超大量的更新 修复很多问题,gameplay特效初步
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@@ -1,10 +1,10 @@
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using System.Diagnostics;
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using System.Diagnostics;
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using UnityEngine;
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public class LaunchH5 : MonoBehaviour
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{
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public RectTransform panel; // 绑定 Panel
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public string hostPath = "WebView2Host/WebView2Host.exe"; // Host.exe 相对路径
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public RectTransform panel; // Documentation text normalized.
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public string hostPath = "WebView2Host/WebView2Host.exe"; // Documentation text normalized.
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void Start()
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{
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@@ -13,7 +13,7 @@ public class LaunchH5 : MonoBehaviour
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Vector3[] corners = new Vector3[4];
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panel.GetWorldCorners(corners);
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int x = Mathf.RoundToInt(corners[0].x);
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int y = Mathf.RoundToInt(Screen.height - corners[1].y); // Unity 左下原点 -> Win32 左上原点
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int y = Mathf.RoundToInt(Screen.height - corners[1].y); // Documentation text normalized.
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int width = Mathf.RoundToInt(panel.rect.width);
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int height = Mathf.RoundToInt(panel.rect.height);
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