超大量的更新 修复很多问题,gameplay特效初步
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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@@ -497,7 +497,7 @@ namespace MCPForUnity.Editor.Tools
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changed = false;
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try
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{
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// Phase 1.1: Normalize friendly path syntax (e.g., myList[5] → myList.Array.data[5])
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// Documentation text normalized.
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string normalizedPath = NormalizePropertyPath(propertyPath);
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string normalizedOp = op.Trim().ToLowerInvariant();
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@@ -1213,10 +1213,10 @@ namespace MCPForUnity.Editor.Tools
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///
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/// <para><b>Format detection:</b></para>
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/// <list type="bullet">
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/// <item>3-element array → Interpreted as Euler angles (degrees)</item>
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/// <item>4-element array → Interpreted as raw quaternion [x, y, z, w]</item>
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/// <item>Object with euler → Uses euler array for rotation</item>
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/// <item>Object with x, y, z, w → Uses raw quaternion components</item>
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/// Documentation text normalized.
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/// Documentation text normalized.
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/// Documentation text normalized.
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/// Documentation text normalized.
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/// </list>
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/// </summary>
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/// <param name="prop">The SerializedProperty of type Quaternion to set</param>
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