超大量的更新 修复很多问题,gameplay特效初步
This commit is contained in:
@@ -0,0 +1,116 @@
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
|
||||
[DisallowMultipleComponent]
|
||||
public class UI_SettingsPanelEnterAnim : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private RectTransform moveTarget;
|
||||
[SerializeField] private CanvasGroup fadeTarget;
|
||||
[SerializeField] private bool playOnEnable = true;
|
||||
[SerializeField] private float enterDuration = 0.3f;
|
||||
[SerializeField] private float fromOffsetY = 32f;
|
||||
[SerializeField] private Ease enterEase = Ease.OutCubic;
|
||||
[SerializeField] private bool useUnscaledTime = true;
|
||||
|
||||
private Sequence enterSequence;
|
||||
private bool basePosCached;
|
||||
private Vector2 basePos;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
AutoWire();
|
||||
CacheBasePos();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (playOnEnable)
|
||||
Play();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
KillTween();
|
||||
ResetToBase();
|
||||
}
|
||||
|
||||
public void Play()
|
||||
{
|
||||
AutoWire();
|
||||
CacheBasePos();
|
||||
|
||||
if (moveTarget == null || fadeTarget == null)
|
||||
return;
|
||||
|
||||
KillTween();
|
||||
|
||||
moveTarget.anchoredPosition = basePos - new Vector2(0f, Mathf.Abs(fromOffsetY));
|
||||
fadeTarget.alpha = 0f;
|
||||
fadeTarget.interactable = false;
|
||||
fadeTarget.blocksRaycasts = false;
|
||||
|
||||
enterSequence = DOTween.Sequence().SetUpdate(useUnscaledTime);
|
||||
enterSequence.Join(moveTarget.DOAnchorPos(basePos, Mathf.Max(0.01f, enterDuration)).SetEase(enterEase));
|
||||
enterSequence.Join(fadeTarget.DOFade(1f, Mathf.Max(0.01f, enterDuration)).SetEase(Ease.OutCubic));
|
||||
enterSequence.OnComplete(() =>
|
||||
{
|
||||
fadeTarget.interactable = true;
|
||||
fadeTarget.blocksRaycasts = true;
|
||||
enterSequence = null;
|
||||
});
|
||||
}
|
||||
|
||||
private void AutoWire()
|
||||
{
|
||||
if (moveTarget == null)
|
||||
{
|
||||
moveTarget = transform as RectTransform;
|
||||
if (moveTarget == null)
|
||||
moveTarget = GetComponentInChildren<RectTransform>(true);
|
||||
}
|
||||
|
||||
if (fadeTarget == null)
|
||||
fadeTarget = GetComponent<CanvasGroup>();
|
||||
if (fadeTarget == null)
|
||||
fadeTarget = gameObject.AddComponent<CanvasGroup>();
|
||||
}
|
||||
|
||||
private void CacheBasePos()
|
||||
{
|
||||
if (moveTarget == null)
|
||||
return;
|
||||
|
||||
if (!basePosCached)
|
||||
{
|
||||
basePos = moveTarget.anchoredPosition;
|
||||
basePosCached = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetToBase()
|
||||
{
|
||||
if (moveTarget != null && basePosCached)
|
||||
moveTarget.anchoredPosition = basePos;
|
||||
|
||||
if (fadeTarget != null)
|
||||
{
|
||||
fadeTarget.alpha = 1f;
|
||||
fadeTarget.interactable = true;
|
||||
fadeTarget.blocksRaycasts = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void KillTween()
|
||||
{
|
||||
if (enterSequence != null)
|
||||
{
|
||||
enterSequence.Kill();
|
||||
enterSequence = null;
|
||||
}
|
||||
|
||||
if (moveTarget != null)
|
||||
moveTarget.DOKill();
|
||||
if (fadeTarget != null)
|
||||
fadeTarget.DOKill();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user