修复问题,优化bug和游戏,resource资源拆迁
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@@ -1,9 +1,12 @@
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public static class BgmRuntimeBootstrap
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{
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private const string RuntimeAudioListenerName = "__RuntimeAudioListener";
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private static readonly List<Transform> _transformBuffer = new List<Transform>(512);
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private static readonly List<Transform> _transformStack = new List<Transform>(512);
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
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private static void Bootstrap()
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@@ -32,6 +35,17 @@ public static class BgmRuntimeBootstrap
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}
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private static void RemoveBgmParticlesInLoadedScenes()
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{
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int sceneCount = SceneManager.sceneCount;
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for (int i = 0; i < sceneCount; i++)
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{
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var scene = SceneManager.GetSceneAt(i);
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if (!scene.IsValid() || !scene.isLoaded) continue;
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RemoveBgmParticlesInScene(scene);
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}
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}
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private static void RemoveBgmParticlesInScene(Scene scene)
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{
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var emitters = Object.FindObjectsByType<BgmParticleEmitter>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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for (int i = 0; i < emitters.Length; i++)
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@@ -42,12 +56,11 @@ public static class BgmRuntimeBootstrap
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Object.Destroy(e.gameObject);
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}
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var all = Resources.FindObjectsOfTypeAll<Transform>();
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for (int i = 0; i < all.Length; i++)
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CollectTransformsInScene(scene, _transformBuffer);
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for (int i = 0; i < _transformBuffer.Count; i++)
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{
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var t = all[i];
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if (t == null) continue;
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if (!t.gameObject.scene.IsValid() || !t.gameObject.scene.isLoaded) continue;
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var t = _transformBuffer[i];
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if (t == null || t.gameObject.scene != scene) continue;
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if (t.name.Equals("BgmParticles", System.StringComparison.OrdinalIgnoreCase))
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Object.Destroy(t.gameObject);
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}
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@@ -147,15 +160,39 @@ public static class BgmRuntimeBootstrap
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if (string.IsNullOrEmpty(objectName))
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return null;
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Transform[] all = Object.FindObjectsByType<Transform>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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for (int i = 0; i < all.Length; i++)
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CollectTransformsInScene(scene, _transformBuffer);
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for (int i = 0; i < _transformBuffer.Count; i++)
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{
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Transform t = all[i];
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if (t == null || t.gameObject.scene != scene)
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continue;
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if (string.Equals(t.name, objectName, System.StringComparison.OrdinalIgnoreCase))
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return t.gameObject;
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var t = _transformBuffer[i];
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if (t == null || t.gameObject.scene != scene) continue;
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if (string.Equals(t.name, objectName, System.StringComparison.OrdinalIgnoreCase)) return t.gameObject;
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}
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return null;
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}
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private static void CollectTransformsInScene(Scene scene, List<Transform> buffer)
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{
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buffer.Clear();
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_transformStack.Clear();
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var roots = scene.GetRootGameObjects();
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for (int i = 0; i < roots.Length; i++)
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{
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var root = roots[i];
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if (root == null) continue;
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_transformStack.Add(root.transform);
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while (_transformStack.Count > 0)
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{
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int last = _transformStack.Count - 1;
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var t = _transformStack[last];
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_transformStack.RemoveAt(last);
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if (t == null) continue;
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buffer.Add(t);
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int childCount = t.childCount;
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for (int c = 0; c < childCount; c++)
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{
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_transformStack.Add(t.GetChild(c));
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}
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}
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}
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}
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}
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