diff --git a/Assets/Scenes/Songs_Select.unity b/Assets/Scenes/Songs_Select.unity
index c46d405b..3d9a2805 100644
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diff --git a/Assets/scripts/Songs_Select/teamCharacterView.cs b/Assets/scripts/Songs_Select/teamCharacterView.cs
index 0f581b5c..18ed0f40 100644
--- a/Assets/scripts/Songs_Select/teamCharacterView.cs
+++ b/Assets/scripts/Songs_Select/teamCharacterView.cs
@@ -32,4 +32,23 @@ public class teamCharacterView : MonoBehaviour
if(TeamManager.Instance.currentSelectedCharacter==this.listIndex)
TeamManager.Instance.setCurrentSelectedCharacterInTeam(-1);
}
+ ///
+ /// 将当前队伍选中角色向下交换位置
+ ///
+ public void downChangeTeamElementIndex()
+ {
+ if (this.isSelected == false) return;
+ if(this.listIndex == teamSettingPanel.Instance.teamElementsObj.Length-1) return;
+ TeamManager.Instance.swapTeamElements(this.listIndex,this.listIndex+1);
+ }
+ ///
+ /// 将当前队伍选中角色向上交换位置
+ ///
+ public void upChangeTeamElementIndex()
+ {
+ if (this.isSelected == false) return;
+ if (this.listIndex == 0) return;
+ TeamManager.Instance.swapTeamElements(this.listIndex, this.listIndex - 1);
+
+ }
}
diff --git a/Assets/scripts/Songs_Select/teamSettingPanel.cs b/Assets/scripts/Songs_Select/teamSettingPanel.cs
index dafdb42b..98aa592e 100644
--- a/Assets/scripts/Songs_Select/teamSettingPanel.cs
+++ b/Assets/scripts/Songs_Select/teamSettingPanel.cs
@@ -44,13 +44,7 @@ public class teamSettingPanel : MonoBehaviour
}
public void openTeamSettingPanel()
{
- Debug.Log("打开编队设置面板");
- //todo:向teamManager拉取已有编队信息,把视图初始化为对应的编队信息
- List currentTeam = teamManager.getCurrentTeam();
- foreach (Character character in currentTeam)
- {
-
- }
+ updateTeamSettingElements();
//根据获取的队伍信息处理ui组件
//可在此补充ui动画信息
teamSettingPanelObj.SetActive(true);
@@ -60,6 +54,11 @@ public class teamSettingPanel : MonoBehaviour
public void updateTeamSettingElements()
{
//todo:向保存编队信息的类获取编队信息,然后重新处理teamElementsObj的信息
+ List currentTeam = teamManager.getCurrentTeam();
+ // foreach (Character character in currentTeam)
+ // {
+ //
+ // }
}
///
@@ -92,5 +91,12 @@ public class teamSettingPanel : MonoBehaviour
}
}
}
+ ///
+ /// 若玩家更换了team成员或调整了team成员顺序,则使用此方法更新view
+ ///
+ public void updateTeamStatus()
+ {
+
+ }
}
diff --git a/Assets/scripts/gamePlay_gameplay/Team.meta b/Assets/scripts/gamePlay_gameplay/Team.meta
new file mode 100644
index 00000000..7708ff84
--- /dev/null
+++ b/Assets/scripts/gamePlay_gameplay/Team.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 34e2f32e0653f2e45b65f7266beb8ec4
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/scripts/gamePlay_gameplay/Team/TeamManager.cs b/Assets/scripts/gamePlay_gameplay/Team/TeamManager.cs
index 589933a3..62de1d69 100644
--- a/Assets/scripts/gamePlay_gameplay/Team/TeamManager.cs
+++ b/Assets/scripts/gamePlay_gameplay/Team/TeamManager.cs
@@ -50,11 +50,19 @@ public class TeamManager : MonoBehaviour
{
currentTeamSettings = playerTeamSettings;
}
- public List getCurrentTeam()
+ ///
+ /// 依据选定的队伍预设索引来获得队伍信息
+ ///
+ ///
+ public List getCurrentSelectedTeam()
{
return currentTeamSettings[currentSelectedTeam];
}
-
+
+ public void setCurrentSelectedTeam(List newTeamData, int teamIndex)
+ {
+ currentTeamSettings[teamIndex] = newTeamData;
+ }
public void setCurrentSelectedCharacterInTeam(int characterIndex)
{
if (characterIndex != currentSelectedCharacter)
@@ -63,6 +71,20 @@ public class TeamManager : MonoBehaviour
OnSelectedCharacterChanged?.Invoke(); // 触发事件
}
}
+ ///
+ /// 交换指定索引中的两个队伍中元素的位置
+ ///
+ ///
+ ///
+ public void swapTeamElements(int firstIndex, int secondIndex)
+ {
+ List newCurrentTeam = getCurrentSelectedTeam();
+ Character temp = newCurrentTeam[firstIndex];
+ newCurrentTeam[firstIndex] = newCurrentTeam[secondIndex];
+ newCurrentTeam[secondIndex] = temp;
+ currentTeamSettings[currentSelectedTeam] = newCurrentTeam;
+
+ }
// Update is called once per frame
void Update()