修复了选曲的问题 优化了ui
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@@ -0,0 +1,93 @@
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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namespace AiryUI
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{
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[RequireComponent ( typeof ( Image ) )]
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[RequireComponent ( typeof ( Button ) )]
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[RequireComponent ( typeof ( AnimatedElement ) )]
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[AddComponentMenu ( "Airy UI/UI Close Button" )]
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public class UICloseButton : CloseButton
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{
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public Button buttonComponent;
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private AnimatedElement myAnimatedElement;
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private void Awake ()
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{
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buttonComponent = buttonComponent ? GetComponent<Button> () : buttonComponent;
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myAnimatedElement = GetComponent<AnimatedElement> ();
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buttonComponent.onClick.AddListener ( DoBack );
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if ( backButtonAffects == BackButtonAffects.AnimatedElement && affectedAnimatedElement != null )
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{
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affectedAnimatedElement.OnShow.AddListener ( myAnimatedElement.ShowElement );
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}
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else if ( backButtonAffects == BackButtonAffects.AnimatedElementsGroup && affectedAnimatedElementsGroup != null && !affectedAnimatedElementsGroup.animatedElements.Contains ( myAnimatedElement ) )
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{
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affectedAnimatedElementsGroup.animatedElements.Add ( myAnimatedElement );
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}
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}
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private void Reset ()
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{
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buttonComponent = GetComponent<Button> ();
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}
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private void OnValidate ()
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{
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buttonComponent = GetComponent<Button> ();
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if ( backButtonAffects == BackButtonAffects.AnimatedElementsGroup && affectedAnimatedElementsGroup != null && !affectedAnimatedElementsGroup.animatedElements.Contains ( GetComponent<AnimatedElement> () ) )
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{
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affectedAnimatedElementsGroup.animatedElements.Add ( GetComponent<AnimatedElement> () );
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}
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}
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public override void DoBack ()
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{
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base.DoBack ();
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myAnimatedElement.HideElement ();
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}
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#if UNITY_EDITOR
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[MenuItem ( "GameObject/Airy UI/UI Close Button" , false , 1 )]
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private static void HierarchyCreateMenu ( MenuCommand menuCommand )
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{
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GameObject newGameObject = new GameObject ( "UI Close Button" );
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newGameObject.AddComponent<UICloseButton> ();
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GameObjectUtility.SetParentAndAlign ( newGameObject , menuCommand.context as GameObject );
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Undo.RegisterCreatedObjectUndo ( newGameObject , "Create " + newGameObject.name );
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Selection.activeObject = newGameObject;
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}
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#endif
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}
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}
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