长音符再修复 加入了关卡连接 优化了一些默认加载

This commit is contained in:
2026-01-13 11:22:39 +08:00
parent 2738089af1
commit 2f9d4aae0c
426 changed files with 299413 additions and 1050 deletions
+56 -57
View File
@@ -10,8 +10,25 @@ public class Note : BaseNote
private NoteData noteData;
[Header("判定区间配置")]
public NoteJudgeConfig judgeConfig; // 判定区间配置,需在预制体或生成时赋值
[Header("ж")]
public NoteJudgeConfig judgeConfig; // жãԤʱֵ
// Cache allies per track to avoid GameObject.Find on every judge.
private static AllyCombatant[] allyCache;
private static AllyCombatant GetAllyForTrackCached(int trackIndex)
{
if (trackIndex < 0) return null;
if (allyCache == null || allyCache.Length < 10) allyCache = new AllyCombatant[10];
if (allyCache[trackIndex] != null) return allyCache[trackIndex];
var allyGo = GameObject.Find($"ally_0{trackIndex + 1}");
if (allyGo != null)
{
allyCache[trackIndex] = allyGo.GetComponent<AllyCombatant>();
}
return allyCache[trackIndex];
}
private void Awake()
{
@@ -37,11 +54,15 @@ public class Note : BaseNote
InputManager.OnKeyPressed += HandlePress;
// 判定区间配置检查
// жü
if (judgeConfig == null)
Debug.LogError($"NoteJudgeConfig is null! 判定区间配置未传入!track={trackIndex}");
{
if (GameConfig.verboseLogs) Debug.LogError($"NoteJudgeConfig is null! жδ룡track={trackIndex}");
}
else
Debug.Log($"NoteJudgeConfig: perfect={judgeConfig.perfectRange}, great={judgeConfig.greatRange}, good={judgeConfig.goodRange}, miss={judgeConfig.missRange}");
{
if (GameConfig.verboseLogs) Debug.Log($"NoteJudgeConfig: perfect={judgeConfig.perfectRange}, great={judgeConfig.greatRange}, good={judgeConfig.goodRange}, miss={judgeConfig.missRange}");
}
}
private void OnDestroy()
@@ -51,12 +72,12 @@ public class Note : BaseNote
private void HandlePress(KeyCode key)
{
// 只判定正确轨道且在判定区
// ֻжȷж
if (isJudged || key != keyToPress || (controller != null && !controller.IsInJudgeZone()))
return;
float timeDifference = Mathf.Abs(Time.time - hitTime);
// 计算正负偏差:正值提前,负值落后
// ƫֵǰֵ
float rawOffsetMs = (hitTime - Time.time) * 1000f;
string judgeResult = null;
@@ -64,37 +85,29 @@ public class Note : BaseNote
{
if (timeDifference <= judgeConfig.perfectRange)
{
Debug.Log($"{keyToPress}: Perfect");
if (GameConfig.verboseLogs) Debug.Log($"{keyToPress}: Perfect");
judgeResult = "Perfect";
ScoreManager.Instance.countPerfect += 1;
if (noteData != null) noteData.judgeOffsetMs = rawOffsetMs;
}
else if (timeDifference <= judgeConfig.greatRange)
{
Debug.Log($"{keyToPress}: Great");
if (GameConfig.verboseLogs) Debug.Log($"{keyToPress}: Great");
judgeResult = "Great";
ScoreManager.Instance.countGreat += 1;
if (noteData != null) noteData.judgeOffsetMs = rawOffsetMs;
}
else if (timeDifference <= judgeConfig.goodRange)
{
Debug.Log($"{keyToPress}: Good");
if (GameConfig.verboseLogs) Debug.Log($"{keyToPress}: Good");
judgeResult = "Good";
ScoreManager.Instance.countGood += 1;
if (noteData != null) noteData.judgeOffsetMs = rawOffsetMs;
}
else if (timeDifference <= judgeConfig.missRange)
{
Debug.Log($"{keyToPress}: Miss");
judgeResult = "Miss";
/*ScoreManager.Instance.countMiss += 1;
if (noteData != null) noteData.judgeOffsetMs = rawOffsetMs;*/
}
else
{
Debug.Log($"{keyToPress}: Miss");
if (GameConfig.verboseLogs) Debug.Log($"{keyToPress}: Miss");
judgeResult = "Miss";
// Do not return here - let shared post-judge logic run so NotifyNoteHit is invoked for Miss as well
}
}
else
@@ -102,43 +115,36 @@ public class Note : BaseNote
// fallback timing
if (timeDifference <= 0.08f)
{
Debug.Log($"{keyToPress}: Perfect");
if (GameConfig.verboseLogs) Debug.Log($"{keyToPress}: Perfect");
judgeResult = "Perfect";
}
else if (timeDifference <= 0.15f)
{
Debug.Log($"{keyToPress}: Great");
if (GameConfig.verboseLogs) Debug.Log($"{keyToPress}: Great");
judgeResult = "Great";
}
else
{
Debug.Log($"{keyToPress}: Miss");
if (GameConfig.verboseLogs) Debug.Log($"{keyToPress}: Miss");
judgeResult = "Miss";
// Do not return here - let shared post-judge logic run so NotifyNoteHit is invoked for Miss as well
}
}
// 显示判定信息
if (!string.IsNullOrEmpty(judgeResult))
{
InputManager.Instance?.ShowJudgeResult(TrackIndex, judgeResult);
JudgeSoundManager.Instance?.PlayJudgeSound(judgeResult);
teamUIController.Instance?.OnJudgeResult(judgeResult); // 更新combo计数
teamUIController.Instance?.OnJudgeResult(judgeResult);
Animation_GenerateJudgementSituationPrefab.Instance?.SpawnJudgePrefab(noteColor, judgeResult);
// Calculate score addition via AllyCombatant and add to per-track pm sums
try
{
var allyGo = GameObject.Find($"ally_0{TrackIndex + 1}");
if (allyGo != null)
var ally = GetAllyForTrackCached(TrackIndex);
if (ally != null)
{
var ally = allyGo.GetComponent<AllyCombatant>();
if (ally != null)
{
int added = ally.AddScoreForJudge(judgeResult);
float efficiency = ally.scoreEfficiency;
ScoreManager.Instance?.AddPmScoreForTrack(TrackIndex, added, efficiency);
}
int added = ally.AddScoreForJudge(judgeResult);
float efficiency = ally.scoreEfficiency;
ScoreManager.Instance?.AddPmScoreForTrack(TrackIndex, added, efficiency);
}
}
catch (System.Exception ex)
@@ -146,9 +152,9 @@ public class Note : BaseNote
Debug.LogWarning($"[Note] Failed to add per-track score: {ex}");
}
// Notify SkillBuilder about this note hit so OnNoteHit skills may trigger (tap notes)
try { SkillBuilder.Instance?.NotifyNoteHit(TrackIndex, judgeResult, SkillDefinition.NoteTypeTrigger.Tap); } catch { }
}
Judge();
}
@@ -178,29 +184,26 @@ public class Note : BaseNote
public void JudgeMiss()
{
// idempotent: this can be called from multiple paths
if (isJudged) return;
isJudged = true;
ScoreManager.Instance.countMiss += 1;
Debug.Log($"{keyToPress} Miss");
// Ensure UI shows Miss and combo is updated when a note auto-misses
if (GameConfig.verboseLogs) Debug.Log($"{keyToPress} Miss");
InputManager.Instance?.ShowJudgeResult(TrackIndex, "Miss");
JudgeSoundManager.Instance?.PlayJudgeSound("Miss");
teamUIController.Instance?.OnJudgeResult("Miss");
Animation_GenerateJudgementSituationPrefab.Instance?.SpawnJudgePrefab(noteColor, "Miss");
// Add score for Miss as well (some systems may give 0)
try
{
var allyGo = GameObject.Find($"ally_0{TrackIndex + 1}");
if (allyGo != null)
var ally = GetAllyForTrackCached(TrackIndex);
if (ally != null)
{
var ally = allyGo.GetComponent<AllyCombatant>();
if (ally != null)
{
int added = ally.AddScoreForJudge("Miss");
float efficiency = ally.scoreEfficiency;
ScoreManager.Instance?.AddPmScoreForTrack(TrackIndex, added, efficiency);
}
int added = ally.AddScoreForJudge("Miss");
float efficiency = ally.scoreEfficiency;
ScoreManager.Instance?.AddPmScoreForTrack(TrackIndex, added, efficiency);
}
}
catch (System.Exception ex)
@@ -208,9 +211,8 @@ public class Note : BaseNote
Debug.LogWarning($"[Note] Failed to add per-track score for Miss: {ex}");
}
// Notify SkillBuilder about Miss so OnNoteHit skills configured for Miss can trigger
try { SkillBuilder.Instance?.NotifyNoteHit(TrackIndex, "Miss", SkillDefinition.NoteTypeTrigger.Tap); } catch { }
// InputManager.Instance?.ShowJudgeResult(TrackIndex, "Miss"); // 已在HandlePress中调用 for manual presses
ReturnToPool();
}
@@ -236,17 +238,14 @@ public class Note : BaseNote
}
/// <summary>
/// Controller 通知 Note 是否进入判定区
/// Controller ֪ͨ Note Ƿж
/// </summary>
public void SetJudgeZone(bool inZone)
{
// 离开判定区且未判定则判 Miss
if (!inZone && !isJudged)
// leaving judge zone without being judged -> Miss
if (!inZone)
{
// Show Miss and update combo
InputManager.Instance?.ShowJudgeResult(TrackIndex, "Miss");
JudgeSoundManager.Instance?.PlayJudgeSound("Miss");
teamUIController.Instance?.OnJudgeResult("Miss");
// JudgeMiss already handles UI/sound and prevents double execution.
JudgeMiss();
}
}