超大量的更新 修复很多问题,gameplay特效初步
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@@ -1,4 +1,4 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using DG.Tweening;
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@@ -55,8 +55,7 @@ public class CharacterCardView : MonoBehaviour, IBeginDragHandler, IDragHandler,
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if (characterImage != null) characterImage.raycastTarget = true;
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}
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/// <summary>
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/// 未在队中的卡点击后进入被操纵状态。若在队伍中默认进入已经入队状态
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/// </summary>
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/// Documentation text normalized.
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public void beSelected()
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{
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if (!isSelected)
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@@ -70,7 +69,7 @@ public class CharacterCardView : MonoBehaviour, IBeginDragHandler, IDragHandler,
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public void beUnSelected()
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{
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//还需要走TeamManager去掉此角色的队列信息
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// Documentation text normalized.
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isSelected = false;
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TeamManager.Instance.removeTeamCharacter(characterID);
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characterImage.color = new Color(1f, 1f, 1f,1);
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