修复了选曲的问题 优化了ui
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@@ -70,27 +70,36 @@ public class UI_Panel_Main : Singleton_Mono<UI_Panel_Main>
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data_List = data_List_New;
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Character_Index = character_Index;
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button_Character_Set.onClick.AddListener(
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() => ui_Panel_Character.SetActive(true));
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button_Mail.onClick.AddListener(
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() => ui_Panel_Mail.SetActive(true));
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button_Notice.onClick.AddListener(
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() => ui_Panel_Notice.SetActive(true));
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button_Level.onClick.AddListener(
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() => ui_Panel_Level.SetActive(true));
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if (button_Character_Set != null)
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button_Character_Set.onClick.AddListener(
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() => ui_Panel_Character.SetActive(true));
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if (button_Mail != null)
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button_Mail.onClick.AddListener(
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() => ui_Panel_Mail.SetActive(true));
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if (button_Notice != null)
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button_Notice.onClick.AddListener(
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() => ui_Panel_Notice.SetActive(true));
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if (button_Level != null)
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button_Level.onClick.AddListener(
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() => ui_Panel_Level.SetActive(true));
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Character_Index = character_Index;
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button_Encyclopendia.onClick.AddListener(
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() => ui_Panel_Encyclopendia.SetActive(true));
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button_Story.onClick.AddListener(
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() => ui_Panel_Story.SetActive(true));
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music_Player.Button_List.onClick.AddListener(
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() => ui_Panel_Music.SetActive(true));
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button_Setting.onClick.AddListener(
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() => ui_Panel_Setting.SetActive(true));
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if (button_Encyclopendia != null)
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button_Encyclopendia.onClick.AddListener(
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() => ui_Panel_Encyclopendia.SetActive(true));
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if (button_Story != null)
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button_Story.onClick.AddListener(
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() => ui_Panel_Story.SetActive(true));
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if (music_Player != null && music_Player.Button_List != null)
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music_Player.Button_List.onClick.AddListener(
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() => ui_Panel_Music.SetActive(true));
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if (button_Setting != null)
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button_Setting.onClick.AddListener(
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() => ui_Panel_Setting.SetActive(true));
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button_Select_Music.onClick.AddListener(
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() => SceneManager.LoadScene(ui_Select_Music_Scene_Name,LoadSceneMode.Single));
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if (button_Select_Music != null)
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button_Select_Music.onClick.AddListener(
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() => SceneManager.LoadScene(ui_Select_Music_Scene_Name,LoadSceneMode.Single));
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}
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public Character_Data_Image_SO Get_Character_Image_Data(int index)
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{
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