超大量的更新 修复很多问题,gameplay特效初步
This commit is contained in:
@@ -0,0 +1,116 @@
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using DG.Tweening;
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using UnityEngine;
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[DisallowMultipleComponent]
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public class UI_SettingsPanelEnterAnim : MonoBehaviour
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{
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[SerializeField] private RectTransform moveTarget;
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[SerializeField] private CanvasGroup fadeTarget;
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[SerializeField] private bool playOnEnable = true;
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[SerializeField] private float enterDuration = 0.3f;
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[SerializeField] private float fromOffsetY = 32f;
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[SerializeField] private Ease enterEase = Ease.OutCubic;
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[SerializeField] private bool useUnscaledTime = true;
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private Sequence enterSequence;
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private bool basePosCached;
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private Vector2 basePos;
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private void Awake()
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{
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AutoWire();
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CacheBasePos();
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}
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private void OnEnable()
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{
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if (playOnEnable)
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Play();
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}
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private void OnDisable()
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{
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KillTween();
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ResetToBase();
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}
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public void Play()
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{
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AutoWire();
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CacheBasePos();
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if (moveTarget == null || fadeTarget == null)
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return;
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KillTween();
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moveTarget.anchoredPosition = basePos - new Vector2(0f, Mathf.Abs(fromOffsetY));
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fadeTarget.alpha = 0f;
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fadeTarget.interactable = false;
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fadeTarget.blocksRaycasts = false;
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enterSequence = DOTween.Sequence().SetUpdate(useUnscaledTime);
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enterSequence.Join(moveTarget.DOAnchorPos(basePos, Mathf.Max(0.01f, enterDuration)).SetEase(enterEase));
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enterSequence.Join(fadeTarget.DOFade(1f, Mathf.Max(0.01f, enterDuration)).SetEase(Ease.OutCubic));
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enterSequence.OnComplete(() =>
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{
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fadeTarget.interactable = true;
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fadeTarget.blocksRaycasts = true;
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enterSequence = null;
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});
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}
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private void AutoWire()
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{
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if (moveTarget == null)
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{
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moveTarget = transform as RectTransform;
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if (moveTarget == null)
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moveTarget = GetComponentInChildren<RectTransform>(true);
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}
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if (fadeTarget == null)
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fadeTarget = GetComponent<CanvasGroup>();
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if (fadeTarget == null)
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fadeTarget = gameObject.AddComponent<CanvasGroup>();
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}
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private void CacheBasePos()
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{
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if (moveTarget == null)
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return;
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if (!basePosCached)
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{
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basePos = moveTarget.anchoredPosition;
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basePosCached = true;
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}
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}
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private void ResetToBase()
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{
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if (moveTarget != null && basePosCached)
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moveTarget.anchoredPosition = basePos;
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if (fadeTarget != null)
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{
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fadeTarget.alpha = 1f;
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fadeTarget.interactable = true;
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fadeTarget.blocksRaycasts = true;
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}
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}
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private void KillTween()
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{
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if (enterSequence != null)
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{
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enterSequence.Kill();
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enterSequence = null;
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}
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if (moveTarget != null)
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moveTarget.DOKill();
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if (fadeTarget != null)
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fadeTarget.DOKill();
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}
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}
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m_Maskable: 1
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GameObject:
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m_ObjectHideFlags: 0
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@@ -6935,6 +7599,81 @@ MonoBehaviour:
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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- component: {fileID: 4789218457072247502}
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- component: {fileID: 3389991985103273735}
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: -7462228084874713130, guid: cad5616c19ca266448fcf54f97fe766d, type: 3}
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--- !u!1 &8926842291454856642
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GameObject:
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m_ObjectHideFlags: 0
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@@ -6969,7 +7708,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 200, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3583705284184792287
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@@ -7007,13 +7746,13 @@ MonoBehaviour:
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m_BestFit: 0
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m_MinSize: 10
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m_MaxSize: 61
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m_Alignment: 4
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m_RichText: 1
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m_LineSpacing: 1
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m_Text: 114
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m_Text: player_rks
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--- !u!1 &9065634752865683599
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GameObject:
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m_ObjectHideFlags: 0
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@@ -1,6 +1,8 @@
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using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.SceneManagement;
|
||||
using System.Collections.Generic;
|
||||
|
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public class btmandtopController : MonoBehaviour
|
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{
|
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@@ -31,12 +33,22 @@ public class btmandtopController : MonoBehaviour
|
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public GameObject email_prefab;
|
||||
public GameObject notice_prefab;
|
||||
|
||||
[Header("New Back Buttons")]
|
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[SerializeField] private Button back_navButton;
|
||||
[SerializeField] private Button home_navButton;
|
||||
[SerializeField] private Button settings_navButton;
|
||||
[SerializeField] private string homeSceneName = "UI_UI";
|
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[SerializeField] private string backFallbackSceneName = "Main_main";
|
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|
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private UnityAction instantiateSettings;
|
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private UnityAction instantiateUserInfo;
|
||||
private UnityAction instantiateStore;
|
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private UnityAction instantiateShowLevel;
|
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private UnityAction instantiateEmail;
|
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private UnityAction instantiateNotice;
|
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private UnityAction navBackAction;
|
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private UnityAction navHomeAction;
|
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private UnityAction navSettingsAction;
|
||||
|
||||
// cached reference to the settings instance to ensure only one exists
|
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private GameObject settingsInstance;
|
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@@ -46,10 +58,16 @@ public class btmandtopController : MonoBehaviour
|
||||
private CanvasGroup musicPicGroup;
|
||||
private Coroutine musicPicFade;
|
||||
private bool musicPicVisible = true;
|
||||
private bool navSceneLoading = false;
|
||||
|
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private static readonly List<string> sceneHistory = new List<string>();
|
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private static bool sceneHistoryHooked = false;
|
||||
private static string trackedCurrentScene = string.Empty;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
EnsureMusicPicRoot();
|
||||
InitializeSceneHistoryIfNeeded();
|
||||
}
|
||||
|
||||
void Start()
|
||||
@@ -85,6 +103,8 @@ public class btmandtopController : MonoBehaviour
|
||||
if (notice_display != null)
|
||||
notice_display.onClick.AddListener(instantiateNotice);
|
||||
|
||||
BindNewBackButtons();
|
||||
|
||||
EnsureMusicPicRoot();
|
||||
SetupMusicPicDefault();
|
||||
if (button_Music != null)
|
||||
@@ -112,6 +132,7 @@ public class btmandtopController : MonoBehaviour
|
||||
if (settingsInstance == null)
|
||||
{
|
||||
settingsInstance = Instantiate(settings_prefab, putPrefabsHere.transform);
|
||||
EnsureSettingsEnterAnimator(settingsInstance);
|
||||
settingsInstance.SetActive(false);
|
||||
|
||||
// try to set canvas camera now as in previous behavior
|
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@@ -135,6 +156,7 @@ public class btmandtopController : MonoBehaviour
|
||||
{
|
||||
// ensure it's parented correctly under putPrefabsHere
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||||
settingsInstance.transform.SetParent(putPrefabsHere.transform, false);
|
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EnsureSettingsEnterAnimator(settingsInstance);
|
||||
settingsInstance.SetActive(false);
|
||||
}
|
||||
}
|
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@@ -309,6 +331,13 @@ public class btmandtopController : MonoBehaviour
|
||||
|
||||
if (button_Music != null)
|
||||
button_Music.onClick.RemoveListener(ToggleMusicPicLocal);
|
||||
|
||||
if (back_navButton != null && navBackAction != null)
|
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back_navButton.onClick.RemoveListener(navBackAction);
|
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if (home_navButton != null && navHomeAction != null)
|
||||
home_navButton.onClick.RemoveListener(navHomeAction);
|
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if (settings_navButton != null && navSettingsAction != null)
|
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settings_navButton.onClick.RemoveListener(navSettingsAction);
|
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}
|
||||
|
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private void ToggleSettingsPrefab()
|
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@@ -319,6 +348,7 @@ public class btmandtopController : MonoBehaviour
|
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if (settingsInstance == null)
|
||||
{
|
||||
settingsInstance = Instantiate(settings_prefab, putPrefabsHere.transform);
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EnsureSettingsEnterAnimator(settingsInstance);
|
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|
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// attempt to set canvas camera
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try
|
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@@ -341,6 +371,8 @@ public class btmandtopController : MonoBehaviour
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return;
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}
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EnsureSettingsEnterAnimator(settingsInstance);
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|
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// Toggle active state
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bool active = settingsInstance.activeSelf;
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settingsInstance.SetActive(!active);
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@@ -445,4 +477,174 @@ public class btmandtopController : MonoBehaviour
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instance = null;
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}
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}
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private void EnsureSettingsEnterAnimator(GameObject instance)
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{
|
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if (instance == null) return;
|
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|
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UI_SettingsPanelEnterAnim anim = instance.GetComponent<UI_SettingsPanelEnterAnim>();
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if (anim == null)
|
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anim = instance.AddComponent<UI_SettingsPanelEnterAnim>();
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anim.enabled = true;
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}
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private void BindNewBackButtons()
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{
|
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ResolveNewBackButtons();
|
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|
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navBackAction = OnBackNavClicked;
|
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navHomeAction = OnHomeNavClicked;
|
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navSettingsAction = OnSettingsNavClicked;
|
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|
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if (back_navButton != null)
|
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{
|
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back_navButton.onClick.RemoveListener(navBackAction);
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back_navButton.onClick.AddListener(navBackAction);
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}
|
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|
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if (home_navButton != null)
|
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{
|
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home_navButton.onClick.RemoveListener(navHomeAction);
|
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home_navButton.onClick.AddListener(navHomeAction);
|
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}
|
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|
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if (settings_navButton != null)
|
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{
|
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settings_navButton.onClick.RemoveListener(navSettingsAction);
|
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settings_navButton.onClick.AddListener(navSettingsAction);
|
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}
|
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}
|
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|
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private void ResolveNewBackButtons()
|
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{
|
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Transform navRoot = FindChildRecursive(transform, "New back");
|
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if (navRoot == null)
|
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{
|
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GameObject sceneRoot = FindByName("New back");
|
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if (sceneRoot != null)
|
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navRoot = sceneRoot.transform;
|
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}
|
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|
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if (back_navButton == null)
|
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back_navButton = FindButtonByName(navRoot, "back");
|
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if (home_navButton == null)
|
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home_navButton = FindButtonByName(navRoot, "home");
|
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if (settings_navButton == null)
|
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settings_navButton = FindButtonByName(navRoot, "settings");
|
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}
|
||||
|
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private static Transform FindChildRecursive(Transform root, string childName)
|
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{
|
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if (root == null || string.IsNullOrEmpty(childName)) return null;
|
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if (root.name == childName) return root;
|
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|
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for (int i = 0; i < root.childCount; i++)
|
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{
|
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Transform child = root.GetChild(i);
|
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Transform found = FindChildRecursive(child, childName);
|
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if (found != null) return found;
|
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}
|
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return null;
|
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}
|
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|
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private static Button FindButtonByName(Transform root, string name)
|
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{
|
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if (string.IsNullOrEmpty(name)) return null;
|
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|
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if (root != null)
|
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{
|
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Button[] buttons = root.GetComponentsInChildren<Button>(true);
|
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for (int i = 0; i < buttons.Length; i++)
|
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{
|
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Button btn = buttons[i];
|
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if (btn != null && string.Equals(btn.gameObject.name, name, System.StringComparison.OrdinalIgnoreCase))
|
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return btn;
|
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}
|
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}
|
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|
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return null;
|
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}
|
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|
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private static void InitializeSceneHistoryIfNeeded()
|
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{
|
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if (sceneHistoryHooked) return;
|
||||
sceneHistoryHooked = true;
|
||||
trackedCurrentScene = SceneManager.GetActiveScene().name ?? string.Empty;
|
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SceneManager.sceneLoaded += OnSceneLoadedTrackHistory;
|
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}
|
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|
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private static void OnSceneLoadedTrackHistory(Scene scene, LoadSceneMode mode)
|
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{
|
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string incoming = scene.name ?? string.Empty;
|
||||
if (!string.IsNullOrEmpty(trackedCurrentScene) &&
|
||||
!string.Equals(trackedCurrentScene, incoming, System.StringComparison.OrdinalIgnoreCase))
|
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{
|
||||
if (sceneHistory.Count == 0 ||
|
||||
!string.Equals(sceneHistory[sceneHistory.Count - 1], trackedCurrentScene, System.StringComparison.OrdinalIgnoreCase))
|
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{
|
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sceneHistory.Add(trackedCurrentScene);
|
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if (sceneHistory.Count > 24) sceneHistory.RemoveAt(0);
|
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}
|
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}
|
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trackedCurrentScene = incoming;
|
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}
|
||||
|
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private static string PopPreviousSceneName(string currentScene)
|
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{
|
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for (int i = sceneHistory.Count - 1; i >= 0; i--)
|
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{
|
||||
string candidate = sceneHistory[i];
|
||||
sceneHistory.RemoveAt(i);
|
||||
if (string.IsNullOrEmpty(candidate)) continue;
|
||||
if (string.Equals(candidate, currentScene, System.StringComparison.OrdinalIgnoreCase)) continue;
|
||||
return candidate;
|
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}
|
||||
return null;
|
||||
}
|
||||
|
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private void OnBackNavClicked()
|
||||
{
|
||||
if (navSceneLoading) return;
|
||||
InitializeSceneHistoryIfNeeded();
|
||||
|
||||
string current = SceneManager.GetActiveScene().name ?? string.Empty;
|
||||
string target = PopPreviousSceneName(current);
|
||||
if (string.IsNullOrEmpty(target))
|
||||
{
|
||||
target = string.IsNullOrEmpty(backFallbackSceneName) ? "Main_main" : backFallbackSceneName;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(target) &&
|
||||
!string.Equals(target, current, System.StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
StartCoroutine(LoadNavSceneAsync(target));
|
||||
}
|
||||
}
|
||||
|
||||
private void OnHomeNavClicked()
|
||||
{
|
||||
if (navSceneLoading) return;
|
||||
string target = string.IsNullOrEmpty(homeSceneName) ? "UI_UI" : homeSceneName;
|
||||
StartCoroutine(LoadNavSceneAsync(target));
|
||||
}
|
||||
|
||||
private void OnSettingsNavClicked()
|
||||
{
|
||||
ToggleSettingsPrefab();
|
||||
}
|
||||
|
||||
private System.Collections.IEnumerator LoadNavSceneAsync(string sceneName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(sceneName)) yield break;
|
||||
if (navSceneLoading) yield break;
|
||||
|
||||
navSceneLoading = true;
|
||||
Time.timeScale = 1f;
|
||||
AsyncOperation op = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Single);
|
||||
while (op != null && !op.isDone)
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
navSceneLoading = false;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user