超大量的更新 修复很多问题,gameplay特效初步

This commit is contained in:
FloatGaming
2026-02-14 23:46:20 +08:00
parent ef8eb67259
commit 3a7a0b4669
360 changed files with 85670 additions and 4144 deletions
+3 -4
View File
@@ -1,4 +1,4 @@
using System.Collections;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using DG.Tweening;
@@ -55,8 +55,7 @@ public class CharacterCardView : MonoBehaviour, IBeginDragHandler, IDragHandler,
if (characterImage != null) characterImage.raycastTarget = true;
}
/// <summary>
/// 未在队中的卡点击后进入被操纵状态。若在队伍中默认进入已经入队状态
/// </summary>
/// Documentation text normalized.
public void beSelected()
{
if (!isSelected)
@@ -70,7 +69,7 @@ public class CharacterCardView : MonoBehaviour, IBeginDragHandler, IDragHandler,
public void beUnSelected()
{
//还需要走TeamManager去掉此角色的队列信息
// Documentation text normalized.
isSelected = false;
TeamManager.Instance.removeTeamCharacter(characterID);
characterImage.color = new Color(1f, 1f, 1f,1);