超大量的更新 修复很多问题,gameplay特效初步
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@@ -9,12 +9,12 @@ using UnityEngine;
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namespace FancyScrollView
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{
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/// <summary>
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/// <see cref="FancyGridView{TItemData, TContext}"/> のセルを実装するための抽象基底クラス.
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/// <see cref="FancyCell{TItemData, TContext}.Context"/> が不要な場合は
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/// 代わりに <see cref="FancyGridViewCell{TItemData}"/> を使用します.
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/// Documentation text normalized.
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/// Documentation text normalized.
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/// Documentation text normalized.
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/// </summary>
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/// <typeparam name="TItemData">アイテムのデータ型.</typeparam>
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/// <typeparam name="TContext"><see cref="FancyCell{TItemData, TContext}.Context"/> の型.</typeparam>
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/// Documentation text normalized.
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/// Documentation text normalized.
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public abstract class FancyGridViewCell<TItemData, TContext> : FancyScrollRectCell<TItemData, TContext>
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where TContext : class, IFancyGridViewContext, new()
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{
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@@ -35,9 +35,9 @@ namespace FancyScrollView
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}
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/// <summary>
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/// <see cref="FancyGridView{TItemData}"/> のセルを実装するための抽象基底クラス.
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/// Documentation text normalized.
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/// </summary>
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/// <typeparam name="TItemData">アイテムのデータ型.</typeparam>
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/// Documentation text normalized.
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/// <seealso cref="FancyGridViewCell{TItemData, TContext}"/>
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public abstract class FancyGridViewCell<TItemData> : FancyGridViewCell<TItemData, FancyGridViewContext>
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{
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