超大量的更新 修复很多问题,gameplay特效初步

This commit is contained in:
2026-02-14 23:46:20 +08:00
parent ef8eb67259
commit 3a7a0b4669
360 changed files with 85670 additions and 4144 deletions
@@ -9,12 +9,12 @@ using UnityEngine;
namespace FancyScrollView
{
/// <summary>
/// <see cref="FancyScrollRect{TItemData, TContext}"/> のセルを実装するための抽象基底クラス.
/// <see cref="FancyCell{TItemData, TContext}.Context"/> が不要な場合は
/// 代わりに <see cref="FancyScrollRectCell{TItemData}"/> を使用します.
/// Documentation text normalized.
/// Documentation text normalized.
/// Documentation text normalized.
/// </summary>
/// <typeparam name="TItemData">アイテムのデータ型.</typeparam>
/// <typeparam name="TContext"><see cref="FancyCell{TItemData, TContext}.Context"/> の型.</typeparam>
/// Documentation text normalized.
/// Documentation text normalized.
public abstract class FancyScrollRectCell<TItemData, TContext> : FancyCell<TItemData, TContext>
where TContext : class, IFancyScrollRectContext, new()
{
@@ -32,14 +32,14 @@ namespace FancyScrollView
}
/// <summary>
/// このセルの位置を更新します.
/// Documentation text normalized.
/// </summary>
/// <param name="normalizedPosition">
/// ビューポートの範囲で正規化されたスクロール位置.
/// <see cref="FancyScrollRect{TItemData, TContext}.reuseCellMarginCount"/> の値に基づいて
/// <c>0.0</c> ~ <c>1.0</c> の範囲を超えた値が渡されることがあります.
/// Documentation text normalized.
/// Documentation text normalized.
/// Documentation text normalized.
/// </param>
/// <param name="localPosition">ローカル位置.</param>
/// Documentation text normalized.
protected virtual void UpdatePosition(float normalizedPosition, float localPosition)
{
transform.localPosition = Context.ScrollDirection == ScrollDirection.Horizontal
@@ -49,9 +49,9 @@ namespace FancyScrollView
}
/// <summary>
/// <see cref="FancyScrollRect{TItemData}"/> のセルを実装するための抽象基底クラス.
/// Documentation text normalized.
/// </summary>
/// <typeparam name="TItemData">アイテムのデータ型.</typeparam>
/// Documentation text normalized.
/// <seealso cref="FancyScrollRectCell{TItemData, TContext}"/>
public abstract class FancyScrollRectCell<TItemData> : FancyScrollRectCell<TItemData, FancyScrollRectContext>
{