超大量的更新 修复很多问题,gameplay特效初步

This commit is contained in:
FloatGaming
2026-02-14 23:46:20 +08:00
parent ef8eb67259
commit 3a7a0b4669
360 changed files with 85670 additions and 4144 deletions
+6 -4
View File
@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
@@ -55,14 +55,16 @@ public class Music_Mgr : Singleton_Mono<Music_Mgr>
for (int i = 0; i < rawData.Length; i++)
{
Music_Data_List.Add(rawData[i]);
// 每 10 个数据等待一帧
if (i > 0 && i % 10 == 0) yield return null;
// Avoid a frame hitch if there are many clips in Resources.
if ((i & 7) == 7) yield return null;
}
if (Music_Data_List.Count > 0)
{
Play(Music_Data_List[0]);
}
yield break;
}
public void Play(Music_Data data)
{
@@ -74,4 +76,4 @@ public class Music_Mgr : Singleton_Mono<Music_Mgr>
{
return true;
}
}
}