超大量的更新 修复很多问题,gameplay特效初步

This commit is contained in:
FloatGaming
2026-02-14 23:46:20 +08:00
parent ef8eb67259
commit 3a7a0b4669
360 changed files with 85670 additions and 4144 deletions
+5 -5
View File
@@ -12,15 +12,15 @@ namespace SmoothShakeFree
private bool willStop = false;
[HideInInspector] internal Shaker[] shakers;
[HideInInspector] public Shaker[] shakers;
#if UNITY_2020
[HideInInspector] internal readonly List<Coroutine> activeShakeRoutines = new List<Coroutine>();
[HideInInspector] public readonly List<Coroutine> activeShakeRoutines = new List<Coroutine>();
#else
[HideInInspector] internal readonly List<Coroutine> activeShakeRoutines = new();
[HideInInspector] public readonly List<Coroutine> activeShakeRoutines = new();
#endif
[HideInInspector] internal Coroutine clearAfterFinished;
[HideInInspector] public Coroutine clearAfterFinished;
[HideInInspector] internal Vector3[] sum;
[HideInInspector] public Vector3[] sum;
internal void Awake()
{