton : CloseButton
|
||||
{
|
||||
|
||||
|
||||
private EscButtonController manager;
|
||||
|
||||
|
||||
private void Awake ()
|
||||
{
|
||||
InstantiateController ();
|
||||
|
||||
if ( backButtonAffects == BackButtonAffects.AnimatedElement )
|
||||
{
|
||||
if ( affectedAnimatedElement == null )
|
||||
{
|
||||
Debug.LogError ( "<color=orange><b>[Airy UI]</color></b> <color=red><b>X</color></b> Affected Animated Element is null, please set it" , gameObject );
|
||||
return;
|
||||
}
|
||||
|
||||
affectedAnimatedElement.OnShow.AddListener ( () => EscButtonController.Instance.AddButtonToList ( this ) );
|
||||
affectedAnimatedElement.OnHide.AddListener ( () => EscButtonController.Instance.RemoveButtonFromList ( this ) );
|
||||
}
|
||||
else if ( backButtonAffects == BackButtonAffects.AnimatedElementsGroup )
|
||||
{
|
||||
if ( affectedAnimatedElementsGroup == null )
|
||||
{
|
||||
Debug.LogError ( "<color=orange><b>[Airy UI]</color></b> <color=red><b>X</color></b> Affected Animated Elements Group is null, please set it" , gameObject );
|
||||
return;
|
||||
}
|
||||
affectedAnimatedElementsGroup.OnShow.AddListener ( () => EscButtonController.Instance.AddButtonToList ( this ) );
|
||||
affectedAnimatedElementsGroup.OnHide.AddListener ( () => EscButtonController.Instance.RemoveButtonFromList ( this ) );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void Start ()
|
||||
{
|
||||
InstantiateController ();
|
||||
}
|
||||
|
||||
|
||||
private void OnEnable ()
|
||||
{
|
||||
InstantiateController ();
|
||||
}
|
||||
|
||||
|
||||
private void OnValidate ()
|
||||
{
|
||||
InstantiateController ();
|
||||
|
||||
manager = FindObjectOfType<EscButtonController> ();
|
||||
|
||||
if ( manager != null )
|
||||
{
|
||||
if ( !manager.esc_buttons.Contains ( this ) )
|
||||
{
|
||||
//manager.esc_buttons.Add ( this );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void Reset ()
|
||||
{
|
||||
InstantiateController ();
|
||||
}
|
||||
|
||||
|
||||
public override void DoBack ()
|
||||
{
|
||||
base.DoBack ();
|
||||
}
|
||||
|
||||
|
||||
private void InstantiateController ()
|
||||
{
|
||||
if ( !FindObjectOfType<EscButtonController> () )
|
||||
{
|
||||
GameObject controller = new GameObject ( "[Airy UI] Esc Button Controller" );
|
||||
controller.AddComponent<EscButtonController> ();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
||||
|
||||
[MenuItem ( "GameObject/Airy UI/Esc Close Button" , false , 2 )]
|
||||
private static void HierarchyCreateMenu ( MenuCommand menuCommand )
|
||||
{
|
||||
GameObject newGameObject = new GameObject ( "Esc Close Button" );
|
||||
|
||||
newGameObject.AddComponent<EscCloseButton> ();
|
||||
|
||||
GameObjectUtility.SetParentAndAlign ( newGameObject , menuCommand.context as GameObject );
|
||||
|
||||
Undo.RegisterCreatedObjectUndo ( newGameObject , "Create " + newGameObject.name );
|
||||
|
||||
Selection.activeObject = newGameObject;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user