修复了选曲的问题 优化了ui

This commit is contained in:
FloatGaming
2026-01-08 21:04:36 +08:00
parent e7f4ac72d5
commit 2738089af1
414 changed files with 60357 additions and 5279 deletions
+27 -18
View File
@@ -70,27 +70,36 @@ public class UI_Panel_Main : Singleton_Mono<UI_Panel_Main>
data_List = data_List_New;
Character_Index = character_Index;
button_Character_Set.onClick.AddListener(
() => ui_Panel_Character.SetActive(true));
button_Mail.onClick.AddListener(
() => ui_Panel_Mail.SetActive(true));
button_Notice.onClick.AddListener(
() => ui_Panel_Notice.SetActive(true));
button_Level.onClick.AddListener(
() => ui_Panel_Level.SetActive(true));
if (button_Character_Set != null)
button_Character_Set.onClick.AddListener(
() => ui_Panel_Character.SetActive(true));
if (button_Mail != null)
button_Mail.onClick.AddListener(
() => ui_Panel_Mail.SetActive(true));
if (button_Notice != null)
button_Notice.onClick.AddListener(
() => ui_Panel_Notice.SetActive(true));
if (button_Level != null)
button_Level.onClick.AddListener(
() => ui_Panel_Level.SetActive(true));
Character_Index = character_Index;
button_Encyclopendia.onClick.AddListener(
() => ui_Panel_Encyclopendia.SetActive(true));
button_Story.onClick.AddListener(
() => ui_Panel_Story.SetActive(true));
music_Player.Button_List.onClick.AddListener(
() => ui_Panel_Music.SetActive(true));
button_Setting.onClick.AddListener(
() => ui_Panel_Setting.SetActive(true));
if (button_Encyclopendia != null)
button_Encyclopendia.onClick.AddListener(
() => ui_Panel_Encyclopendia.SetActive(true));
if (button_Story != null)
button_Story.onClick.AddListener(
() => ui_Panel_Story.SetActive(true));
if (music_Player != null && music_Player.Button_List != null)
music_Player.Button_List.onClick.AddListener(
() => ui_Panel_Music.SetActive(true));
if (button_Setting != null)
button_Setting.onClick.AddListener(
() => ui_Panel_Setting.SetActive(true));
button_Select_Music.onClick.AddListener(
() => SceneManager.LoadScene(ui_Select_Music_Scene_Name,LoadSceneMode.Single));
if (button_Select_Music != null)
button_Select_Music.onClick.AddListener(
() => SceneManager.LoadScene(ui_Select_Music_Scene_Name,LoadSceneMode.Single));
}
public Character_Data_Image_SO Get_Character_Image_Data(int index)
{