超大量的更新 修复很多问题,gameplay特效初步
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@@ -12,15 +12,15 @@ namespace SmoothShakeFree
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private bool willStop = false;
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[HideInInspector] internal Shaker[] shakers;
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[HideInInspector] public Shaker[] shakers;
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#if UNITY_2020
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[HideInInspector] internal readonly List<Coroutine> activeShakeRoutines = new List<Coroutine>();
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[HideInInspector] public readonly List<Coroutine> activeShakeRoutines = new List<Coroutine>();
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#else
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[HideInInspector] internal readonly List<Coroutine> activeShakeRoutines = new();
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[HideInInspector] public readonly List<Coroutine> activeShakeRoutines = new();
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#endif
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[HideInInspector] internal Coroutine clearAfterFinished;
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[HideInInspector] public Coroutine clearAfterFinished;
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[HideInInspector] internal Vector3[] sum;
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[HideInInspector] public Vector3[] sum;
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internal void Awake()
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{
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