超大量的更新 修复很多问题,gameplay特效初步

This commit is contained in:
FloatGaming
2026-02-14 23:46:20 +08:00
parent ef8eb67259
commit 3a7a0b4669
360 changed files with 85670 additions and 4144 deletions
@@ -1,4 +1,4 @@
using UnityEngine;
using UnityEngine;
using UnityEngine.UI;
public class settleTeamPrefab : MonoBehaviour
@@ -11,24 +11,24 @@ public class settleTeamPrefab : MonoBehaviour
[Header("this_Ally_settlement")]
public Text thisAlly_earnExp;
public Text this_allyIdolScore;
[Header("本场贡献")]
[Header("Inspector")]
public Text this_allyDamageDealt;
public Text this_allyDamageTook;
public Text this_allyHealthRestored;
public Text this_allyManaRestored;
[Header("展示详细贡献按钮")]
[Header("Inspector")]
public Button displayDetailContributionButton;
public GameObject detailContributionGO;
private void Start()
{
// 初始化:详细贡献面板默认不激活
// Documentation text normalized.
if (detailContributionGO != null)
{
detailContributionGO.SetActive(false);
}
// 为按钮添加点击监听
// Documentation text normalized.
if (displayDetailContributionButton != null)
{
displayDetailContributionButton.onClick.AddListener(OnDisplayDetailContributionButtonClicked);
@@ -37,7 +37,7 @@ public class settleTeamPrefab : MonoBehaviour
private void OnDestroy()
{
// 移除监听以避免内存泄漏
// Documentation text normalized.
if (displayDetailContributionButton != null)
{
displayDetailContributionButton.onClick.RemoveListener(OnDisplayDetailContributionButtonClicked);
@@ -52,7 +52,7 @@ public class settleTeamPrefab : MonoBehaviour
return;
}
// 切换详细贡献面板的激活状态
// Documentation text normalized.
bool isCurrentlyActive = detailContributionGO.activeSelf;
detailContributionGO.SetActive(!isCurrentlyActive);